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Fixes (by Sevenfm):
- Armor search routine had incorrect calculations - Tiles adjacent to buildings could be assigned to a building git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -432,7 +432,8 @@ BUILDING * GenerateBuilding( INT32 sDesiredSpot )
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{
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gpWorldLevelData[ sCurrGridNo ].ubExtFlags[0] |= MAPELEMENT_EXT_ROOFCODE_VISITED;
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gubBuildingInfo[ sCurrGridNo ] = ubBuildingID;
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if( InARoom(sCurrGridNo, NULL) )
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gubBuildingInfo[ sCurrGridNo ] = ubBuildingID;
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// consider this location as possible climb gridno
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// there must be a regular wall adjacent to this for us to consider it a
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