mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Merge branch '1dot13:master' into Backgrounds
This commit is contained in:
@@ -41,6 +41,7 @@ jobs:
|
|||||||
shell: bash
|
shell: bash
|
||||||
run: cat artifacts/versions.env >> $GITHUB_ENV
|
run: cat artifacts/versions.env >> $GITHUB_ENV
|
||||||
|
|
||||||
|
# TODO: Move this into CMake, just taking the GitHub Actions parameters as -D variables
|
||||||
- name: Update GameVersion.cpp
|
- name: Update GameVersion.cpp
|
||||||
shell: bash
|
shell: bash
|
||||||
run: |
|
run: |
|
||||||
@@ -49,9 +50,9 @@ jobs:
|
|||||||
GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
|
GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
|
||||||
GAME_BUILD="${INPUTS_LANGUAGE:0:2} $GAME_BUILD_INFORMATION"
|
GAME_BUILD="${INPUTS_LANGUAGE:0:2} $GAME_BUILD_INFORMATION"
|
||||||
GAME_BUILD=$(echo "$GAME_BUILD" | tr -cd '[:print:]' | tr -d '"\\')
|
GAME_BUILD=$(echo "$GAME_BUILD" | tr -cd '[:print:]' | tr -d '"\\')
|
||||||
sed -i "s|@Version@|${GAME_VERSION:0:15}|" GameVersion.cpp
|
sed -i "s|@Version@|${GAME_VERSION:0:15}|" Ja2/GameVersion.cpp
|
||||||
sed -i "s|@Build@|${GAME_BUILD:0:255}|" GameVersion.cpp
|
sed -i "s|@Build@|${GAME_BUILD:0:255}|" Ja2/GameVersion.cpp
|
||||||
cat GameVersion.cpp
|
cat Ja2/GameVersion.cpp
|
||||||
|
|
||||||
- name: Prepare build properties
|
- name: Prepare build properties
|
||||||
shell: bash
|
shell: bash
|
||||||
|
|||||||
+13
-75
@@ -22,8 +22,8 @@ set(usingMsBuild $<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>)
|
|||||||
# TODO: build our own Lua 5.1.2 from source so we can use whichever
|
# TODO: build our own Lua 5.1.2 from source so we can use whichever
|
||||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||||
|
|
||||||
add_compile_definitions(CINTERFACE XML_STATIC VFS_STATIC VFS_WITH_SLF VFS_WITH_7ZIP USE_VFS _CRT_SECURE_NO_DEPRECATE)
|
add_compile_definitions(CINTERFACE XML_STATIC VFS_STATIC VFS_WITH_SLF VFS_WITH_7ZIP _CRT_SECURE_NO_DEPRECATE)
|
||||||
include_directories(${CMAKE_SOURCE_DIR} "ext/VFS/include" Utils TileEngine TacticalAI ModularizedTacticalAI Tactical Strategic "Standard Gaming Platform" Res Lua Laptop Multiplayer "Multiplayer/raknet" Editor Console)
|
include_directories(Ja2 "ext/VFS/include" Utils TileEngine TacticalAI "ModularizedTacticalAI/include" Tactical Strategic sgp "Ja2/Res" Lua Laptop Multiplayer Editor Console)
|
||||||
|
|
||||||
# external libraries
|
# external libraries
|
||||||
add_subdirectory("ext/libpng")
|
add_subdirectory("ext/libpng")
|
||||||
@@ -38,90 +38,28 @@ add_subdirectory("ext/export/src")
|
|||||||
# by header files do not rely on Applications or Languages preprocessor definitions,
|
# by header files do not rely on Applications or Languages preprocessor definitions,
|
||||||
# and therefore only need to be compiled once. Good.
|
# and therefore only need to be compiled once. Good.
|
||||||
add_subdirectory(Lua)
|
add_subdirectory(Lua)
|
||||||
|
add_subdirectory(Multiplayer)
|
||||||
|
|
||||||
# static libraries whose source files, header files or header files included
|
# static libraries whose source files, header files or header files included
|
||||||
# by header files rely on Application and Language preprocessor definitions, and
|
# by header files rely on Application and Language preprocessor definitions, and
|
||||||
# therefore need to be compiled multiple times. Very Bad.
|
# therefore need to be compiled multiple times. Very Bad.
|
||||||
add_subdirectory(TileEngine)
|
|
||||||
add_subdirectory(TacticalAI)
|
|
||||||
add_subdirectory(Utils)
|
|
||||||
add_subdirectory(Strategic)
|
|
||||||
add_subdirectory("Standard Gaming Platform")
|
|
||||||
add_subdirectory(Laptop)
|
|
||||||
add_subdirectory(Editor)
|
|
||||||
add_subdirectory(Console)
|
|
||||||
add_subdirectory(Tactical)
|
|
||||||
add_subdirectory(ModularizedTacticalAI)
|
|
||||||
# TODO: Rename 'Standard Gaming Platform' directory to 'SGP' so this can be refactored away
|
|
||||||
set(Ja2_Libs
|
set(Ja2_Libs
|
||||||
TileEngine
|
TileEngine
|
||||||
TacticalAI
|
TacticalAI
|
||||||
Utils
|
Utils
|
||||||
Strategic
|
Strategic
|
||||||
SGP
|
sgp
|
||||||
Laptop
|
Laptop
|
||||||
Editor
|
Editor
|
||||||
Console
|
Console
|
||||||
Tactical
|
Tactical
|
||||||
ModularizedTacticalAI
|
ModularizedTacticalAI
|
||||||
)
|
)
|
||||||
|
foreach(lib IN LISTS Ja2_Libs)
|
||||||
|
add_subdirectory(${lib})
|
||||||
|
endforeach()
|
||||||
|
|
||||||
# TODO: Move these units into their own directory to declutter the root dir and CMakeLists.txt file
|
add_subdirectory(Ja2)
|
||||||
set(Ja2Src
|
|
||||||
"aniviewscreen.cpp"
|
|
||||||
"Credits.cpp"
|
|
||||||
"Fade Screen.cpp"
|
|
||||||
"FeaturesScreen.cpp"
|
|
||||||
"GameInitOptionsScreen.cpp"
|
|
||||||
"gameloop.cpp"
|
|
||||||
"gamescreen.cpp"
|
|
||||||
"GameSettings.cpp"
|
|
||||||
"GameVersion.cpp"
|
|
||||||
"HelpScreen.cpp"
|
|
||||||
"Init.cpp"
|
|
||||||
"Intro.cpp"
|
|
||||||
"JA2 Splash.cpp"
|
|
||||||
"Ja25Update.cpp"
|
|
||||||
"jascreens.cpp"
|
|
||||||
"Language Defines.cpp"
|
|
||||||
"Loading Screen.cpp"
|
|
||||||
"MainMenuScreen.cpp"
|
|
||||||
"MessageBoxScreen.cpp"
|
|
||||||
"MPChatScreen.cpp"
|
|
||||||
"MPConnectScreen.cpp"
|
|
||||||
"MPHostScreen.cpp"
|
|
||||||
"MPJoinScreen.cpp"
|
|
||||||
"MPScoreScreen.cpp"
|
|
||||||
"MPXmlTeams.cpp"
|
|
||||||
"Multiplayer/client.cpp"
|
|
||||||
"Multiplayer/server.cpp"
|
|
||||||
"Multiplayer/transfer_rules.cpp"
|
|
||||||
"Options Screen.cpp"
|
|
||||||
"profiler.cpp"
|
|
||||||
"SaveLoadGame.cpp"
|
|
||||||
"SaveLoadScreen.cpp"
|
|
||||||
"SCREENS.cpp"
|
|
||||||
"Sys Globals.cpp"
|
|
||||||
"ub_config.cpp"
|
|
||||||
"XML_DifficultySettings.cpp"
|
|
||||||
"XML_IntroFiles.cpp"
|
|
||||||
"XML_Layout_MainMenu.cpp"
|
|
||||||
Res/ja2.rc
|
|
||||||
)
|
|
||||||
|
|
||||||
set(Ja2_Libraries
|
|
||||||
"${PROJECT_SOURCE_DIR}/libexpatMT.lib"
|
|
||||||
"Dbghelp.lib"
|
|
||||||
Lua
|
|
||||||
"${PROJECT_SOURCE_DIR}/lua51.lib"
|
|
||||||
"${PROJECT_SOURCE_DIR}/lua51.vc9.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"${PROJECT_SOURCE_DIR}/SMACKW32.LIB"
|
|
||||||
"${PROJECT_SOURCE_DIR}/binkw32.lib"
|
|
||||||
bfVFS
|
|
||||||
"${PROJECT_SOURCE_DIR}/Multiplayer/raknet/RakNetLibStatic.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
)
|
|
||||||
|
|
||||||
# simple function to validate Languages and Application choices
|
# simple function to validate Languages and Application choices
|
||||||
include(cmake/ValidateOptions.cmake)
|
include(cmake/ValidateOptions.cmake)
|
||||||
@@ -160,7 +98,7 @@ foreach(lang IN LISTS LangTargets)
|
|||||||
set(isUb $<STREQUAL:${exe},JA2UB>)
|
set(isUb $<STREQUAL:${exe},JA2UB>)
|
||||||
set(isUbEditor $<STREQUAL:${exe},JA2UBMAPEDITOR>)
|
set(isUbEditor $<STREQUAL:${exe},JA2UBMAPEDITOR>)
|
||||||
|
|
||||||
# static library for an app/lang combination, e.g. JA2_ENGLISH_SGP.lib
|
# static library for an app/lang combination, e.g. JA2_ENGLISH_sgp.lib
|
||||||
add_library(${VeryBadLib})
|
add_library(${VeryBadLib})
|
||||||
target_sources(${VeryBadLib} PRIVATE ${${lib}Src})
|
target_sources(${VeryBadLib} PRIVATE ${${lib}Src})
|
||||||
|
|
||||||
@@ -174,9 +112,9 @@ foreach(lang IN LISTS LangTargets)
|
|||||||
target_link_libraries(${Executable} PUBLIC ${VeryBadLib})
|
target_link_libraries(${Executable} PUBLIC ${VeryBadLib})
|
||||||
endforeach()
|
endforeach()
|
||||||
|
|
||||||
# for SGP only
|
# for sgp only
|
||||||
target_link_libraries(${Executable}_SGP PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib")
|
target_link_libraries(${Executable}_sgp PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib")
|
||||||
target_link_libraries(${Executable}_SGP PUBLIC libpng)
|
target_link_libraries(${Executable}_sgp PUBLIC libpng)
|
||||||
target_compile_definitions(${Executable}_SGP PRIVATE NO_ZLIB_COMPRESSION)
|
target_compile_definitions(${Executable}_sgp PRIVATE NO_ZLIB_COMPRESSION)
|
||||||
endforeach()
|
endforeach()
|
||||||
endforeach()
|
endforeach()
|
||||||
|
|||||||
+2
-41
@@ -83,9 +83,7 @@ INT32 iCurrFileShown;
|
|||||||
INT32 iLastFileClicked;
|
INT32 iLastFileClicked;
|
||||||
INT32 iLastClickTime;
|
INT32 iLastClickTime;
|
||||||
|
|
||||||
#ifdef USE_VFS
|
|
||||||
CHAR8 gzProfileName[FILENAME_BUFLEN];//dnl ch81 021213
|
CHAR8 gzProfileName[FILENAME_BUFLEN];//dnl ch81 021213
|
||||||
#endif
|
|
||||||
CHAR16 gzFilename[FILENAME_BUFLEN];//dnl ch39 190909
|
CHAR16 gzFilename[FILENAME_BUFLEN];//dnl ch39 190909
|
||||||
extern INT16 gsSelSectorX;
|
extern INT16 gsSelSectorX;
|
||||||
extern INT16 gsSelSectorY;
|
extern INT16 gsSelSectorY;
|
||||||
@@ -165,7 +163,6 @@ void LoadSaveScreenEntry()
|
|||||||
}
|
}
|
||||||
|
|
||||||
iTopFileShown = iTotalFiles = 0;
|
iTopFileShown = iTotalFiles = 0;
|
||||||
#ifdef USE_VFS//dnl ch37 300909
|
|
||||||
gzProfileName[0] = 0;//dnl ch81 021213
|
gzProfileName[0] = 0;//dnl ch81 021213
|
||||||
FDLG_LIST* TempFileList = NULL;
|
FDLG_LIST* TempFileList = NULL;
|
||||||
vfs::CProfileStack* st = getVFS()->getProfileStack();
|
vfs::CProfileStack* st = getVFS()->getProfileStack();
|
||||||
@@ -220,25 +217,6 @@ void LoadSaveScreenEntry()
|
|||||||
}
|
}
|
||||||
while(FileList->pPrev)
|
while(FileList->pPrev)
|
||||||
FileList = FileList->pPrev;
|
FileList = FileList->pPrev;
|
||||||
#else
|
|
||||||
if(GetFileFirst("MAPS\\*.dat", &FileInfo))
|
|
||||||
{
|
|
||||||
if(strlen(FileInfo.zFileName) < FILENAME_BUFLEN)
|
|
||||||
{
|
|
||||||
FileList = AddToFDlgList(FileList, &FileInfo);
|
|
||||||
iTotalFiles++;
|
|
||||||
}
|
|
||||||
while(GetFileNext(&FileInfo))
|
|
||||||
{
|
|
||||||
if(strlen(FileInfo.zFileName) < FILENAME_BUFLEN)
|
|
||||||
{
|
|
||||||
FileList = AddToFDlgList(FileList, &FileInfo);
|
|
||||||
iTotalFiles++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GetFileClose(&FileInfo);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
swprintf( zOrigName, L"%s Map (*.dat)", iCurrentAction == ACTION_SAVE_MAP ? L"Save" : L"Load" );
|
swprintf( zOrigName, L"%s Map (*.dat)", iCurrentAction == ACTION_SAVE_MAP ? L"Save" : L"Load" );
|
||||||
|
|
||||||
swprintf( gzFilename, L"%S", gubFilename );
|
swprintf( gzFilename, L"%S", gubFilename );
|
||||||
@@ -283,7 +261,8 @@ UINT32 ProcessLoadSaveScreenMessageBoxResult()
|
|||||||
{
|
{
|
||||||
if( gfReadOnly )
|
if( gfReadOnly )
|
||||||
{
|
{
|
||||||
FileClearAttributes( gszCurrFilename );
|
// Other call sites have replaced this with FileDelete(); for VFS, should we do the same here?
|
||||||
|
//FileClearAttributes( gszCurrFilename );
|
||||||
gfReadOnly = FALSE;
|
gfReadOnly = FALSE;
|
||||||
}
|
}
|
||||||
FileDelete( gszCurrFilename );
|
FileDelete( gszCurrFilename );
|
||||||
@@ -468,19 +447,6 @@ UINT32 LoadSaveScreenHandle(void)
|
|||||||
}
|
}
|
||||||
sprintf(gszCurrFilename, "MAPS\\%S", gzFilename);
|
sprintf(gszCurrFilename, "MAPS\\%S", gzFilename);
|
||||||
gfFileExists = FALSE;
|
gfFileExists = FALSE;
|
||||||
#ifndef USE_VFS
|
|
||||||
gfReadOnly = FALSE;
|
|
||||||
if(FileExists(gszCurrFilename))
|
|
||||||
{
|
|
||||||
gfFileExists = TRUE;
|
|
||||||
if(GetFileFirst(gszCurrFilename, &FileInfo))
|
|
||||||
{
|
|
||||||
if(FileInfo.uiFileAttribs & (FILE_IS_READONLY|FILE_IS_DIRECTORY|FILE_IS_HIDDEN|FILE_IS_SYSTEM|FILE_IS_OFFLINE|FILE_IS_TEMPORARY))
|
|
||||||
gfReadOnly = TRUE;
|
|
||||||
GetFileClose(&FileInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
gfReadOnly = TRUE;
|
gfReadOnly = TRUE;
|
||||||
vfs::CProfileStack* st = getVFS()->getProfileStack();
|
vfs::CProfileStack* st = getVFS()->getProfileStack();
|
||||||
vfs::CProfileStack::Iterator it = st->begin();
|
vfs::CProfileStack::Iterator it = st->begin();
|
||||||
@@ -502,7 +468,6 @@ UINT32 LoadSaveScreenHandle(void)
|
|||||||
}
|
}
|
||||||
it.next();
|
it.next();
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
if(gfReadOnly)
|
if(gfReadOnly)
|
||||||
{
|
{
|
||||||
CreateMessageBox(L" File is read only! Choose a different name? ");
|
CreateMessageBox(L" File is read only! Choose a different name? ");
|
||||||
@@ -726,7 +691,6 @@ void SelectFileDialogYPos( UINT16 usRelativeYPos )
|
|||||||
iLastClickTime = iCurrClickTime;
|
iLastClickTime = iCurrClickTime;
|
||||||
iLastFileClicked = x;
|
iLastFileClicked = x;
|
||||||
//dnl ch81 021213
|
//dnl ch81 021213
|
||||||
#ifdef USE_VFS
|
|
||||||
gzProfileName[0] = 0;
|
gzProfileName[0] = 0;
|
||||||
while(FListNode = FListNode->pPrev)
|
while(FListNode = FListNode->pPrev)
|
||||||
{
|
{
|
||||||
@@ -737,7 +701,6 @@ void SelectFileDialogYPos( UINT16 usRelativeYPos )
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
FListNode = FListNode->pNext;
|
FListNode = FListNode->pNext;
|
||||||
@@ -950,7 +913,6 @@ void HandleMainKeyEvents( InputAtom *pEvent )
|
|||||||
SetInputFieldStringWith16BitString(0, L"");
|
SetInputFieldStringWith16BitString(0, L"");
|
||||||
wcscpy(gzFilename, L"");
|
wcscpy(gzFilename, L"");
|
||||||
}
|
}
|
||||||
#ifdef USE_VFS
|
|
||||||
gzProfileName[0] = 0;
|
gzProfileName[0] = 0;
|
||||||
while(curr = curr->pPrev)
|
while(curr = curr->pPrev)
|
||||||
{
|
{
|
||||||
@@ -961,7 +923,6 @@ void HandleMainKeyEvents( InputAtom *pEvent )
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -51,9 +51,7 @@ extern CHAR16 gzErrorCatchString[ 256 ];
|
|||||||
|
|
||||||
//dnl ch81 031213
|
//dnl ch81 031213
|
||||||
extern CHAR16 gzFilename[FILENAME_BUFLEN];
|
extern CHAR16 gzFilename[FILENAME_BUFLEN];
|
||||||
#ifdef USE_VFS
|
|
||||||
extern CHAR8 gzProfileName[FILENAME_BUFLEN];
|
extern CHAR8 gzProfileName[FILENAME_BUFLEN];
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+2
-177
@@ -1923,40 +1923,14 @@ BOOLEAN HandleSummaryInput( InputAtom *pEvent )
|
|||||||
|
|
||||||
void CreateGlobalSummary()
|
void CreateGlobalSummary()
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
FILE *fp;
|
|
||||||
STRING512 Dir;
|
|
||||||
STRING512 ExecDir;
|
|
||||||
#endif
|
|
||||||
OutputDebugString( "Generating GlobalSummary Information...\n" );
|
OutputDebugString( "Generating GlobalSummary Information...\n" );
|
||||||
|
|
||||||
gfGlobalSummaryExists = FALSE;
|
gfGlobalSummaryExists = FALSE;
|
||||||
//Set current directory to JA2\DevInfo which contains all of the summary data
|
//Set current directory to JA2\DevInfo which contains all of the summary data
|
||||||
#ifndef USE_VFS
|
|
||||||
GetExecutableDirectory( ExecDir );
|
|
||||||
sprintf( Dir, "%s\\DevInfo", ExecDir );
|
|
||||||
|
|
||||||
// Snap: save current directory
|
|
||||||
//GetFileManCurrentDirectory( DataDir );
|
|
||||||
|
|
||||||
//Directory doesn't exist, so create it, and continue.
|
|
||||||
if( !MakeFileManDirectory( Dir ) )
|
|
||||||
AssertMsg( 0, "Can't create new directory, JA2\\DevInfo for summary information." );
|
|
||||||
if( !SetFileManCurrentDirectory( Dir ) )
|
|
||||||
AssertMsg( 0, "Can't set to new directory, JA2\\DevInfo for summary information." );
|
|
||||||
|
|
||||||
//Generate a simple readme file.
|
|
||||||
fp = fopen( "readme.txt", "w" );
|
|
||||||
Assert( fp );
|
|
||||||
fprintf( fp, "%s\n%s\n", "This information is used in conjunction with the editor.",
|
|
||||||
"This directory or it's contents shouldn't be included with final release." );
|
|
||||||
fclose( fp );
|
|
||||||
#else
|
|
||||||
vfs::COpenWriteFile wfile(L"DevInfo\\readme.txt",true,true);
|
vfs::COpenWriteFile wfile(L"DevInfo\\readme.txt",true,true);
|
||||||
std::string str = "This information is used in conjunction with the editor.\n";
|
std::string str = "This information is used in conjunction with the editor.\n";
|
||||||
str += "This directory or it's contents shouldn't be included with final release.\n";
|
str += "This directory or it's contents shouldn't be included with final release.\n";
|
||||||
SGP_TRYCATCH_RETHROW( wfile->write(str.c_str(), str.length()), L"" );
|
SGP_TRYCATCH_RETHROW( wfile->write(str.c_str(), str.length()), L"" );
|
||||||
#endif
|
|
||||||
|
|
||||||
// Snap: Restore the data directory once we are finished.
|
// Snap: Restore the data directory once we are finished.
|
||||||
//SetFileManCurrentDirectory( DataDir );
|
//SetFileManCurrentDirectory( DataDir );
|
||||||
@@ -2203,7 +2177,8 @@ void SummarySaveMapCallback( GUI_BUTTON *btn, INT32 reason )
|
|||||||
{
|
{
|
||||||
CHAR8 filename[40];
|
CHAR8 filename[40];
|
||||||
sprintf( filename, "MAPS\\%S", gszDisplayName );
|
sprintf( filename, "MAPS\\%S", gszDisplayName );
|
||||||
FileClearAttributes( filename );
|
// Other call sites have replaced this with FileDelete(); for VFS, should we do the same here?
|
||||||
|
//FileClearAttributes( filename );
|
||||||
}
|
}
|
||||||
if( ExternalSaveMap( gszDisplayName ) )
|
if( ExternalSaveMap( gszDisplayName ) )
|
||||||
{
|
{
|
||||||
@@ -2281,12 +2256,6 @@ void CalculateOverrideStatus()
|
|||||||
void LoadGlobalSummary()
|
void LoadGlobalSummary()
|
||||||
{
|
{
|
||||||
HWFILE hfile;
|
HWFILE hfile;
|
||||||
#ifndef USE_VFS
|
|
||||||
STRING512 DataDir;
|
|
||||||
STRING512 ExecDir;
|
|
||||||
STRING512 DevInfoDir;
|
|
||||||
STRING512 MapsDir;
|
|
||||||
#endif
|
|
||||||
UINT32 uiNumBytesRead;
|
UINT32 uiNumBytesRead;
|
||||||
FLOAT dMajorVersion;
|
FLOAT dMajorVersion;
|
||||||
INT32 x,y;
|
INT32 x,y;
|
||||||
@@ -2295,34 +2264,16 @@ void LoadGlobalSummary()
|
|||||||
|
|
||||||
OutputDebugString( "Executing LoadGlobalSummary()...\n" );
|
OutputDebugString( "Executing LoadGlobalSummary()...\n" );
|
||||||
// Snap: save current directory
|
// Snap: save current directory
|
||||||
#ifndef USE_VFS
|
|
||||||
GetFileManCurrentDirectory( DataDir );
|
|
||||||
#endif
|
|
||||||
gfMustForceUpdateAllMaps = FALSE;
|
gfMustForceUpdateAllMaps = FALSE;
|
||||||
gusNumberOfMapsToBeForceUpdated = 0;
|
gusNumberOfMapsToBeForceUpdated = 0;
|
||||||
gfGlobalSummaryExists = FALSE;
|
gfGlobalSummaryExists = FALSE;
|
||||||
|
|
||||||
//Set current directory to JA2\DevInfo which contains all of the summary data
|
//Set current directory to JA2\DevInfo which contains all of the summary data
|
||||||
#ifndef USE_VFS
|
|
||||||
GetExecutableDirectory( ExecDir );
|
|
||||||
sprintf( DevInfoDir, "%s\\DevInfo", ExecDir );
|
|
||||||
sprintf( MapsDir, "%s\\Maps", DataDir );
|
|
||||||
//Check to make sure we have a DevInfo directory. If we don't create one!
|
|
||||||
if( !SetFileManCurrentDirectory( DevInfoDir ) )
|
|
||||||
{
|
|
||||||
OutputDebugString( "LoadGlobalSummary() aborted -- doesn't exist on this local computer.\n");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
//TEMP
|
//TEMP
|
||||||
#ifndef USE_VFS
|
|
||||||
FileDelete( "_global.sum" );
|
|
||||||
#else
|
|
||||||
if(FileExists("DevInfo\\_global.sum"))
|
if(FileExists("DevInfo\\_global.sum"))
|
||||||
{
|
{
|
||||||
FileDelete( "DevInfo\\_global.sum" );
|
FileDelete( "DevInfo\\_global.sum" );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
gfGlobalSummaryExists = TRUE;
|
gfGlobalSummaryExists = TRUE;
|
||||||
|
|
||||||
//Analyse all sectors to see if matching maps exist. For any maps found, the information
|
//Analyse all sectors to see if matching maps exist. For any maps found, the information
|
||||||
@@ -2337,19 +2288,12 @@ void LoadGlobalSummary()
|
|||||||
sprintf( szSector, "%c%d", 'A' + y, x + 1 );
|
sprintf( szSector, "%c%d", 'A' + y, x + 1 );
|
||||||
|
|
||||||
//main ground level
|
//main ground level
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%c%d.dat", 'A' + y, x + 1 );
|
|
||||||
SetFileManCurrentDirectory( MapsDir );
|
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
||||||
SetFileManCurrentDirectory( DevInfoDir );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "Maps\\%c%d.dat", 'A' + y, x + 1 );
|
sprintf( szFilename, "Maps\\%c%d.dat", 'A' + y, x + 1 );
|
||||||
hfile = NULL;
|
hfile = NULL;
|
||||||
if(FileExists(szFilename))
|
if(FileExists(szFilename))
|
||||||
{
|
{
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
if( hfile )
|
if( hfile )
|
||||||
{
|
{
|
||||||
gbSectorLevels[x][y] |= GROUND_LEVEL_MASK;
|
gbSectorLevels[x][y] |= GROUND_LEVEL_MASK;
|
||||||
@@ -2359,27 +2303,16 @@ void LoadGlobalSummary()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%s.sum", szSector );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "DevInfo\\%s.sum", szSector );
|
sprintf( szFilename, "DevInfo\\%s.sum", szSector );
|
||||||
#endif
|
|
||||||
FileDelete( szFilename );
|
FileDelete( szFilename );
|
||||||
}
|
}
|
||||||
//main B1 level
|
//main B1 level
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%c%d_b1.dat", 'A' + y, x + 1 );
|
|
||||||
SetFileManCurrentDirectory( MapsDir );
|
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
||||||
SetFileManCurrentDirectory( DevInfoDir );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "Maps\\%c%d_b1.dat", 'A' + y, x + 1 );
|
sprintf( szFilename, "Maps\\%c%d_b1.dat", 'A' + y, x + 1 );
|
||||||
hfile = NULL;
|
hfile = NULL;
|
||||||
if(FileExists(szFilename))
|
if(FileExists(szFilename))
|
||||||
{
|
{
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
if( hfile )
|
if( hfile )
|
||||||
{
|
{
|
||||||
gbSectorLevels[x][y] |= BASEMENT1_LEVEL_MASK;
|
gbSectorLevels[x][y] |= BASEMENT1_LEVEL_MASK;
|
||||||
@@ -2389,27 +2322,16 @@ void LoadGlobalSummary()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%s_b1.sum", szSector );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "DevInfo\\%s_b1.sum", szSector );
|
sprintf( szFilename, "DevInfo\\%s_b1.sum", szSector );
|
||||||
#endif
|
|
||||||
FileDelete( szFilename );
|
FileDelete( szFilename );
|
||||||
}
|
}
|
||||||
//main B2 level
|
//main B2 level
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%c%d_b2.dat", 'A' + y, x + 1 );
|
|
||||||
SetFileManCurrentDirectory( MapsDir );
|
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
||||||
SetFileManCurrentDirectory( DevInfoDir );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "Maps\\%c%d_b2.dat", 'A' + y, x + 1 );
|
sprintf( szFilename, "Maps\\%c%d_b2.dat", 'A' + y, x + 1 );
|
||||||
hfile = NULL;
|
hfile = NULL;
|
||||||
if(FileExists(szFilename))
|
if(FileExists(szFilename))
|
||||||
{
|
{
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
if( hfile )
|
if( hfile )
|
||||||
{
|
{
|
||||||
gbSectorLevels[x][y] |= BASEMENT2_LEVEL_MASK;
|
gbSectorLevels[x][y] |= BASEMENT2_LEVEL_MASK;
|
||||||
@@ -2419,27 +2341,16 @@ void LoadGlobalSummary()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%s_b2.sum", szSector );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "DevInfo\\%s_b2.sum", szSector );
|
sprintf( szFilename, "DevInfo\\%s_b2.sum", szSector );
|
||||||
#endif
|
|
||||||
FileDelete( szFilename );
|
FileDelete( szFilename );
|
||||||
}
|
}
|
||||||
//main B3 level
|
//main B3 level
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%c%d_b3.dat", 'A' + y, x + 1 );
|
|
||||||
SetFileManCurrentDirectory( MapsDir );
|
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
||||||
SetFileManCurrentDirectory( DevInfoDir );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "Maps\\%c%d_b3.dat", 'A' + y, x + 1 );
|
sprintf( szFilename, "Maps\\%c%d_b3.dat", 'A' + y, x + 1 );
|
||||||
hfile = NULL;
|
hfile = NULL;
|
||||||
if(FileExists(szFilename))
|
if(FileExists(szFilename))
|
||||||
{
|
{
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
if( hfile )
|
if( hfile )
|
||||||
{
|
{
|
||||||
gbSectorLevels[x][y] |= BASEMENT3_LEVEL_MASK;
|
gbSectorLevels[x][y] |= BASEMENT3_LEVEL_MASK;
|
||||||
@@ -2449,27 +2360,16 @@ void LoadGlobalSummary()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%s_b3.sum", szSector );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "DevInfo\\%s_b3.sum", szSector );
|
sprintf( szFilename, "DevInfo\\%s_b3.sum", szSector );
|
||||||
#endif
|
|
||||||
FileDelete( szFilename );
|
FileDelete( szFilename );
|
||||||
}
|
}
|
||||||
//alternate ground level
|
//alternate ground level
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%c%d_a.dat", 'A' + y, x + 1 );
|
|
||||||
SetFileManCurrentDirectory( MapsDir );
|
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
||||||
SetFileManCurrentDirectory( DevInfoDir );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "Maps\\%c%d_a.dat", 'A' + y, x + 1 );
|
sprintf( szFilename, "Maps\\%c%d_a.dat", 'A' + y, x + 1 );
|
||||||
hfile = NULL;
|
hfile = NULL;
|
||||||
if(FileExists(szFilename))
|
if(FileExists(szFilename))
|
||||||
{
|
{
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
if( hfile )
|
if( hfile )
|
||||||
{
|
{
|
||||||
gbSectorLevels[x][y] |= ALTERNATE_GROUND_MASK;
|
gbSectorLevels[x][y] |= ALTERNATE_GROUND_MASK;
|
||||||
@@ -2479,27 +2379,16 @@ void LoadGlobalSummary()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%s_a.sum", szSector );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "DevInfo\\%s_a.sum", szSector );
|
sprintf( szFilename, "DevInfo\\%s_a.sum", szSector );
|
||||||
#endif
|
|
||||||
FileDelete( szFilename );
|
FileDelete( szFilename );
|
||||||
}
|
}
|
||||||
//alternate B1 level
|
//alternate B1 level
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%c%d_b1_a.dat", 'A' + y, x + 1 );
|
|
||||||
SetFileManCurrentDirectory( MapsDir );
|
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
||||||
SetFileManCurrentDirectory( DevInfoDir );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "Maps\\%c%d_b1_a.dat", 'A' + y, x + 1 );
|
sprintf( szFilename, "Maps\\%c%d_b1_a.dat", 'A' + y, x + 1 );
|
||||||
hfile = NULL;
|
hfile = NULL;
|
||||||
if(FileExists(szFilename))
|
if(FileExists(szFilename))
|
||||||
{
|
{
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
if( hfile )
|
if( hfile )
|
||||||
{
|
{
|
||||||
gbSectorLevels[x][y] |= ALTERNATE_B1_MASK;
|
gbSectorLevels[x][y] |= ALTERNATE_B1_MASK;
|
||||||
@@ -2509,27 +2398,16 @@ void LoadGlobalSummary()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%s_b1_a.sum", szSector );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "DevInfo\\%s_b1_a.sum", szSector );
|
sprintf( szFilename, "DevInfo\\%s_b1_a.sum", szSector );
|
||||||
#endif
|
|
||||||
FileDelete( szFilename );
|
FileDelete( szFilename );
|
||||||
}
|
}
|
||||||
//alternate B2 level
|
//alternate B2 level
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%c%d_b2_a.dat", 'A' + y, x + 1 );
|
|
||||||
SetFileManCurrentDirectory( MapsDir );
|
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
||||||
SetFileManCurrentDirectory( DevInfoDir );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "Maps\\%c%d_b2_a.dat", 'A' + y, x + 1 );
|
sprintf( szFilename, "Maps\\%c%d_b2_a.dat", 'A' + y, x + 1 );
|
||||||
hfile = NULL;
|
hfile = NULL;
|
||||||
if(FileExists(szFilename))
|
if(FileExists(szFilename))
|
||||||
{
|
{
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
if( hfile )
|
if( hfile )
|
||||||
{
|
{
|
||||||
gbSectorLevels[x][y] |= ALTERNATE_B2_MASK;
|
gbSectorLevels[x][y] |= ALTERNATE_B2_MASK;
|
||||||
@@ -2539,27 +2417,16 @@ void LoadGlobalSummary()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%s_b2_a.sum", szSector );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "DevInfo\\%s_b2_a.sum", szSector );
|
sprintf( szFilename, "DevInfo\\%s_b2_a.sum", szSector );
|
||||||
#endif
|
|
||||||
FileDelete( szFilename );
|
FileDelete( szFilename );
|
||||||
}
|
}
|
||||||
//alternate B3 level
|
//alternate B3 level
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%c%d_b3_a.dat", 'A' + y, x + 1 );
|
|
||||||
SetFileManCurrentDirectory( MapsDir );
|
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
||||||
SetFileManCurrentDirectory( DevInfoDir );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "Maps\\%c%d_b3_a.dat", 'A' + y, x + 1 );
|
sprintf( szFilename, "Maps\\%c%d_b3_a.dat", 'A' + y, x + 1 );
|
||||||
hfile = NULL;
|
hfile = NULL;
|
||||||
if(FileExists(szFilename))
|
if(FileExists(szFilename))
|
||||||
{
|
{
|
||||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
if( hfile )
|
if( hfile )
|
||||||
{
|
{
|
||||||
gbSectorLevels[x][y] |= ALTERNATE_B1_MASK;;
|
gbSectorLevels[x][y] |= ALTERNATE_B1_MASK;;
|
||||||
@@ -2569,20 +2436,12 @@ void LoadGlobalSummary()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
sprintf( szFilename, "%s_b3_a.sum", szSector );
|
|
||||||
#else
|
|
||||||
sprintf( szFilename, "DevInfo\\%s_b3_a.sum", szSector );
|
sprintf( szFilename, "DevInfo\\%s_b3_a.sum", szSector );
|
||||||
#endif
|
|
||||||
FileDelete( szFilename );
|
FileDelete( szFilename );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
OutputDebugString( (LPCSTR)String("Sector Row %c complete... \n", y + 'A') );
|
OutputDebugString( (LPCSTR)String("Sector Row %c complete... \n", y + 'A') );
|
||||||
}
|
}
|
||||||
#ifndef USE_VFS
|
|
||||||
// Snap: Restore the data directory once we are finished.
|
|
||||||
SetFileManCurrentDirectory( DataDir );
|
|
||||||
#endif
|
|
||||||
//sprintf( MapsDir, "%s\\Data", ExecDir );
|
//sprintf( MapsDir, "%s\\Data", ExecDir );
|
||||||
//SetFileManCurrentDirectory( MapsDir );
|
//SetFileManCurrentDirectory( MapsDir );
|
||||||
|
|
||||||
@@ -2599,39 +2458,6 @@ void LoadGlobalSummary()
|
|||||||
|
|
||||||
void GenerateSummaryList()
|
void GenerateSummaryList()
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
FILE *fp;
|
|
||||||
STRING512 DataDir;
|
|
||||||
STRING512 ExecDir;
|
|
||||||
STRING512 Dir;
|
|
||||||
|
|
||||||
// Snap: save current directory
|
|
||||||
GetFileManCurrentDirectory( DataDir );
|
|
||||||
|
|
||||||
//Set current directory to JA2\DevInfo which contains all of the summary data
|
|
||||||
GetExecutableDirectory( ExecDir );
|
|
||||||
sprintf( Dir, "%s\\DevInfo", ExecDir );
|
|
||||||
if( !SetFileManCurrentDirectory( Dir ) )
|
|
||||||
{
|
|
||||||
//Directory doesn't exist, so create it, and continue.
|
|
||||||
if( !MakeFileManDirectory( Dir ) )
|
|
||||||
AssertMsg( 0, "Can't create new directory, JA2\\DevInfo for summary information." );
|
|
||||||
if( !SetFileManCurrentDirectory( Dir ) )
|
|
||||||
AssertMsg( 0, "Can't set to new directory, JA2\\DevInfo for summary information." );
|
|
||||||
//Generate a simple readme file.
|
|
||||||
fp = fopen( "readme.txt", "w" );
|
|
||||||
Assert( fp );
|
|
||||||
fprintf( fp, "%s\n%s\n", "This information is used in conjunction with the editor.",
|
|
||||||
"This directory or it's contents shouldn't be included with final release." );
|
|
||||||
fclose( fp );
|
|
||||||
}
|
|
||||||
|
|
||||||
// Snap: Restore the data directory once we are finished.
|
|
||||||
SetFileManCurrentDirectory( DataDir );
|
|
||||||
//Set current directory back to data directory!
|
|
||||||
//sprintf( Dir, "%s\\Data", ExecDir );
|
|
||||||
//SetFileManCurrentDirectory( Dir );
|
|
||||||
#else
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
vfs::COpenWriteFile wfile(L"DevInfo/readme.txt",true,true);
|
vfs::COpenWriteFile wfile(L"DevInfo/readme.txt",true,true);
|
||||||
@@ -2643,7 +2469,6 @@ void GenerateSummaryList()
|
|||||||
{
|
{
|
||||||
SGP_RETHROW(L"Could not create readme.txt", ex);
|
SGP_RETHROW(L"Could not create readme.txt", ex);
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//dnl ch28 260909
|
//dnl ch28 260909
|
||||||
|
|||||||
@@ -1,6 +0,0 @@
|
|||||||
#ifndef _JA2_DEMO_ADS_H
|
|
||||||
#define _JA2_DEMO_ADS_H
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
#ifndef _JA2PROTOTYPES_H
|
|
||||||
#define _JA2PROTOTYPES_H
|
|
||||||
|
|
||||||
/*
|
|
||||||
* This header does not define any structures. It simply provides a way for all code that only needs a pointer
|
|
||||||
* reference to structures, to have it without getting locked into mutual includes and other
|
|
||||||
* hard-to-trace-and-fix behavior. More class and struct defs can be added as necessary.
|
|
||||||
*/
|
|
||||||
|
|
||||||
class SOLDIERTYPE;
|
|
||||||
struct AnimationSurfaceType;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
set(Ja2Src
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/aniviewscreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/Credits.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/Fade Screen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/FeaturesScreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/GameInitOptionsScreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/gameloop.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/gamescreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/GameSettings.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/GameVersion.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/HelpScreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/Init.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/Intro.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/JA2 Splash.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/Ja25Update.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/jascreens.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/Language Defines.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/Loading Screen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/MainMenuScreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/MessageBoxScreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/MPChatScreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/MPConnectScreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/MPHostScreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/MPJoinScreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/MPScoreScreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/MPXmlTeams.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/Options Screen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/profiler.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/SaveLoadGame.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/SaveLoadScreen.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/SCREENS.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/Sys Globals.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/ub_config.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/XML_DifficultySettings.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IntroFiles.cpp"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Layout_MainMenu.cpp"
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/Res/ja2.rc
|
||||||
|
PARENT_SCOPE)
|
||||||
|
|
||||||
|
set(Ja2_Libraries
|
||||||
|
"${CMAKE_SOURCE_DIR}/libexpatMT.lib"
|
||||||
|
"Dbghelp.lib"
|
||||||
|
Lua
|
||||||
|
"${CMAKE_SOURCE_DIR}/lua51.lib"
|
||||||
|
"${CMAKE_SOURCE_DIR}/lua51.vc9.lib"
|
||||||
|
"Winmm.lib"
|
||||||
|
"${CMAKE_SOURCE_DIR}/SMACKW32.LIB"
|
||||||
|
"${CMAKE_SOURCE_DIR}/binkw32.lib"
|
||||||
|
bfVFS
|
||||||
|
"ws2_32.lib"
|
||||||
|
Multiplayer
|
||||||
|
PARENT_SCOPE)
|
||||||
@@ -1185,6 +1185,12 @@ void LoadGameExternalOptions()
|
|||||||
// Flugente: additional decals on objects (cracked walls, blood spatters etc.)
|
// Flugente: additional decals on objects (cracked walls, blood spatters etc.)
|
||||||
gGameExternalOptions.fAdditionalDecals = iniReader.ReadBoolean( "Graphics Settings", "ADDITIONAL_DECALS", FALSE );
|
gGameExternalOptions.fAdditionalDecals = iniReader.ReadBoolean( "Graphics Settings", "ADDITIONAL_DECALS", FALSE );
|
||||||
|
|
||||||
|
// anv: map color variants
|
||||||
|
gGameExternalOptions.ubRadarMapModeDay = iniReader.ReadInteger("Graphics Settings", "RADAR_MAP_MODE_DAY", 0, 0, 2);
|
||||||
|
gGameExternalOptions.ubRadarMapModeNight = iniReader.ReadInteger("Graphics Settings", "RADAR_MAP_MODE_NIGHT", 3, 0, 3);
|
||||||
|
gGameExternalOptions.ubOverheadMapModeDay = iniReader.ReadInteger("Graphics Settings", "OVERHEAD_MAP_MODE_DAY", 0, 0, 2);
|
||||||
|
gGameExternalOptions.ubOverheadMapModeNight = iniReader.ReadInteger("Graphics Settings", "OVERHEAD_MAP_MODE_NIGHT", 0, 0, 3);
|
||||||
|
|
||||||
//################# Sound Settings #################
|
//################# Sound Settings #################
|
||||||
|
|
||||||
gGameExternalOptions.guiWeaponSoundEffectsVolume = iniReader.ReadInteger("Sound Settings","WEAPON_SOUND_EFFECTS_VOLUME", 0, 0, 1000 /*1000 = 10x?*/);
|
gGameExternalOptions.guiWeaponSoundEffectsVolume = iniReader.ReadInteger("Sound Settings","WEAPON_SOUND_EFFECTS_VOLUME", 0, 0, 1000 /*1000 = 10x?*/);
|
||||||
@@ -952,6 +952,12 @@ typedef struct
|
|||||||
|
|
||||||
BOOLEAN fAdditionalDecals; // Flugente: show additional decals on objects (cracked walls, blood spatters etc.)
|
BOOLEAN fAdditionalDecals; // Flugente: show additional decals on objects (cracked walls, blood spatters etc.)
|
||||||
|
|
||||||
|
// anv: map color variants
|
||||||
|
UINT8 ubRadarMapModeDay;
|
||||||
|
UINT8 ubRadarMapModeNight;
|
||||||
|
UINT8 ubOverheadMapModeDay;
|
||||||
|
UINT8 ubOverheadMapModeNight;
|
||||||
|
|
||||||
//enable ext mouse key
|
//enable ext mouse key
|
||||||
BOOLEAN bAltAimEnabled;
|
BOOLEAN bAltAimEnabled;
|
||||||
BOOLEAN bAimedBurstEnabled;
|
BOOLEAN bAimedBurstEnabled;
|
||||||
@@ -1514,12 +1514,6 @@ UINT32 InitializeJA2(void)
|
|||||||
// INit intensity tables
|
// INit intensity tables
|
||||||
BuildIntensityTable( );
|
BuildIntensityTable( );
|
||||||
|
|
||||||
// Init Event Manager
|
|
||||||
if ( !InitializeEventManager( ) )
|
|
||||||
{
|
|
||||||
return( ERROR_SCREEN );
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initailize World
|
// Initailize World
|
||||||
if ( !InitializeWorld( ) )
|
if ( !InitializeWorld( ) )
|
||||||
{
|
{
|
||||||
@@ -1698,8 +1692,6 @@ void ShutdownJA2(void)
|
|||||||
|
|
||||||
ShutdownJA2Sound( );
|
ShutdownJA2Sound( );
|
||||||
|
|
||||||
ShutdownEventManager( );
|
|
||||||
|
|
||||||
ShutdownBaseDirtyRectQueue( );
|
ShutdownBaseDirtyRectQueue( );
|
||||||
|
|
||||||
// Unload any text box images!
|
// Unload any text box images!
|
||||||
@@ -11,7 +11,6 @@
|
|||||||
#include "Animation Cache.h"
|
#include "Animation Cache.h"
|
||||||
#include "Animation Data.h"
|
#include "Animation Data.h"
|
||||||
#include "Animation Control.h"
|
#include "Animation Control.h"
|
||||||
#include "container.h"
|
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include "pathai.h"
|
#include "pathai.h"
|
||||||
#include "Random.h"
|
#include "Random.h"
|
||||||
@@ -248,7 +248,6 @@ BOOLEAN InitMainMenu( )
|
|||||||
{
|
{
|
||||||
is_networked = FALSE;
|
is_networked = FALSE;
|
||||||
|
|
||||||
#ifdef USE_VFS
|
|
||||||
// remove Multiplayer profile if it exists
|
// remove Multiplayer profile if it exists
|
||||||
vfs::CProfileStack *PS = getVFS()->getProfileStack();
|
vfs::CProfileStack *PS = getVFS()->getProfileStack();
|
||||||
vfs::CVirtualProfile *pProf = PS->getProfile("_MULTIPLAYER");
|
vfs::CVirtualProfile *pProf = PS->getProfile("_MULTIPLAYER");
|
||||||
@@ -256,7 +255,6 @@ BOOLEAN InitMainMenu( )
|
|||||||
{
|
{
|
||||||
SGP_THROW_IFFALSE(PS->popProfile(), "Leaving Multiplayer mode : Could not remove \"_MULTIPLAYER\" profile");
|
SGP_THROW_IFFALSE(PS->popProfile(), "Leaving Multiplayer mode : Could not remove \"_MULTIPLAYER\" profile");
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
// Snap: UN-Init MP save game directory
|
// Snap: UN-Init MP save game directory
|
||||||
if ( !InitSaveDir() )
|
if ( !InitSaveDir() )
|
||||||
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
@@ -3553,33 +3553,6 @@ BOOLEAN Inventory::Save( HWFILE hFile, bool fSavingMap )
|
|||||||
// The save directory now resides in the data directory (default or custom)
|
// The save directory now resides in the data directory (default or custom)
|
||||||
BOOLEAN InitSaveDir()
|
BOOLEAN InitSaveDir()
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
// Look for a custom data dir first
|
|
||||||
std::string dataDir = gCustomDataCat.GetRootDir();
|
|
||||||
if( dataDir.empty() || FileGetAttributes( (STR) dataDir.c_str() ) == 0xFFFFFFFF ) {
|
|
||||||
dataDir = gDefaultDataCat.GetRootDir();
|
|
||||||
}
|
|
||||||
|
|
