Merge branch '1dot13:master' into Backgrounds

This commit is contained in:
Kitty
2023-11-08 01:27:57 +01:00
committed by GitHub
288 changed files with 2909 additions and 10580 deletions
+68 -87
View File
@@ -362,6 +362,29 @@ void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber );
void HandleBobbyRGunsKeyBoardInput();
void HandleBobbyRayMouseWheel(void);
// Appends source STR16 to target STR16 using decorators ("\n" and "...").
// Returns TRUE if everything fits target, FALSE otherwise.
static BOOLEAN DecorateAppendString(STR16 target, size_t targetCapacity, STR16 source, UINT32 frontDecoratorsCnt = 1)
{
const CHAR16 DECORATOR0[] = L"\n";
const CHAR16 DECORATOR1[] = L"\n...";
BOOLEAN result = FALSE;
size_t decoratorLen = wcslen(DECORATOR0) * frontDecoratorsCnt;
if (wcslen(target) + decoratorLen + wcslen(source) + 1 < targetCapacity)
{
for (UINT32 i = 0; i < frontDecoratorsCnt; i++)
wcscat(target, DECORATOR0);
wcscat(target, source);
result = TRUE;
}
else if (wcslen(target) + wcslen(DECORATOR1) + 1 < targetCapacity)
{
wcscat(target, DECORATOR1);
} // otherwise don't even touch the target
return result;
}
void GameInitBobbyRGuns()
{
guiTempCurrentMode=0;
@@ -4088,7 +4111,8 @@ void HandleBobbyRayMouseWheel(void)
}
void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber )
{
{
const size_t ATTACHMENTS_STRBUF_SIZE = 3800;
CHAR16 zItemName[ SIZE_ITEM_NAME ];
UINT8 ubItemCount=0;
@@ -4115,12 +4139,9 @@ void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber )
// HEADROCK HAM 3: Variables for "Possible Attachment List"
BOOLEAN fAttachmentsFound = FALSE;
// Contains entire string of attachment names
CHAR16 attachStr[3900];
// Contains current attachment string
CHAR16 attachStr2[100];
CHAR16 attachStr[ATTACHMENTS_STRBUF_SIZE];
// Contains temporary attachment list before added to string constant from text.h
CHAR16 attachStr3[3900];
UINT16 usAttachment;
CHAR16 attachStr3[ATTACHMENTS_STRBUF_SIZE];
CreateItem(usItemNumber, 100, &pObject);
INT16 ubAttackAPs = BaseAPsToShootOrStab( APBPConstants[DEFAULT_APS], APBPConstants[DEFAULT_AIMSKILL], &pObject, NULL );
@@ -4146,109 +4167,69 @@ void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber )
else
wcscat( apStr, L" / -" );
// HEADROCK HAM 3: Empty these strings first, to avoid crashes. Please keep this here.
swprintf( attachStr, L"" );
swprintf( attachStr2, L"" );
swprintf( attachStr3, L"" );
attachStr[0] = 0;
attachStr3[0] = 0;
// HEADROCK HAM 3: Generate list of possible attachments to a gun (Guns only!)
if (gGameExternalOptions.fBobbyRayTooltipsShowAttachments)
{
UINT16 iLoop = 0;
// Check entire attachment list
while( 1 )
if (UsingNewAttachmentSystem())
{
//Madd: Common Attachment Framework
//TODO: Note that the items in this list will be duplicated if they are present in both the CAF and the old attachment method
//need to refactor this to work more like the NAS attachment slots method
usAttachment = 0;
if ( IsAttachmentPointAvailable(Item[usItemNumber].uiIndex, iLoop) )
{
usAttachment = iLoop;
// If the attachment is not hidden
if (usAttachment > 0 && !Item[ usAttachment ].hiddenaddon && !Item[ usAttachment ].hiddenattachment)
{
if (wcslen( attachStr3 ) + wcslen(Item[usAttachment].szItemName) > 3800)
{
// End list early to avoid stack overflow
wcscat( attachStr3, L"\n..." );
break;
}
else
{// Add the attachment's name to the list.
