diff --git a/Multiplayer/connect.h b/Multiplayer/connect.h index 69ba337c..f9fd34ff 100644 --- a/Multiplayer/connect.h +++ b/Multiplayer/connect.h @@ -150,7 +150,7 @@ extern char cServerName[30]; // WANNE: After some MP-Tests: It seems there are still problems with enemy interupt and if this define is enabled the ALT + E (give turn to client) does not work either. So I disabled this define for now ... // WANNE: If this define is enabled, it hopefully fixes the "enemy AI got stuck on pure client interrupt". (this "fix" was added in revision 5623) -#define INTERRUPT_MP_DEADLOCK_FIX +//#define INTERRUPT_MP_DEADLOCK_FIX // WANNE: This features seems to work without any errors, so it is enabled :) #define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV