From 669c6b3bbf421c50dfa0fb96df244a3436b2c12b Mon Sep 17 00:00:00 2001 From: silversurfer Date: Sun, 22 Sep 2013 18:21:31 +0000 Subject: [PATCH] New trait bonus for Ranger FIRING_SPEED_BONUS_SHOTGUNS will reduce the APs needed to fire shotguns. Default is 10 (percent). git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1784 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Skills_Settings.INI | 5 +++- gamedir/Data-UB/Skills_Settings.INI | 36 ++++++++++++++++++++++----- gamedir/Data/Skills_Settings.INI | 28 ++++++++++++++++++--- 3 files changed, 59 insertions(+), 10 deletions(-) diff --git a/gamedir/Data-1.13/Skills_Settings.INI b/gamedir/Data-1.13/Skills_Settings.INI index 87198fba8..b4e629de0 100644 --- a/gamedir/Data-1.13/Skills_Settings.INI +++ b/gamedir/Data-1.13/Skills_Settings.INI @@ -216,6 +216,9 @@ BONUS_CTH_SHOTGUNS = 10 ; Percentage APs reduction needed to pump shotguns PUMP_SHOTGUNS_APS_REDUCTION = 25 +; Percentage APs reduction to fire shotguns +FIRING_SPEED_BONUS_SHOTGUNS = 10 + ; Strategic map travel speed increased by a percentage if a ranger is present in group GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20 GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10 @@ -251,7 +254,7 @@ CTH_MP_EXCLUDE_AUTOFIRE = TRUE ; Bonus to CtH per click with pistols and machine pistols AIMING_BONUS_PER_CLICK_HANDGUNS = 5 -; Percentage APs reduction needed to fire pistols and revolvers +; Percentage APs reduction to fire pistols and revolvers ; You should consider that "15" means that expert gunslinger has the same bonus to firing ; speed as if you would place reflex sights on your gun. While no pistols are allowed to mount ; reflex sights, this gives them at least some compensation diff --git a/gamedir/Data-UB/Skills_Settings.INI b/gamedir/Data-UB/Skills_Settings.INI index 26e275daf..b4e629de0 100644 --- a/gamedir/Data-UB/Skills_Settings.INI +++ b/gamedir/Data-UB/Skills_Settings.INI @@ -216,6 +216,9 @@ BONUS_CTH_SHOTGUNS = 10 ; Percentage APs reduction needed to pump shotguns PUMP_SHOTGUNS_APS_REDUCTION = 25 +; Percentage APs reduction to fire shotguns +FIRING_SPEED_BONUS_SHOTGUNS = 10 + ; Strategic map travel speed increased by a percentage if a ranger is present in group GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20 GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10 @@ -251,7 +254,7 @@ CTH_MP_EXCLUDE_AUTOFIRE = TRUE ; Bonus to CtH per click with pistols and machine pistols AIMING_BONUS_PER_CLICK_HANDGUNS = 5 -; Percentage APs reduction needed to fire pistols and revolvers +; Percentage APs reduction to fire pistols and revolvers ; You should consider that "15" means that expert gunslinger has the same bonus to firing ; speed as if you would place reflex sights on your gun. While no pistols are allowed to mount ; reflex sights, this gives them at least some compensation @@ -297,7 +300,8 @@ BONUS_HTH_BREATH_DAMAGE = 15 LOST_BREATH_REGAIN_PENALTY = 100 ; Percentage bonus to damage dealt with aimed punches or spinning kicks -AIMED_PUNCH_DAMAGE_BONUS = 75 +; aimed punches already has +50% bonus, so this is on top of it (+100% with one level of trait, +150% with two) +AIMED_PUNCH_DAMAGE_BONUS = 50 ; CtH bonus with aimed punches or spinning kicks. ; Right now, the CtH bonus with aimed punch for anyone is +20%, you can however modify that @@ -326,8 +330,10 @@ APS_TURN_AROUND_REDUCTION = 25 ; Percentage APs reduction needed to climb on/off roofs and jump fences APS_CLIMB_OR_JUMP_REDUCTION = 25 -; Chance to be interrupted by enemies when moving (only applyable when using Improved Interrupt System) -REDUCED_CHANCE_TO_BE_INTERRUPTED_WHEN_MOVING = 35 +; Reduced chance to be interrupted by enemies when charging towards them (in their direction) +; This is only applyable when using Improved Interrupt System, the merc must be within 7 tiles and holding +; nothing or a blade in his hands +REDUCED_CHANCE_TO_BE_INTERRUPTED_WHEN_CHARGING_IN = 40 ; Extra chance to knock open doors CHANCE_KICK_DOORS_BONUS = 25 @@ -510,7 +516,7 @@ DAMAGE_BONUS_BLADES = 30 DAMAGE_BONUS_BLUNT_WEAPONS = 30 ; Percentage bonus to damage when using an aimed attack in melee -AIMED_MELEE_ATTACK_DAMAGE_BONUS = 60 +AIMED_MELEE_ATTACK_DAMAGE_BONUS = 50 ; Percentage bonus to dodge a blade attack BONUS_CHANCE_TO_DODGE_BLADES = 30 @@ -591,7 +597,7 @@ BONUS_TO_MOVE_STEALTHILY = 40 STEALTH_BONUS = 25 ; Chance to be interrupted by enemies (only applyable when using Improved Interrupt System) -REDUCED_CHANCE_TO_BE_INTERRUPTED = 30 +REDUCED_CHANCE_TO_BE_INTERRUPTED = 20 ; Cover penalty for moving is reduced by this value percentually CHANCE_TO_BE_SPOTTED_FOR_MOVING_REDUCTION = 25 @@ -706,7 +712,25 @@ PREVENTS_BLOODCATS_AMBUSHES = TRUE SHOW_MESSAGE_IF_AMBUSH_PREVENTED = TRUE +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Covert Ops] +; Bonus to cth with covert melee weapons +COVERT_MELEE_CTH_BONUS = 40 +; Bonus chance to perform instakill with covert melee weapons +COVERT_MELEE_INSTAKILL_BONUS = 35 +; AP reduction for disguise action in percent +COVERT_DISGUISE_PERCENT_AP_REDUCTION = 20 +; if an enemy gets closer than this, he will inspect your equipment much more thorough +COVERT_CLOSE_DETECTION_RANGE = 10 + +; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse +COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5 + +; elite soldiers can uncover even perfectly disguised spies if standing next to them and more expericenced +; this only works on soldier disguises, levels in this trait require the elite to be more experienced to uncover the spy +COVERT_ELITES_DETECT_NEXTTILE = TRUE diff --git a/gamedir/Data/Skills_Settings.INI b/gamedir/Data/Skills_Settings.INI index 1931a8de0..b4e629de0 100644 --- a/gamedir/Data/Skills_Settings.INI +++ b/gamedir/Data/Skills_Settings.INI @@ -216,6 +216,9 @@ BONUS_CTH_SHOTGUNS = 10 ; Percentage APs reduction needed to pump shotguns PUMP_SHOTGUNS_APS_REDUCTION = 25 +; Percentage APs reduction to fire shotguns +FIRING_SPEED_BONUS_SHOTGUNS = 10 + ; Strategic map travel speed increased by a percentage if a ranger is present in group GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20 GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10 @@ -251,7 +254,7 @@ CTH_MP_EXCLUDE_AUTOFIRE = TRUE ; Bonus to CtH per click with pistols and machine pistols AIMING_BONUS_PER_CLICK_HANDGUNS = 5 -; Percentage APs reduction needed to fire pistols and revolvers +; Percentage APs reduction to fire pistols and revolvers ; You should consider that "15" means that expert gunslinger has the same bonus to firing ; speed as if you would place reflex sights on your gun. While no pistols are allowed to mount ; reflex sights, this gives them at least some compensation @@ -297,7 +300,8 @@ BONUS_HTH_BREATH_DAMAGE = 15 LOST_BREATH_REGAIN_PENALTY = 100 ; Percentage bonus to damage dealt with aimed punches or spinning kicks -AIMED_PUNCH_DAMAGE_BONUS = 75 +; aimed punches already has +50% bonus, so this is on top of it (+100% with one level of trait, +150% with two) +AIMED_PUNCH_DAMAGE_BONUS = 50 ; CtH bonus with aimed punches or spinning kicks. ; Right now, the CtH bonus with aimed punch for anyone is +20%, you can however modify that @@ -512,7 +516,7 @@ DAMAGE_BONUS_BLADES = 30 DAMAGE_BONUS_BLUNT_WEAPONS = 30 ; Percentage bonus to damage when using an aimed attack in melee -AIMED_MELEE_ATTACK_DAMAGE_BONUS = 60 +AIMED_MELEE_ATTACK_DAMAGE_BONUS = 50 ; Percentage bonus to dodge a blade attack BONUS_CHANCE_TO_DODGE_BLADES = 30 @@ -708,7 +712,25 @@ PREVENTS_BLOODCATS_AMBUSHES = TRUE SHOW_MESSAGE_IF_AMBUSH_PREVENTED = TRUE +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Covert Ops] +; Bonus to cth with covert melee weapons +COVERT_MELEE_CTH_BONUS = 40 +; Bonus chance to perform instakill with covert melee weapons +COVERT_MELEE_INSTAKILL_BONUS = 35 +; AP reduction for disguise action in percent +COVERT_DISGUISE_PERCENT_AP_REDUCTION = 20 +; if an enemy gets closer than this, he will inspect your equipment much more thorough +COVERT_CLOSE_DETECTION_RANGE = 10 + +; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse +COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5 + +; elite soldiers can uncover even perfectly disguised spies if standing next to them and more expericenced +; this only works on soldier disguises, levels in this trait require the elite to be more experienced to uncover the spy +COVERT_ELITES_DETECT_NEXTTILE = TRUE