fAttachmentsFound = TRUE;
swprintf( attachStr2, L"\n%s", Item[ usAttachment ].szItemName );
wcscat( attachStr3, attachStr2);
}
}
}
// Is the weapon we're checking the same as the one we're tooltipping?
usAttachment = 0;
if (Attachment[iLoop][1] == Item[usItemNumber].uiIndex)
std::pair<std::multimap<UINT16, AttachmentStruct>::iterator, std::multimap<UINT16, AttachmentStruct>::iterator> range;
std::multimap<UINT16, AttachmentStruct>::iterator it;
range = AttachmentBackmap.equal_range(Item[usItemNumber].uiIndex);
for (it = range.first; it != range.second; it++)
{
usAttachment = Attachment[iLoop][0];
}
// If the attachment is not hidden
if (usAttachment > 0 && !Item[ usAttachment ].hiddenaddon && !Item[ usAttachment ].hiddenattachment)
{
if (wcslen( attachStr3 ) + wcslen(Item[usAttachment].szItemName) > 3800)
UINT16 attachmentId = it->second.attachmentIndex;
if (!Item[attachmentId].hiddenaddon && !Item[attachmentId].hiddenattachment && ItemIsLegal(attachmentId, TRUE))
{
// End list early to avoid stack overflow
wcscat( attachStr3, L"\n..." );
break;
}
else
{// Add the attachment's name to the list.
fAttachmentsFound = TRUE;
swprintf( attachStr2, L"\n%s", Item[ usAttachment ].szItemName );
wcscat( attachStr3, attachStr2);
if (DecorateAppendString(attachStr3, ATTACHMENTS_STRBUF_SIZE, Item[attachmentId].szItemName) == FALSE)
break;
}
}
iLoop++;
if (Attachment[iLoop][0] == 0 && Item[iLoop].usItemClass == 0)
{
// Reached end of list
break;
}
}
else // old attachment system
{
for (UINT32 itemId = 1; itemId < gMAXITEMS_READ; itemId++)
{
// If the attachment is not hidden and attachable to the gun (usItemNumber)
if (!Item[itemId].hiddenaddon && !Item[itemId].hiddenattachment &&
ItemIsLegal(itemId, TRUE) && IsAttachmentPointAvailable(Item[usItemNumber].uiIndex, itemId))
{
fAttachmentsFound = TRUE;
if (DecorateAppendString(attachStr3, ATTACHMENTS_STRBUF_SIZE, Item[itemId].szItemName) == FALSE)
break;
}
}
}
if (fAttachmentsFound)
{
// Add extra empty line and attachment list title
swprintf( attachStr, L"\n \n%s", gWeaponStatsDesc[ 14 ] );
wcscat( attachStr, attachStr3 );
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, gWeaponStatsDesc[14], 2); // 2 new lines and "Attachments:" title
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, attachStr3, 0); // no new line, list of attachments (starts with new line)
}
}
//Sum up default attachments.
BOOLEAN fFoundDefault = FALSE;
swprintf( attachStr2, L"" );
swprintf( attachStr3, L"" );
for(UINT8 cnt = 0; cnt < MAX_DEFAULT_ATTACHMENTS; cnt++){
if(Item[usItemNumber].defaultattachments[cnt] != 0){
if (wcslen( attachStr ) + wcslen(attachStr3) + wcslen(Item[ Item[usItemNumber].defaultattachments[cnt] ].szItemName) > 3800)
{
// End list early to avoid stack overflow
wcscat( attachStr3, L"\n..." );
attachStr3[0] = 0;
for (UINT8 cnt = 0; cnt < MAX_DEFAULT_ATTACHMENTS; cnt++)
{
if (Item[usItemNumber].defaultattachments[cnt] != 0)
{
if (DecorateAppendString(attachStr3, ATTACHMENTS_STRBUF_SIZE, Item[Item[usItemNumber].defaultattachments[cnt]].szItemName) == FALSE)
break;
}
fFoundDefault = TRUE;
swprintf( attachStr2, L"\n%s", Item[ Item[usItemNumber].defaultattachments[cnt] ].szItemName );
wcscat( attachStr3, attachStr2 );
} else {
//If we found an empty entry, we can assume the rest will be empty too.
break;
}
else // If we found an empty entry, we can assume the rest will be empty too.
break;
}
if(fFoundDefault){
//Found at least one default attachment, write it to the attachment string.
