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Added disease resistance and lowered food and drink consumption to survival trait.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+12
-8
@@ -2526,15 +2526,19 @@ void LoadSkillTraitsExternalSettings()
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gSkillTraitValues.fSNTPrisonSnitchGuardStrengthMultiplier = iniReader.ReadFloat("Snitch","PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER", 3.0, 0.0, 10.0);
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// Flugente: SURVIVAL
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gSkillTraitValues.ubSVGroupTimeSpentForTravellingFoot = iniReader.ReadInteger( "Survival", "GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION", 20, 0, 100 );
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gSkillTraitValues.ubSVGroupTimeSpentForTravellingVehicle = iniReader.ReadInteger( "Survival", "GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION", 10, 0, 100 );
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gSkillTraitValues.ubSVMaxBonusesToTravelSpeed = iniReader.ReadInteger( "Survival", "MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES", 2, 0, 20 );
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gSkillTraitValues.ubSVBreathForTravellingReduction = iniReader.ReadInteger( "Survival", "ENERGY_SPENT_TRAVEL_REDUCTION", 30, 0, 100 );
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gSkillTraitValues.ubSVWeatherPenaltiesReduction = iniReader.ReadInteger( "Survival", "WEATHER_PENALTIES_REDUCTION", 50, 0, 100 );
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gSkillTraitValues.ubSVCamoWornountSpeedReduction = iniReader.ReadInteger( "Survival", "CAMO_WORNOUT_SPEED_REDUCTION", 50, 0, 100 );
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gSkillTraitValues.usSVTrackerMaxRange = iniReader.ReadInteger( "Survival", "TRACKER_MAX_RANGE", 30, 0, 50 );
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gSkillTraitValues.usSVTrackerAbility = iniReader.ReadInteger( "Survival", "TRACKER_ABILITY", 30, 0, 50 );
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gSkillTraitValues.ubSVGroupTimeSpentForTravellingFoot = iniReader.ReadInteger( "Survival", "GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION", 30, 0, 100 );
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gSkillTraitValues.ubSVGroupTimeSpentForTravellingVehicle = iniReader.ReadInteger( "Survival", "GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION", 15, 0, 100 );
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gSkillTraitValues.ubSVMaxBonusesToTravelSpeed = iniReader.ReadInteger( "Survival", "MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES", 2, 0, 20 );
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gSkillTraitValues.ubSVBreathForTravellingReduction = iniReader.ReadInteger( "Survival", "ENERGY_SPENT_TRAVEL_REDUCTION", 50, 0, 100 );
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gSkillTraitValues.ubSVWeatherPenaltiesReduction = iniReader.ReadInteger( "Survival", "WEATHER_PENALTIES_REDUCTION", 35, 0, 100 );
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gSkillTraitValues.ubSVCamoWornountSpeedReduction = iniReader.ReadInteger( "Survival", "CAMO_WORNOUT_SPEED_REDUCTION", 75, 0, 100 );
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gSkillTraitValues.usSVTrackerMaxRange = iniReader.ReadInteger( "Survival", "TRACKER_MAX_RANGE", 30, 0, 50 );
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gSkillTraitValues.usSVTrackerAbility = iniReader.ReadInteger( "Survival", "TRACKER_ABILITY", 30, 0, 50 );
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gSkillTraitValues.usSVDiseaseResistance = iniReader.ReadInteger( "Survival", "DISEASE_RESISTANCE", 10, 0, 100 );
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gSkillTraitValues.sSVFoodConsumption = iniReader.ReadInteger( "Survival", "FOOD_CONSUMPTION", -20, -100, 100 );
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gSkillTraitValues.sSVDrinkConsumption = iniReader.ReadInteger( "Survival", "DRINK_CONSUMPTION", -10, -100, 100 );
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}
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//DBrot: Grids
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void LoadModSettings(){
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CIniReader iniReader(MOD_SETTINGS_FILE);
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