From 66bda2e96f25a6f8f663ab1be88257df5967c6ef Mon Sep 17 00:00:00 2001 From: Wanne Date: Tue, 26 Sep 2006 19:50:57 +0000 Subject: [PATCH] new exe (564) - bugfix: CtH calculation (shows up nearly 0% next to an enemy), when merc spots an enemy after climbing up/down a rooftop - bugfix: Added Pulmu's weight calculation fix - intense save/reload fix #1: error checking was added, when the game is saving/loading temp files. This fix protects against corruption of saves, that can occur in temp files section. However, this fix may annoy you by error message-boxes. If you get one, try to reload, re-save your game next X times. If it won't help, your way is to forum. - fixed: Spelling mistake (GAME_PROGRESS_MIKE_AVALIABLE, GAME_PROGRESS_IGGY_AVALIABLE) in Source code and INI files - Shortened some weapon types name from the weapon description panel, cause they were too long and were overlapping ammo name (e.g: Machine Pistol -> MP, ...) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@511 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 4 ++-- gamedir/Data/Ja2_Options.INI | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 43c70492a..322cbc41b 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -233,10 +233,10 @@ PRICE_MODIFIER = 10 GAME_PROGRESS_START_MADLAB_QUEST = 35 ; Default 50 -GAME_PROGRESS_MIKE_AVALIABLE = 50 +GAME_PROGRESS_MIKE_AVAILABLE = 50 ; Default 70 -GAME_PROGRESS_IGGY_AVALIABLE = 70 +GAME_PROGRESS_IGGY_AVAILABLE = 70 ;****************************************************************************************************************************** ; Strategic Events on/off diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index f1576bbfa..3d16e6a74 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -232,10 +232,10 @@ PRICE_MODIFIER = 10 GAME_PROGRESS_START_MADLAB_QUEST = 35 ; Default 50 -GAME_PROGRESS_MIKE_AVALIABLE = 50 +GAME_PROGRESS_MIKE_AVAILABLE = 50 ; Default 70 -GAME_PROGRESS_IGGY_AVALIABLE = 70 +GAME_PROGRESS_IGGY_AVAILABLE = 70 ;****************************************************************************************************************************** ; Strategic Events on/off