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Added disease resistance and lowered food and drink consumption to survival trait.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-2
@@ -384,8 +384,14 @@ void HourlyFoodSituationUpdate( SOLDIERTYPE *pSoldier )
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FLOAT temperaturemodifier = (FLOAT)(3 + sectortemperaturemod)/3;
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FLOAT specialfoodmodifier = 100.0 + pSoldier->GetBackgroundValue(BG_PERC_FOOD);
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FLOAT specialdrinkmodifier = 100.0 + pSoldier->GetBackgroundValue(BG_PERC_WATER);
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FLOAT specialfoodmodifier = 100.0 + pSoldier->GetBackgroundValue( BG_PERC_FOOD );
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FLOAT specialdrinkmodifier = 100.0 + pSoldier->GetBackgroundValue( BG_PERC_WATER );
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if ( HAS_SKILL_TRAIT( pSoldier, SURVIVAL_NT ) )
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{
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specialfoodmodifier += gSkillTraitValues.sSVFoodConsumption;
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specialdrinkmodifier += gSkillTraitValues.sSVDrinkConsumption;
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}
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for ( int i = 0; i < NUM_DISEASES; ++i )
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{
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@@ -18939,6 +18939,9 @@ INT16 SOLDIERTYPE::GetDiseaseResistance( )
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// Flugente: resistance can per definition only be between -100 and 100 (at least that's my definition)
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INT16 val = 0;
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if ( HAS_SKILL_TRAIT( this, SURVIVAL_NT ) )
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val += gSkillTraitValues.usSVDiseaseResistance;
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val += this->GetBackgroundValue( BG_RESI_DISEASE );
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val = max( -100, val );
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