||||||
// The locale-specific save dir location is of the form L"..\\SavedGames"
|
|
||||||
// This has not changed; instead, we strip the ".." at the beginning
|
|
||||||
if(is_networked)
|
|
||||||
{
|
|
||||||
sprintf( gSaveDir, "%s%S", dataDir.c_str(), pMessageStrings[ MSG_MPSAVEDIRECTORY ] + 2 );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
sprintf( gSaveDir, "%s%S", dataDir.c_str(), pMessageStrings[ MSG_SAVEDIRECTORY ] + 2 );
|
|
||||||
|
|
||||||
// This was moved here from SaveGame
|
|
||||||
//Check to see if the save directory exists
|
|
||||||
if( FileGetAttributes( (STR) gSaveDir ) == 0xFFFFFFFF )
|
|
||||||
{
|
|
||||||
//ok the direcotry doesnt exist, create it
|
|
||||||
if( !MakeFileManDirectory( (CHAR8 *)gSaveDir ) )
|
|
||||||
{
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
if(is_networked)
|
if(is_networked)
|
||||||
{
|
{
|
||||||
sprintf( gSaveDir, "%s", vfs::String::as_utf8(pMessageStrings[ MSG_MPSAVEDIRECTORY ] + 3).c_str() );
|
sprintf( gSaveDir, "%s", vfs::String::as_utf8(pMessageStrings[ MSG_MPSAVEDIRECTORY ] + 3).c_str() );
|
||||||
@@ -3588,7 +3561,6 @@ BOOLEAN InitSaveDir()
|
|||||||
{
|
{
|
||||||
sprintf( gSaveDir, "%s", vfs::String::as_utf8(pMessageStrings[ MSG_SAVEDIRECTORY ] + 3).c_str() );
|
sprintf( gSaveDir, "%s", vfs::String::as_utf8(pMessageStrings[ MSG_SAVEDIRECTORY ] + 3).c_str() );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -9711,21 +9683,6 @@ BOOLEAN SaveMeanwhileDefsFromSaveGameFile( HWFILE hFile )
|
|||||||
return( TRUE );
|
return( TRUE );
|
||||||
}
|
}
|
||||||
|
|
||||||
BOOLEAN DoesUserHaveEnoughHardDriveSpace()
|
|
||||||
{
|
|
||||||
UINT32 uiBytesFree=0;
|
|
||||||
|
|
||||||
uiBytesFree = GetFreeSpaceOnHardDriveWhereGameIsRunningFrom( );
|
|
||||||
|
|
||||||
//check to see if there is enough hard drive space
|
|
||||||
if( uiBytesFree < REQUIRED_FREE_SPACE )
|
|
||||||
{
|
|
||||||
return( FALSE );
|
|
||||||
}
|
|
||||||
|
|
||||||
return( TRUE );
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef JA2BETAVERSION
|
#ifdef JA2BETAVERSION
|
||||||
|
|
||||||
void InitShutDownMapTempFileTest( BOOLEAN fInit, STR pNameOfFile, UINT8 ubSaveGameID )
|
void InitShutDownMapTempFileTest( BOOLEAN fInit, STR pNameOfFile, UINT8 ubSaveGameID )
|
||||||
@@ -9989,69 +9946,6 @@ void UpdateMercMercContractInfo()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
INT8 GetNumberForAutoSave( BOOLEAN fLatestAutoSave )
|
|
||||||
{
|
|
||||||
CHAR zFileName1[MAX_PATH];
|
|
||||||
CHAR zFileName2[MAX_PATH];
|
|
||||||
HWFILE hFile;
|
|
||||||
BOOLEAN fFile1Exist, fFile2Exist;
|
|
||||||
SGP_FILETIME CreationTime1, LastAccessedTime1, LastWriteTime1;
|
|
||||||
SGP_FILETIME CreationTime2, LastAccessedTime2, LastWriteTime2;
|
|
||||||
|
|
||||||
fFile1Exist = FALSE;
|
|
||||||
fFile2Exist = FALSE;
|
|
||||||
|
|
||||||
|
|
||||||
//The name of the file
|
|
||||||
sprintf( zFileName1, "%s\\Auto%02d.%S", gSaveDir, 0, pMessageStrings[ MSG_SAVEEXTENSION ] );
|
|
||||||
sprintf( zFileName2, "%s\\Auto%02d.%S", gSaveDir, 1, pMessageStrings[ MSG_SAVEEXTENSION ] );
|
|
||||||
|
|
||||||
if( FileExists( zFileName1 ) )
|
|
||||||
{
|
|
||||||
hFile = FileOpen( zFileName1, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
||||||
|
|
||||||
GetFileManFileTime( hFile, &CreationTime1, &LastAccessedTime1, &LastWriteTime1 );
|
|
||||||
|
|
||||||
FileClose( hFile );
|
|
||||||
|
|
||||||
fFile1Exist = TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( FileExists( zFileName2 ) )
|
|
||||||
{
|
|
||||||
hFile = FileOpen( zFileName2, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
||||||
|
|
||||||
GetFileManFileTime( hFile, &CreationTime2, &LastAccessedTime2, &LastWriteTime2 );
|
|
||||||
|
|
||||||
FileClose( hFile );
|
|
||||||
|
|
||||||
fFile2Exist = TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( !fFile1Exist && !fFile2Exist )
|
|
||||||
return( -1 );
|
|
||||||
else if( fFile1Exist && !fFile2Exist )
|
|
||||||
{
|
|
||||||
if( fLatestAutoSave )
|
|
||||||
return( 0 );
|
|
||||||
else
|
|
||||||
return( -1 );
|
|
||||||
}
|
|
||||||
else if( !fFile1Exist && fFile2Exist )
|
|
||||||
{
|
|
||||||
if( fLatestAutoSave )
|
|
||||||
return( 1 );
|
|
||||||
else
|
|
||||||
return( -1 );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if( CompareSGPFileTimes( &LastWriteTime1, &LastWriteTime2 ) > 0 )
|
|
||||||
return( 0 );
|
|
||||||
else
|
|
||||||
return( 1 );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void HandleOldBobbyRMailOrders()
|
void HandleOldBobbyRMailOrders()
|
||||||
{
|
{
|
||||||
@@ -93,13 +93,10 @@ BOOLEAN CopySavedSoldierInfoToNewSoldier( SOLDIERTYPE *pDestSourceInfo, SOLDIERT
|
|||||||
BOOLEAN SaveFilesToSavedGame( STR pSrcFileName, HWFILE hFile );
|
BOOLEAN SaveFilesToSavedGame( STR pSrcFileName, HWFILE hFile );
|
||||||
BOOLEAN LoadFilesFromSavedGame( STR pSrcFileName, HWFILE hFile );
|
BOOLEAN LoadFilesFromSavedGame( STR pSrcFileName, HWFILE hFile );
|
||||||
|
|
||||||
BOOLEAN DoesUserHaveEnoughHardDriveSpace();
|
|
||||||
|
|
||||||
void GetBestPossibleSectorXYZValues( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSectorZ );
|
void GetBestPossibleSectorXYZValues( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSectorZ );
|
||||||
|
|
||||||
|
|
||||||
extern UINT32 guiLastSaveGameNum; // The end turn auto save number (0 = Auto00.sav, 1 = Auto01.sav)
|
extern UINT32 guiLastSaveGameNum; // The end turn auto save number (0 = Auto00.sav, 1 = Auto01.sav)
|
||||||
INT8 GetNumberForAutoSave( BOOLEAN fLatestAutoSave );
|
|
||||||
|
|
||||||
/*CHRISL: This function is designed to allow reading the save game file one field at a time. We currently save structures by saving a block of memory,
|
/*CHRISL: This function is designed to allow reading the save game file one field at a time. We currently save structures by saving a block of memory,
|
||||||
but variables are stored in memory so that they fit neatly into a WORD resulting in the program automatically adding some padding. This padding is saved
|
but variables are stored in memory so that they fit neatly into a WORD resulting in the program automatically adding some padding. This padding is saved
|
||||||
@@ -1350,7 +1350,6 @@ BOOLEAN InitSaveGameArray()
|
|||||||
gbSaveGameArray[VAL_SLOT_START + cnt] = TRUE;
|
gbSaveGameArray[VAL_SLOT_START + cnt] = TRUE;
|
||||||
|
|
||||||
// anv: read last modified date property of save file
|
// anv: read last modified date property of save file
|
||||||
#ifdef USE_VFS
|
|
||||||
// get full path to save file
|
// get full path to save file
|
||||||
vfs::Path vfsPath;
|
vfs::Path vfsPath;
|
||||||
vfs::COpenReadFile rfile(zSaveGameName);
|
vfs::COpenReadFile rfile(zSaveGameName);
|
||||||
@@ -1369,7 +1368,6 @@ BOOLEAN InitSaveGameArray()
|
|||||||
// close
|
// close
|
||||||
CloseHandle( hFile );
|
CloseHandle( hFile );
|
||||||
rfile->close();
|
rfile->close();
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -11,7 +11,6 @@
|
|||||||
#include "input.h"
|
#include "input.h"
|
||||||
#include "font.h"
|
#include "font.h"
|
||||||
#include "screenids.h"
|
#include "screenids.h"
|
||||||
#include "container.h"
|
|
||||||
#include "overhead.h"
|
#include "overhead.h"
|
||||||
#include "sysutil.h"
|
#include "sysutil.h"
|
||||||
#include "Font Control.h"
|
#include "Font Control.h"
|
||||||
@@ -166,6 +166,7 @@ UINT32 MainGameScreenInit(void)
|
|||||||
UnLockVideoSurface( FRAME_BUFFER);
|
UnLockVideoSurface( FRAME_BUFFER);
|
||||||
|
|
||||||
InitializeBackgroundRects();
|
InitializeBackgroundRects();
|
||||||
|
InitializeBaseDirtyRectQueue();
|
||||||
|
|
||||||
//EnvSetTimeInHours(ENV_TIME_12);
|
//EnvSetTimeInHours(ENV_TIME_12);
|
||||||
|
|
||||||
@@ -188,8 +189,8 @@ UINT32 MainGameScreenInit(void)
|
|||||||
giFPSOverlay = RegisterVideoOverlay( ( VOVERLAY_STARTDISABLED | VOVERLAY_DIRTYBYTEXT ), &VideoOverlayDesc );
|
giFPSOverlay = RegisterVideoOverlay( ( VOVERLAY_STARTDISABLED | VOVERLAY_DIRTYBYTEXT ), &VideoOverlayDesc );
|
||||||
|
|
||||||
// SECOND, PERIOD COUNTER
|
// SECOND, PERIOD COUNTER
|
||||||
VideoOverlayDesc.sLeft = 30;
|
VideoOverlayDesc.sLeft = 0;
|
||||||
VideoOverlayDesc.sTop = 0;
|
VideoOverlayDesc.sTop = 12;
|
||||||
VideoOverlayDesc.sX = VideoOverlayDesc.sLeft;
|
VideoOverlayDesc.sX = VideoOverlayDesc.sLeft;
|
||||||
VideoOverlayDesc.sY = VideoOverlayDesc.sTop;
|
VideoOverlayDesc.sY = VideoOverlayDesc.sTop;
|
||||||
swprintf( VideoOverlayDesc.pzText, L"Levelnodes: 100000" );
|
swprintf( VideoOverlayDesc.pzText, L"Levelnodes: 100000" );
|
||||||
@@ -122,46 +122,33 @@ void DisplayFrameRate( )
|
|||||||
uiFrameCount = 0;
|
uiFrameCount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create string
|
|
||||||
SetFont( SMALLFONT1 );
|
|
||||||
|
|
||||||
//DebugMsg(TOPIC_JA2, DBG_LEVEL_0, String( "FPS: %d ", __min( uiFPS, 1000 ) ) );
|
|
||||||
|
|
||||||
if ( uiFPS < 20 )
|
|
||||||
{
|
|
||||||
SetFontBackground( FONT_MCOLOR_BLACK );
|
|
||||||
SetFontForeground( FONT_MCOLOR_LTRED );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetFontBackground( FONT_MCOLOR_BLACK );
|
|
||||||
SetFontForeground( FONT_MCOLOR_DKGRAY );
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( gbFPSDisplay == SHOW_FULL_FPS )
|
if ( gbFPSDisplay == SHOW_FULL_FPS )
|
||||||
{
|
{
|
||||||
|
memset(&VideoOverlayDesc, 0, sizeof(VideoOverlayDesc));
|
||||||
|
|
||||||
// FRAME RATE
|
// FRAME RATE
|
||||||
memset( &VideoOverlayDesc, 0, sizeof( VideoOverlayDesc ) );
|
VideoOverlayDesc.uiFontID = SMALLFONT1;
|
||||||
swprintf( VideoOverlayDesc.pzText, L"%ld", __min( uiFPS, 1000 ) );
|
VideoOverlayDesc.ubFontBack = FONT_MCOLOR_BLACK;
|
||||||
VideoOverlayDesc.uiFlags = VOVERLAY_DESC_TEXT;
|
VideoOverlayDesc.ubFontFore = uiFPS < 20 ? FONT_MCOLOR_LTRED : FONT_MCOLOR_DKGRAY;
|
||||||
|
swprintf( VideoOverlayDesc.pzText, L"FPS: %ld", __min( uiFPS, 1000 ) );
|
||||||
|
VideoOverlayDesc.uiFlags = VOVERLAY_DESC_TEXT | VOVERLAY_DESC_FONT | VOVERLAY_DESC_DISABLED;
|
||||||
UpdateVideoOverlay( &VideoOverlayDesc, giFPSOverlay, FALSE );
|
UpdateVideoOverlay( &VideoOverlayDesc, giFPSOverlay, FALSE );