CHAR16 defaultStr[50];
swprintf( defaultStr, L"\n \n%s", gWeaponStatsDesc[ 17 ] );
wcscat( attachStr, defaultStr );
wcscat( attachStr, attachStr3 );
if (fFoundDefault)
{
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, gWeaponStatsDesc[17], 2); // 2 new lines and "Default:" title
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, attachStr3, 0); // no new line, list of attachments (starts with new line)
}
// HEADROCK HAM 3: Added last string (attachStr), for display of the possible attachment list.
+1 -1
View File
@@ -21,7 +21,7 @@
#include "QuestText.h" //quest: name
#include "laptop.h" //ui positions
#include "Utilities.h"
#include "Utils/Cursors.h"
#include "Cursors.h"
#include "sysutil.h" //extra Buffer for scaling image
#include "vsurface.h" //fill extra buffer with black color
#include "Text.h"
+1 -1
View File
@@ -36,7 +36,7 @@
#include "laptop.h"//UI dimensions, mouse regions
#include "Utilities.h"//file names
#include "vobject.h"//video objects
#include "Utils/Cursors.h"
#include "Cursors.h"
#include "Text.h"//button text
#include "Button System.h"
#include "Encyclopedia_new.h"
-11
View File
@@ -1336,16 +1336,6 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId )
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("WriteOutCurrentImpCharacter: Nickname.dat"));
#ifndef USE_VFS
char zFileName[13];
char temp;
for(int i=0;i < 9;i++) // Madd: I couldn't get strcpy or anything to work here... weird... if s/o wants to fix it, go ahead
{
temp = (char) gMercProfiles[iProfileId].zNickname[i];
zFileName[i] = temp;
}
#else
char zFileName[32];
if(vfs::Settings::getUseUnicode())
{
@@ -1355,7 +1345,6 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId )
{
vfs::String::narrow(gMercProfiles[iProfileId].zNickname, 10, zFileName, 32);
}
#endif
// Changed by ADB, rev 1513
//strcat(zFileName,IMP_FILENAME_SUFFIX);
-1
View File
@@ -476,7 +476,6 @@ void GameInitFiles( )
{
if ( FileExists( FILES_DAT_FILE ) == TRUE )
{
FileClearAttributes( FILES_DAT_FILE );
FileDelete( FILES_DAT_FILE );
}
-1
View File
@@ -460,7 +460,6 @@ void GameInitFinances()
// unlink Finances data file
if( (FileExists( FINANCES_DATA_FILE ) ) )
{
FileClearAttributes( FINANCES_DATA_FILE );
FileDelete( FINANCES_DATA_FILE );
}
GetBalanceFromDisk( );
-1
View File
@@ -227,7 +227,6 @@ void GameInitHistory()
if( ( FileExists( HISTORY_DATA_FILE ) ) )
{
// unlink history file
FileClearAttributes( HISTORY_DATA_FILE );
FileDelete( HISTORY_DATA_FILE );
}
-4
View File
@@ -7136,28 +7136,24 @@ void ClearOutTempLaptopFiles( void )
// file file
if ( (FileExists( "files.dat" ) == TRUE ) )
{
FileClearAttributes( "files.dat" );
FileDelete( "files.dat" );
}
// finances
if ( (FileExists( "finances.dat" ) == TRUE ) )
{
FileClearAttributes( "finances.dat" );
FileDelete( "finances.dat" );
}
// email
if ( (FileExists( "email.dat" ) == TRUE ) )
{
FileClearAttributes( "email.dat" );
FileDelete( "email.dat" );
}
// history
if ( (FileExists( "history.dat" ) == TRUE ) )
{
FileClearAttributes( "history.dat" );
FileDelete( "history.dat" );
}
}