Fixes (by Sevenfm):

- Armor search routine had incorrect calculations
- Tiles adjacent to buildings could be assigned to a building

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-05-27 07:52:32 +00:00
parent d8c79675e7
commit 671b4527ac
3 changed files with 20 additions and 43 deletions
+2 -1
View File
@@ -432,7 +432,8 @@ BUILDING * GenerateBuilding( INT32 sDesiredSpot )
{
gpWorldLevelData[ sCurrGridNo ].ubExtFlags[0] |= MAPELEMENT_EXT_ROOFCODE_VISITED;
gubBuildingInfo[ sCurrGridNo ] = ubBuildingID;
if( InARoom(sCurrGridNo, NULL) )
gubBuildingInfo[ sCurrGridNo ] = ubBuildingID;
// consider this location as possible climb gridno
// there must be a regular wall adjacent to this for us to consider it a