|
||||||
|
|
||||||
// TIMER COUNTER
|
// TIMER COUNTER
|
||||||
swprintf( VideoOverlayDesc.pzText, L"%ld", __min( giTimerDiag, 1000 ) );
|
swprintf( VideoOverlayDesc.pzText, L"Frame: %04ld ms", __min( giTimerDiag, 10000 ) );
|
||||||
VideoOverlayDesc.uiFlags = VOVERLAY_DESC_TEXT;
|
VideoOverlayDesc.uiFlags = VOVERLAY_DESC_TEXT | VOVERLAY_DESC_DISABLED;
|
||||||
UpdateVideoOverlay( &VideoOverlayDesc, giCounterPeriodOverlay, FALSE );
|
UpdateVideoOverlay( &VideoOverlayDesc, giCounterPeriodOverlay, FALSE );
|
||||||
|
|
||||||
|
//if( GetMouseMapPos( &usMapPos) )
|
||||||
if( GetMouseMapPos( &usMapPos) )
|
//{
|
||||||
{
|
|
||||||
//gprintfdirty( 0, 315, L"(%d)",sMapPos);
|
//gprintfdirty( 0, 315, L"(%d)",sMapPos);
|
||||||
//mprintf( 0,315,L"(%d)",sMapPos);
|
//mprintf( 0,315,L"(%d)",sMapPos);
|
||||||
}
|
//}
|
||||||
else
|
//else
|
||||||
{
|
//{
|
||||||
//gprintfdirty( 0, 315, L"(%d %d)",gusMouseXPos, gusMouseYPos - INTERFACE_START_Y );
|
//gprintfdirty( 0, 315, L"(%d %d)",gusMouseXPos, gusMouseYPos - INTERFACE_START_Y );
|
||||||
//mprintf( 0,315,L"(%d %d)",gusMouseXPos, gusMouseYPos - INTERFACE_START_Y );
|
//mprintf( 0,315,L"(%d %d)",gusMouseXPos, gusMouseYPos - INTERFACE_START_Y );
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( ( gTacticalStatus.uiFlags & GODMODE ) )
|
if ( ( gTacticalStatus.uiFlags & GODMODE ) )
|
||||||
@@ -409,48 +396,28 @@ UINT32 InitScreenHandle(void)
|
|||||||
|
|
||||||
// Handle queued .ini file error messages
|
// Handle queued .ini file error messages
|
||||||
int y = 40;
|
int y = 40;
|
||||||
#ifdef USE_VFS
|
|
||||||
sgp::Logger_ID ini_id = sgp::Logger::instance().createLogger();
|
sgp::Logger_ID ini_id = sgp::Logger::instance().createLogger();
|
||||||
sgp::Logger::instance().connectFile(ini_id, L"ERROR_REPORT.iniErrorMessages.txt", false, sgp::Logger::FLUSH_ON_DELETE);
|
sgp::Logger::instance().connectFile(ini_id, L"iniErrorReport.txt", false, sgp::Logger::FLUSH_ON_DELETE);
|
||||||
sgp::Logger::LogInstance logger = sgp::Logger::instance().logger(ini_id);
|
sgp::Logger::LogInstance logger = sgp::Logger::instance().logger(ini_id);
|
||||||
#endif
|
|
||||||
while (! iniErrorMessages.empty()) {
|
while (! iniErrorMessages.empty()) {
|
||||||
#ifndef USE_VFS
|
|
||||||
FILE *file_pointer;
|
|
||||||
#endif
|
|
||||||
static BOOL iniErrorMessage_create_out_file = TRUE;
|
static BOOL iniErrorMessage_create_out_file = TRUE;
|
||||||
std::string iniErrorMessage = iniErrorMessages.top();
|
std::string iniErrorMessage = iniErrorMessages.top();
|
||||||
CHAR16 str[256];
|
CHAR16 str[256];
|
||||||
|
|
||||||
if (iniErrorMessage_create_out_file)
|
if (iniErrorMessage_create_out_file)
|
||||||
{
|
{
|
||||||
#ifndef USE_VFS
|
|
||||||
fopen_s( &file_pointer, "..\\ERROR_REPORT.iniErrorMessages.txt", "w" );
|
|
||||||
#endif
|
|
||||||
y += 25;
|
y += 25;
|
||||||
swprintf( str, L"%S", "ERROR_REPORT.iniErrorMessages.txt has been created. Please review its content." );
|
swprintf( str, L"%S", "Warning: found the following ini errors. iniErrorReport.txt has been created." );
|
||||||
DisplayWrappedString( 10, y, 560, 2, FONT12ARIAL, FONT_RED, str, FONT_BLACK, TRUE, LEFT_JUSTIFIED );
|
DisplayWrappedString( 10, y, 560, 2, FONT12ARIAL, FONT_ORANGE, str, FONT_BLACK, TRUE, LEFT_JUSTIFIED );
|
||||||
iniErrorMessage_create_out_file = FALSE;
|
iniErrorMessage_create_out_file = FALSE;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
#ifndef USE_VFS
|
|
||||||
fopen_s( &file_pointer, "..\\ERROR_REPORT.iniErrorMessages.txt", "a+" );
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
y += 25;
|
y += 25;
|
||||||
swprintf( str, L"%S", iniErrorMessage.c_str() );
|
swprintf( str, L"%S", iniErrorMessage.c_str() );
|
||||||
#ifndef USE_VFS
|
|
||||||
fprintf_s (file_pointer , "%S\n" , str );
|
|
||||||
fclose( file_pointer );
|
|
||||||
#else
|
|
||||||
logger << iniErrorMessage << sgp::endl;
|
logger << iniErrorMessage << sgp::endl;
|
||||||
#endif
|
DisplayWrappedString( 10, y, 560, 2, FONT12ARIAL, FONT_ORANGE, str, FONT_BLACK, TRUE, LEFT_JUSTIFIED );
|
||||||
DisplayWrappedString( 10, y, 560, 2, FONT12ARIAL, FONT_RED, str, FONT_BLACK, TRUE, LEFT_JUSTIFIED );
|
|
||||||
iniErrorMessages.pop();
|
|
||||||
|
|
||||||
if (iniErrorMessages.empty()) {for(int x=0 ; x <= 65535*2 ; x++);}
|
iniErrorMessages.pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
InvalidateScreen( );
|
InvalidateScreen( );
|
||||||
+67
-86
@@ -362,6 +362,29 @@ void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber );
|
|||||||
void HandleBobbyRGunsKeyBoardInput();
|
void HandleBobbyRGunsKeyBoardInput();
|
||||||
void HandleBobbyRayMouseWheel(void);
|
void HandleBobbyRayMouseWheel(void);
|
||||||
|
|
||||||
|
// Appends source STR16 to target STR16 using decorators ("\n" and "...").
|
||||||
|
// Returns TRUE if everything fits target, FALSE otherwise.
|
||||||
|
static BOOLEAN DecorateAppendString(STR16 target, size_t targetCapacity, STR16 source, UINT32 frontDecoratorsCnt = 1)
|
||||||
|
{
|
||||||
|
const CHAR16 DECORATOR0[] = L"\n";
|
||||||
|
const CHAR16 DECORATOR1[] = L"\n...";
|
||||||
|
BOOLEAN result = FALSE;
|
||||||
|
size_t decoratorLen = wcslen(DECORATOR0) * frontDecoratorsCnt;
|
||||||
|
|
||||||
|
if (wcslen(target) + decoratorLen + wcslen(source) + 1 < targetCapacity)
|
||||||
|
{
|
||||||
|
for (UINT32 i = 0; i < frontDecoratorsCnt; i++)
|
||||||
|
wcscat(target, DECORATOR0);
|
||||||
|
wcscat(target, source);
|
||||||
|
result = TRUE;
|
||||||
|
}
|
||||||
|
else if (wcslen(target) + wcslen(DECORATOR1) + 1 < targetCapacity)
|
||||||
|
{
|
||||||
|
wcscat(target, DECORATOR1);
|
||||||
|
} // otherwise don't even touch the target
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
void GameInitBobbyRGuns()
|
void GameInitBobbyRGuns()
|
||||||
{
|
{
|
||||||
guiTempCurrentMode=0;
|
guiTempCurrentMode=0;
|
||||||
@@ -4089,6 +4112,7 @@ void HandleBobbyRayMouseWheel(void)
|
|||||||
|
|
||||||
void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber )
|
void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber )
|
||||||
{
|
{
|
||||||
|
const size_t ATTACHMENTS_STRBUF_SIZE = 3800;
|
||||||
CHAR16 zItemName[ SIZE_ITEM_NAME ];
|
CHAR16 zItemName[ SIZE_ITEM_NAME ];
|
||||||
UINT8 ubItemCount=0;
|
UINT8 ubItemCount=0;
|
||||||
|
|
||||||
@@ -4115,12 +4139,9 @@ void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber )
|
|||||||
// HEADROCK HAM 3: Variables for "Possible Attachment List"
|
// HEADROCK HAM 3: Variables for "Possible Attachment List"
|
||||||
BOOLEAN fAttachmentsFound = FALSE;
|
BOOLEAN fAttachmentsFound = FALSE;
|
||||||
// Contains entire string of attachment names
|
// Contains entire string of attachment names
|
||||||
CHAR16 attachStr[3900];
|
CHAR16 attachStr[ATTACHMENTS_STRBUF_SIZE];
|
||||||
// Contains current attachment string
|
|
||||||
CHAR16 attachStr2[100];
|
|
||||||
// Contains temporary attachment list before added to string constant from text.h
|
// Contains temporary attachment list before added to string constant from text.h
|
||||||
CHAR16 attachStr3[3900];
|
CHAR16 attachStr3[ATTACHMENTS_STRBUF_SIZE];
|
||||||
UINT16 usAttachment;
|
|
||||||
|
|
||||||
CreateItem(usItemNumber, 100, &pObject);
|
CreateItem(usItemNumber, 100, &pObject);
|
||||||
INT16 ubAttackAPs = BaseAPsToShootOrStab( APBPConstants[DEFAULT_APS], APBPConstants[DEFAULT_AIMSKILL], &pObject, NULL );
|
INT16 ubAttackAPs = BaseAPsToShootOrStab( APBPConstants[DEFAULT_APS], APBPConstants[DEFAULT_AIMSKILL], &pObject, NULL );
|
||||||
@@ -4146,109 +4167,69 @@ void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber )
|
|||||||
else
|
else
|
||||||
wcscat( apStr, L" / -" );
|
wcscat( apStr, L" / -" );
|
||||||
|
|
||||||
// HEADROCK HAM 3: Empty these strings first, to avoid crashes. Please keep this here.
|
attachStr[0] = 0;
|
||||||
swprintf( attachStr, L"" );
|
attachStr3[0] = 0;
|
||||||
swprintf( attachStr2, L"" );
|
|
||||||
swprintf( attachStr3, L"" );
|
|
||||||
|
|
||||||
// HEADROCK HAM 3: Generate list of possible attachments to a gun (Guns only!)
|
// HEADROCK HAM 3: Generate list of possible attachments to a gun (Guns only!)
|
||||||
if (gGameExternalOptions.fBobbyRayTooltipsShowAttachments)
|
if (gGameExternalOptions.fBobbyRayTooltipsShowAttachments)
|
||||||
{
|
{
|
||||||
UINT16 iLoop = 0;
|
if (UsingNewAttachmentSystem())
|
||||||
// Check entire attachment list
|
|
||||||
while( 1 )
|
|
||||||
{
|
{
|
||||||
//Madd: Common Attachment Framework
|
std::pair<std::multimap<UINT16, AttachmentStruct>::iterator, std::multimap<UINT16, AttachmentStruct>::iterator> range;
|
||||||
//TODO: Note that the items in this list will be duplicated if they are present in both the CAF and the old attachment method
|
std::multimap<UINT16, AttachmentStruct>::iterator it;
|
||||||
//need to refactor this to work more like the NAS attachment slots method
|
range = AttachmentBackmap.equal_range(Item[usItemNumber].uiIndex);
|
||||||
usAttachment = 0;
|
for (it = range.first; it != range.second; it++)
|
||||||
if ( IsAttachmentPointAvailable(Item[usItemNumber].uiIndex, iLoop) )
|
|
||||||
{
|
{
|
||||||
usAttachment = iLoop;
|
UINT16 attachmentId = it->second.attachmentIndex;
|
||||||
// If the attachment is not hidden
|
if (!Item[attachmentId].hiddenaddon && !Item[attachmentId].hiddenattachment && ItemIsLegal(attachmentId, TRUE))
|
||||||
if (usAttachment > 0 && !Item[ usAttachment ].hiddenaddon && !Item[ usAttachment ].hiddenattachment)
|
|
||||||
{
|
{
|
||||||
if (wcslen( attachStr3 ) + wcslen(Item[usAttachment].szItemName) > 3800)
|
|
||||||
{
|
|
||||||
// End list early to avoid stack overflow
|
|
||||||
wcscat( attachStr3, L"\n..." );
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{// Add the attachment's name to the list.
|
|
||||||
fAttachmentsFound = TRUE;
|
|
||||||
swprintf( attachStr2, L"\n%s", Item[ usAttachment ].szItemName );
|
|
||||||
wcscat( attachStr3, attachStr2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Is the weapon we're checking the same as the one we're tooltipping?
|
|
||||||
usAttachment = 0;
|
|
||||||
if (Attachment[iLoop][1] == Item[usItemNumber].uiIndex)
|
|
||||||
{
|
|
||||||
usAttachment = Attachment[iLoop][0];
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the attachment is not hidden
|
|
||||||
if (usAttachment > 0 && !Item[ usAttachment ].hiddenaddon && !Item[ usAttachment ].hiddenattachment)
|
|
||||||
{
|
|
||||||
if (wcslen( attachStr3 ) + wcslen(Item[usAttachment].szItemName) > 3800)
|
|
||||||
{
|
|
||||||
// End list early to avoid stack overflow
|
|
||||||
wcscat( attachStr3, L"\n..." );
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{// Add the attachment's name to the list.
|
|
||||||
fAttachmentsFound = TRUE;
|
fAttachmentsFound = TRUE;
|
||||||
swprintf( attachStr2, L"\n%s", Item[ usAttachment ].szItemName );
|
if (DecorateAppendString(attachStr3, ATTACHMENTS_STRBUF_SIZE, Item[attachmentId].szItemName) == FALSE)
|
||||||
wcscat( attachStr3, attachStr2);
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
iLoop++;
|
|
||||||
if (Attachment[iLoop][0] == 0 && Item[iLoop].usItemClass == 0)
|
|
||||||
{
|
|
||||||
// Reached end of list
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else // old attachment system
|
||||||
|
{
|
||||||
|
for (UINT32 itemId = 1; itemId < gMAXITEMS_READ; itemId++)
|
||||||
|
{
|
||||||
|
// If the attachment is not hidden and attachable to the gun (usItemNumber)
|
||||||
|
if (!Item[itemId].hiddenaddon && !Item[itemId].hiddenattachment &&
|
||||||
|
ItemIsLegal(itemId, TRUE) && IsAttachmentPointAvailable(Item[usItemNumber].uiIndex, itemId))
|
||||||
|
{
|
||||||
|
fAttachmentsFound = TRUE;
|
||||||
|
if (DecorateAppendString(attachStr3, ATTACHMENTS_STRBUF_SIZE, Item[itemId].szItemName) == FALSE)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (fAttachmentsFound)
|
if (fAttachmentsFound)
|
||||||
{
|
{
|
||||||
// Add extra empty line and attachment list title
|
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, gWeaponStatsDesc[14], 2); // 2 new lines and "Attachments:" title
|
||||||
swprintf( attachStr, L"\n \n%s", gWeaponStatsDesc[ 14 ] );
|
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, attachStr3, 0); // no new line, list of attachments (starts with new line)
|
||||||
wcscat( attachStr, attachStr3 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Sum up default attachments.
|
//Sum up default attachments.
|
||||||
BOOLEAN fFoundDefault = FALSE;
|
BOOLEAN fFoundDefault = FALSE;
|
||||||
swprintf( attachStr2, L"" );
|
attachStr3[0] = 0;
|
||||||
swprintf( attachStr3, L"" );
|
for (UINT8 cnt = 0; cnt < MAX_DEFAULT_ATTACHMENTS; cnt++)
|
||||||
for(UINT8 cnt = 0; cnt < MAX_DEFAULT_ATTACHMENTS; cnt++){
|
{
|
||||||
if(Item[usItemNumber].defaultattachments[cnt] != 0){
|
if (Item[usItemNumber].defaultattachments[cnt] != 0)
|
||||||
if (wcslen( attachStr ) + wcslen(attachStr3) + wcslen(Item[ Item[usItemNumber].defaultattachments[cnt] ].szItemName) > 3800)
|
{
|
||||||
{
|
if (DecorateAppendString(attachStr3, ATTACHMENTS_STRBUF_SIZE, Item[Item[usItemNumber].defaultattachments[cnt]].szItemName) == FALSE)
|
||||||
// End list early to avoid stack overflow
|
|
||||||
wcscat( attachStr3, L"\n..." );
|
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
fFoundDefault = TRUE;
|
fFoundDefault = TRUE;
|
||||||
swprintf( attachStr2, L"\n%s", Item[ Item[usItemNumber].defaultattachments[cnt] ].szItemName );
|
|
||||||
wcscat( attachStr3, attachStr2 );
|
|
||||||
} else {
|
|
||||||
//If we found an empty entry, we can assume the rest will be empty too.
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
else // If we found an empty entry, we can assume the rest will be empty too.
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
if(fFoundDefault){
|
|
||||||
//Found at least one default attachment, write it to the attachment string.
|
if (fFoundDefault)
|
||||||
CHAR16 defaultStr[50];
|
{
|
||||||
swprintf( defaultStr, L"\n \n%s", gWeaponStatsDesc[ 17 ] );
|
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, gWeaponStatsDesc[17], 2); // 2 new lines and "Default:" title
|
||||||
wcscat( attachStr, defaultStr );
|
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, attachStr3, 0); // no new line, list of attachments (starts with new line)
|
||||||
wcscat( attachStr, attachStr3 );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// HEADROCK HAM 3: Added last string (attachStr), for display of the possible attachment list.
|
// HEADROCK HAM 3: Added last string (attachStr), for display of the possible attachment list.
|
||||||
|
|||||||
@@ -21,7 +21,7 @@
|
|||||||
#include "QuestText.h" //quest: name
|
#include "QuestText.h" //quest: name
|
||||||
#include "laptop.h" //ui positions
|
#include "laptop.h" //ui positions
|
||||||
#include "Utilities.h"
|
#include "Utilities.h"
|
||||||
#include "Utils/Cursors.h"
|
#include "Cursors.h"
|
||||||
#include "sysutil.h" //extra Buffer for scaling image
|
#include "sysutil.h" //extra Buffer for scaling image
|
||||||
#include "vsurface.h" //fill extra buffer with black color
|
#include "vsurface.h" //fill extra buffer with black color
|
||||||
#include "Text.h"
|
#include "Text.h"
|
||||||
|
|||||||
@@ -36,7 +36,7 @@
|
|||||||
#include "laptop.h"//UI dimensions, mouse regions
|
#include "laptop.h"//UI dimensions, mouse regions
|
||||||
#include "Utilities.h"//file names
|
#include "Utilities.h"//file names
|
||||||
#include "vobject.h"//video objects
|
#include "vobject.h"//video objects
|
||||||
#include "Utils/Cursors.h"
|
#include "Cursors.h"
|
||||||
#include "Text.h"//button text
|
#include "Text.h"//button text
|
||||||
#include "Button System.h"
|
#include "Button System.h"
|
||||||
#include "Encyclopedia_new.h"
|
#include "Encyclopedia_new.h"
|
||||||
|
|||||||
@@ -1336,16 +1336,6 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId )
|
|||||||
|
|
||||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("WriteOutCurrentImpCharacter: Nickname.dat"));
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("WriteOutCurrentImpCharacter: Nickname.dat"));
|
||||||
|
|
||||||
#ifndef USE_VFS
|
|
||||||
char zFileName[13];
|
|
||||||
char temp;
|
|
||||||
|
|
||||||
for(int i=0;i < 9;i++) // Madd: I couldn't get strcpy or anything to work here... weird... if s/o wants to fix it, go ahead
|
|
||||||
{
|
|
||||||
temp = (char) gMercProfiles[iProfileId].zNickname[i];
|
|
||||||
zFileName[i] = temp;
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
char zFileName[32];
|
char zFileName[32];
|
||||||
if(vfs::Settings::getUseUnicode())
|
if(vfs::Settings::getUseUnicode())
|
||||||
{
|
{
|
||||||
@@ -1355,7 +1345,6 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId )
|
|||||||
{
|
{
|
||||||
vfs::String::narrow(gMercProfiles[iProfileId].zNickname, 10, zFileName, 32);
|
vfs::String::narrow(gMercProfiles[iProfileId].zNickname, 10, zFileName, 32);
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
// Changed by ADB, rev 1513
|
// Changed by ADB, rev 1513
|
||||||
//strcat(zFileName,IMP_FILENAME_SUFFIX);
|
//strcat(zFileName,IMP_FILENAME_SUFFIX);
|
||||||
|
|||||||
@@ -476,7 +476,6 @@ void GameInitFiles( )
|
|||||||
{
|
{
|
||||||
if ( FileExists( FILES_DAT_FILE ) == TRUE )
|
if ( FileExists( FILES_DAT_FILE ) == TRUE )
|
||||||
{
|
{
|
||||||
FileClearAttributes( FILES_DAT_FILE );
|
|
||||||
FileDelete( FILES_DAT_FILE );
|
FileDelete( FILES_DAT_FILE );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -460,7 +460,6 @@ void GameInitFinances()
|
|||||||
// unlink Finances data file
|
// unlink Finances data file
|
||||||
if( (FileExists( FINANCES_DATA_FILE ) ) )
|
if( (FileExists( FINANCES_DATA_FILE ) ) )
|
||||||
{
|
{
|
||||||
FileClearAttributes( FINANCES_DATA_FILE );
|
|
||||||
FileDelete( FINANCES_DATA_FILE );
|
FileDelete( FINANCES_DATA_FILE );
|
||||||
}
|
}
|
||||||
GetBalanceFromDisk( );
|
GetBalanceFromDisk( );
|
||||||
|
|||||||
@@ -227,7 +227,6 @@ void GameInitHistory()
|
|||||||
if( ( FileExists( HISTORY_DATA_FILE ) ) )
|
if( ( FileExists( HISTORY_DATA_FILE ) ) )
|
||||||
{
|
{
|
||||||
// unlink history file
|
// unlink history file
|
||||||
FileClearAttributes( HISTORY_DATA_FILE );
|
|
||||||
FileDelete( HISTORY_DATA_FILE );
|
FileDelete( HISTORY_DATA_FILE );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7136,28 +7136,24 @@ void ClearOutTempLaptopFiles( void )
|
|||||||
// file file
|
// file file
|
||||||
if ( (FileExists( "files.dat" ) == TRUE ) )
|
if ( (FileExists( "files.dat" ) == TRUE ) )
|
||||||
{
|
{
|
||||||
FileClearAttributes( "files.dat" );
|
|
||||||
FileDelete( "files.dat" );
|
FileDelete( "files.dat" );
|
||||||
}
|
}
|
||||||
|
|
||||||
// finances
|
// finances
|
||||||
if ( (FileExists( "finances.dat" ) == TRUE ) )
|
if ( (FileExists( "finances.dat" ) == TRUE ) )
|
||||||
{
|
{
|
||||||
FileClearAttributes( "finances.dat" );
|
|
||||||
FileDelete( "finances.dat" );
|
FileDelete( "finances.dat" );
|
||||||
}
|
}
|
||||||
|
|
||||||
// email
|
// email
|
||||||
if ( (FileExists( "email.dat" ) == TRUE ) )
|
if ( (FileExists( "email.dat" ) == TRUE ) )
|
||||||
{
|
{
|
||||||
FileClearAttributes( "email.dat" );
|
|
||||||
FileDelete( "email.dat" );
|
FileDelete( "email.dat" );
|
||||||
}
|
}
|
||||||
|
|
||||||
// history
|
// history
|
||||||
if ( (FileExists( "history.dat" ) == TRUE ) )
|
if ( (FileExists( "history.dat" ) == TRUE ) )
|
||||||
{
|
{
|
||||||
FileClearAttributes( "history.dat" );
|
|
||||||
FileDelete( "history.dat" );
|
FileDelete( "history.dat" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,12 @@
|
|||||||
|
add_library(Multiplayer
|
||||||
|
"client.cpp"
|
||||||
|
"server.cpp"
|
||||||
|
"transfer_rules.cpp"
|
||||||
|
)
|
||||||
|
target_include_directories(Multiplayer PUBLIC
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}
|
||||||
|
"raknet"
|
||||||
|
)
|
||||||
|
target_link_libraries(Multiplayer PRIVATE
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/raknet/RakNetLibStatic.lib"
|
||||||
|
)
|
||||||
@@ -815,9 +815,7 @@ void recievePATH(RPCParameters *rpcParameters)
|
|||||||
SendGetNewSoldierPathEvent( pSoldier, SNetPath->sDestGridNo, SNetPath->ubNewState );
|
SendGetNewSoldierPathEvent( pSoldier, SNetPath->sDestGridNo, SNetPath->ubNewState );
|
||||||
|
|
||||||
INT16 sCellX, sCellY;
|
INT16 sCellX, sCellY;
|
||||||
|
ConvertGridNoToCenterCellXY(SNetPath->sAtGridNo, &sCellX, &sCellY);
|
||||||
sCellX = CenterX( SNetPath->sAtGridNo );
|
|
||||||
sCellY = CenterY( SNetPath->sAtGridNo );
|
|
||||||
|
|
||||||
if (( gAnimControl[ pSoldier->usAnimState ].uiFlags & ( ANIM_MOVING | ANIM_SPECIALMOVE ) ) && !(pSoldier->flags.fNoAPToFinishMove ) )
|
if (( gAnimControl[ pSoldier->usAnimState ].uiFlags & ( ANIM_MOVING | ANIM_SPECIALMOVE ) ) && !(pSoldier->flags.fNoAPToFinishMove ) )
|
||||||
{
|
{
|
||||||
@@ -4251,8 +4249,7 @@ void UpdateSoldierFromNetwork (RPCParameters *rpcParameters)
|
|||||||
pSoldier->stats.bLife=SUpdateNetworkSoldier->bLife;
|
pSoldier->stats.bLife=SUpdateNetworkSoldier->bLife;
|
||||||
|
|
||||||
INT16 sCellX, sCellY;
|
INT16 sCellX, sCellY;
|
||||||
sCellX = CenterX( SUpdateNetworkSoldier->sAtGridNo );
|
ConvertGridNoToCenterCellXY(SUpdateNetworkSoldier->sAtGridNo, &sCellX, &sCellY);
|
||||||
sCellY = CenterY( SUpdateNetworkSoldier->sAtGridNo );
|
|
||||||
|
|
||||||
if( pSoldier->sGridNo != SUpdateNetworkSoldier->sAtGridNo)
|
if( pSoldier->sGridNo != SUpdateNetworkSoldier->sAtGridNo)
|
||||||
{
|
{
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,132 +0,0 @@
|
|||||||
//***********************************************
|
|
||||||
//
|
|
||||||
// Filename : Container.h
|
|
||||||
//
|
|
||||||
// Purpose : prototypes for the container file
|
|
||||||
//
|
|
||||||
// Modification History : 25 Nov 96 Creation
|
|
||||||
//
|
|
||||||
//***********************************************
|
|
||||||
|
|
||||||
#ifndef _CONTAINER_H
|
|
||||||
#define _CONTAINER_H
|
|
||||||
|
|
||||||
//***********************************************
|
|
||||||
//
|
|
||||||
// Includes
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//***********************************************
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
//***********************************************
|
|
||||||
//
|
|
||||||
// Defines and typedefs
|
|
||||||
//
|
|
||||||
//***********************************************
|
|
||||||
#define ORDLIST_ERROR -1
|
|
||||||
#define ORDLIST_EQUAL 0
|
|
||||||
#define ORDLIST_LEFT_LESS 1
|
|
||||||
#define ORDLIST_RIGHT_LESS 2
|
|
||||||
|
|
||||||
typedef void * HCONTAINER;
|
|
||||||
typedef HCONTAINER HSTACK;
|
|
||||||
typedef HCONTAINER HQUEUE;
|
|
||||||
typedef HCONTAINER HLIST;
|
|
||||||
typedef HCONTAINER HORDLIST;
|
|
||||||
|
|
||||||
//***********************************************
|
|
||||||
//
|
|
||||||
// Function Prototypes
|
|
||||||
//
|
|
||||||
//***********************************************
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// call these functions to initialize and shutdown the debug messages for
|
|
||||||
// containers
|
|
||||||
extern void InitializeContainers(void);
|
|
||||||
extern void ShutdownContainers(void);
|
|
||||||
|
|
||||||
// Stack Functions
|
|
||||||
// CreateStack(estimated number of items in stack, size of each item
|
|
||||||
// Push(handle to container returned from CreateStack, data to be passed in (must be void *)
|
|
||||||
// : returns handle to new stack
|
|
||||||
// Pop(handle to container returned from CreateStack, data to be passed in (must be void *)
|
|
||||||
// : returns BOOLEAN
|
|
||||||
// DeleteStack deletes the stack container
|
|
||||||
// StackSize returns size of stack
|
|
||||||
|
|
||||||
extern HSTACK CreateStack(UINT32 num_of_elem , UINT32 siz_of_each);
|
|
||||||
extern HSTACK Push(HSTACK hStack, void *data);
|
|
||||||
extern BOOLEAN Pop(HSTACK hStack, void *data);
|
|
||||||
extern UINT32 StackSize(HSTACK hStack);
|
|
||||||
extern BOOLEAN DeleteStack(HSTACK hStack);
|
|
||||||
extern BOOLEAN PeekStack(HSTACK hStack, void *data);
|
|
||||||
|
|
||||||
// Queue Functions
|
|
||||||
// CreateQueue(estimated number of items in queue, size of each item
|
|
||||||
// AddtoQueue(handle to container returned from CreateQueue, data to be passed in (must be void *))
|
|
||||||
// : returns handle to queue
|
|
||||||
// RemfromQueue(handle to container returned from CreateQueue, variable where data is stored (must be void *))
|
|
||||||
// : returns BOOLEAN
|
|
||||||
// PeekQueue(handle to the queue, variable where peeked data is stored). Item is not deleted.
|
|
||||||
// : returns BOOLEAN
|
|
||||||
// QueueSize(handle to the queue) returns the queue size
|
|
||||||
// DeleteQueue(handle to container) Delete the queue container
|
|
||||||
// : returns BOOLEAN
|
|
||||||
|
|
||||||
extern HQUEUE CreateQueue(UINT32 num_of_elem, UINT32 siz_of_each);
|
|
||||||
extern HQUEUE AddtoQueue(HQUEUE hQueue, void *data);
|
|
||||||
extern BOOLEAN RemfromQueue(HQUEUE hQueue,void *data);
|
|
||||||
extern BOOLEAN PeekQueue(HQUEUE hQueue, void *data);
|
|
||||||
extern UINT32 QueueSize(HQUEUE hQueue);
|
|
||||||
extern BOOLEAN DeleteQueue(HQUEUE hQueue);
|
|
||||||
|
|
||||||
// List Functions
|
|
||||||
// CreateList(estimated number of items in queue, size of each item
|
|
||||||
// AddtoList(handle to container returned from CreateQueue, data to be passed in (must be void *)
|
|
||||||
// position where data is to be added (0...sizeof(list))
|
|
||||||
// : returns handle to new list
|
|
||||||
// RemfromList(handle to container returned from CreateList, variable where data is stored (must be void *)
|
|
||||||
// position where data is to be deleted (0...sizeof(list)-1)
|
|
||||||
// PeekList(handle to the list, variable where peeked data is stored). Item is not deleted.
|
|
||||||
// position where data is to be peeked (0...sizeof(list)-1)
|
|
||||||
// ListSize(handle to the list) returns the list size
|
|
||||||
// DeleteList(handle to the list) Delete the list container
|
|
||||||
|
|
||||||
extern HLIST CreateList(UINT32 num_of_elem, UINT32 siz_of_each);
|
|
||||||
extern HLIST AddtoList(HLIST hList, void *data, UINT32 position);
|
|
||||||
extern BOOLEAN RemfromList(HLIST hList,void *data, UINT32 position);
|
|
||||||
extern BOOLEAN PeekList(HLIST hList, void *data, UINT32 position);
|
|
||||||
extern UINT32 ListSize(HLIST hList);
|
|
||||||
extern BOOLEAN DeleteList(HLIST hList);
|
|
||||||
extern BOOLEAN SwapListNode(HLIST hList, void *pdata, UINT32 uiPos);
|
|
||||||
extern BOOLEAN StoreListNode(HLIST hList, void *pdata, UINT32 uiPos);
|
|
||||||
|
|
||||||
// Ordered List Functions
|
|
||||||
// CreateOrdList(estimated number of items in ordered list, size of each item,
|
|
||||||
// pointer to a compare function that returns info on whether the data in the ordered stack
|
|
||||||
// is < or > the new data to be added into the ordered list.
|
|
||||||
// AddtoOrdList(handle to container returned from CreateOrdList, data to be passed in (must be void *)
|
|
||||||
// RemfromOrdList(handle to container returned from CreateList, variable where data is stored (must be void *)
|
|
||||||
// position where data is to be deleted (0...sizeof(list)-1)
|
|
||||||
// PeekOrdList(handle to the list, variable where peeked data is stored). Item is not deleted.
|
|
||||||
// position where data is to be peeked (0...sizeof(list)-1)
|
|
||||||
// OrdListSize(handle to the list) returns the ordered list size
|
|
||||||
// DeleteOrdList(handle to the list) Delete the ordered list container
|
|
||||||
|
|
||||||
extern HLIST CreateOrdList(UINT32 num_of_elem, UINT32 siz_of_each, INT8 (*compare)(void *,void *, UINT32));
|
|
||||||
extern HLIST AddtoOrdList(HLIST hList, void *data);
|
|
||||||
extern BOOLEAN RemfromOrdList(HLIST hList,void *data, UINT32 position);
|
|
||||||
extern BOOLEAN PeekOrdList(HLIST hList, void *data, UINT32 position);
|
|
||||||
extern UINT32 OrdListSize(HLIST hList);
|
|
||||||
extern BOOLEAN DeleteOrdList(HLIST hList);
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,100 +0,0 @@
|
|||||||
//
|
|
||||||
// Snap: Implementation of the TFileCat class
|
|
||||||
//
|
|
||||||
#include "FileCat.h"
|
|
||||||
#include "readdir.h"
|
|
||||||
|
|
||||||
|
|
||||||
// Remove a slash or backslash (if any) from the end of a string
|
|
||||||
void ChompSlash(std::string& s)
|
|
||||||
{
|
|
||||||
if ( s.empty() ) return;
|
|
||||||
|
|
||||||
if ( *s.rbegin() == '\\' || *s.rbegin() == '/' ) {
|
|
||||||
s.erase( s.length() - 1 );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Build a new file catalogue by recursively traversing the root directory
|
|
||||||
void TFileCat::NewCat(std::string root)
|
|
||||||
{
|
|
||||||
fRootDir = root;
|
|
||||||
ChompSlash(fRootDir);
|
|
||||||
|
|
||||||
fFileCat.clear();
|
|
||||||
|
|
||||||
TraverseDir(fRootDir);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Look for a given file in the catalogue
|
|
||||||
// Unless pathIncludesRoot == true, will prepend the root directory to path
|
|
||||||
bool TFileCat::FindFile(std::string path, bool pathIncludesRoot) const
|
|
||||||
{
|
|
||||||
if (pathIncludesRoot) return fFileCat.find(path) != fFileCat.end();
|
|
||||||
else return fFileCat.find(fRootDir + '\\' + path) != fFileCat.end();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Delete a given file from the catalogue
|
|
||||||
// Unless pathIncludesRoot == true, will prepend the root directory to path
|
|
||||||
size_t TFileCat::RemoveFile(std::string path, bool pathIncludesRoot)
|
|
||||||
{
|
|
||||||
if (pathIncludesRoot) return fFileCat.erase(path);
|
|
||||||
else return fFileCat.erase(fRootDir + '\\' + path);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Delete all files from a given directory in the catalogue
|
|
||||||
// Unless pathIncludesRoot == true, will prepend the root directory to path
|
|
||||||
size_t TFileCat::RemoveDir(std::string dir, bool pathIncludesRoot)
|
|
||||||
{
|
|
||||||
if ( !pathIncludesRoot ) dir = fRootDir + '\\' + dir;
|
|
||||||
ChompSlash(dir);
|
|
||||||
std::string dirlower = dir + '\\';
|
|
||||||
std::string dirupper = dir + char('\\'+1);
|
|
||||||
|
|
||||||
TCatalogue::iterator upper = fFileCat.upper_bound(dirupper);
|
|
||||||
TCatalogue::iterator lower;
|
|
||||||
|
|
||||||
int deleted = 0;
|
|
||||||
|
|
||||||
while ( ( lower = fFileCat.lower_bound(dirlower) ) != upper) {
|
|
||||||
fFileCat.erase(lower);
|
|
||||||
deleted++;
|
|
||||||
}
|
|
||||||
|
|
||||||
return deleted;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Recursively traverse a directory, adding regular files to the catalogue
|
|
||||||
void TFileCat::TraverseDir(std::string dir, int depth)
|
|
||||||
{
|
|
||||||
using std::string;
|
|
||||||
static string dot( ".");
|
|
||||||
static string dotdot( "..");
|
|
||||||
static string svn( ".svn");
|
|
||||||
|
|
||||||
if (!dir.empty()) dir += '\\';
|
|
||||||
|
|
||||||
TReadDir readDir((dir + "*").c_str());
|
|
||||||
|
|
||||||
char const* fileName;
|
|
||||||
unsigned attrib;
|
|
||||||
|
|
||||||
while ( readDir.NextFile(fileName, attrib) ) {
|
|
||||||
if (dot == fileName || dotdot == fileName || svn == fileName) continue;
|
|
||||||
|
|
||||||
string fullPath = dir + fileName;
|
|
||||||
|
|
||||||
if (attrib & FILE_ATTRIBUTE_DIRECTORY) {
|
|
||||||
if (depth < 0) TraverseDir(fullPath);
|
|
||||||
else if (depth > 0) TraverseDir(fullPath, depth-1);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
fFileCat.insert(fullPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user