diff --git a/gamedir/Data-1.13/Item_Settings.ini b/gamedir/Data-1.13/Item_Settings.ini index 43879bfeb..9d12b4256 100644 --- a/gamedir/Data-1.13/Item_Settings.ini +++ b/gamedir/Data-1.13/Item_Settings.ini @@ -12,7 +12,12 @@ ; ;****************************************************************************************************************************** - +;****************************************************************************************************************************** +; Best Laser Range +; This modifier is multiplied with tag. Valid values from 0.1 to 5.0 (higher is better). +; Default is 1.0 +BEST_LASER_RANGE_MODIFIER = 1.0 +;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -147,7 +152,7 @@ SP4T_PUNCH_MODIFIER = 1.0 SP4T_TENTACLE_MODIFIER = 1.0 ; ------- THROWING KNIFES ------- SP4T_THROWKNIFE_MODIFIER = 1.0 -;****************************************************************************************************************************** + ; Here comes the modifiers for burst fire. ; These modifiers are multiplied with the Burst AP of a weapon (). ; Valid values are from 0.1 to 5.0 (lower is better). @@ -161,7 +166,7 @@ BURST_AP_SNIPER_MODIFIER = 1.0 BURST_AP_AR_MODIFIER = 1.0 BURST_AP_LMG_MODIFIER = 1.0 BURST_AP_SHOTGUN_MODIFIER = 1.0 -;****************************************************************************************************************************** + ; Below are the modifiers for Auto Firing. ; These modifiers are multiplied with the number of shots on auto fire per 5 APs (). ; Valid values are from 0.1 to 5.0 (higher is better). @@ -177,6 +182,73 @@ AF_SP5AP_LMG_MODIFIER = 1.0 AF_SP5AP_SHOTGUN_MODIFIER = 1.0 ;****************************************************************************************************************************** +;****************************************************************************************************************************** +; APs to Reload modifiers +; +; These modifiers are multiplied with the base AP cost to reload a weapon (). +; Valid values are from 0.1 to 5.0 (lower is better). +; Default is 1.0 +AP_RELOAD_PISTOL_MODIFIER = 1.0 +AP_RELOAD_MP_MODIFIER = 1.0 +AP_RELOAD_SMG_MODIFIER = 1.0 +AP_RELOAD_RIFLE_MODIFIER = 1.0 +AP_RELOAD_SNIPER_MODIFIER = 1.0 +AP_RELOAD_AR_MODIFIER = 1.0 +AP_RELOAD_LMG_MODIFIER = 1.0 +AP_RELOAD_SHOTGUN_MODIFIER = 1.0 +AP_RELOAD_LAUNCHER_MODIFIER = 1.0 +;****************************************************************************************************************************** + +;****************************************************************************************************************************** +; APs to Reload manually modifiers +; +; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (). +; Valid values are from 0.1 to 5.0 (lower is better). +; Default is 1.0 +AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0 +AP_RELOAD_MAN_MP_MODIFIER = 1.0 +AP_RELOAD_MAN_SMG_MODIFIER = 1.0 +AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0 +AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0 +AP_RELOAD_MAN_AR_MODIFIER = 1.0 +AP_RELOAD_MAN_LMG_MODIFIER = 1.0 +AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0 +AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0 +;****************************************************************************************************************************** + +;****************************************************************************************************************************** +; Max Distance for messy death modifiers +; +; These modifiers are multiplied with the value of a weapon. +; Valid values are from 0.1 to 5.0 (higher is "better" ;-) ) +; Default is 1.0 +DIST_MESSY_PISTOL_MODIFIER = 1.0 +DIST_MESSY_MP_MODIFIER = 1.0 +DIST_MESSY_SMG_MODIFIER = 1.0 +DIST_MESSY_RIFLE_MODIFIER = 1.0 +DIST_MESSY_SNIPER_MODIFIER = 1.0 +DIST_MESSY_AR_MODIFIER = 1.0 +DIST_MESSY_LMG_MODIFIER = 1.0 +DIST_MESSY_SHOTGUN_MODIFIER = 1.0 +;****************************************************************************************************************************** + +;****************************************************************************************************************************** +; Weapon Handling modifiers +; +; These modifiers are multiplied with the weapon handling value (). +; Valid values are from 0.1 to 5.0 (lower is better). +; Default is 1.0 +HANDLING_PISTOL_MODIFIER = 1.0 +HANDLING_MP_MODIFIER = 1.0 +HANDLING_SMG_MODIFIER = 1.0 +HANDLING_RIFLE_MODIFIER = 1.0 +HANDLING_SNIPER_MODIFIER = 1.0 +HANDLING_AR_MODIFIER = 1.0 +HANDLING_LMG_MODIFIER = 1.0 +HANDLING_SHOTGUN_MODIFIER = 1.0 +HANDLING_LAUNCHER_MODIFIER = 1.0 +;****************************************************************************************************************************** + ;****************************************************************************************************************************** [Armor Settings] diff --git a/gamedir/Data-1.13/TableData/MercProfiles.xml b/gamedir/Data-1.13/TableData/MercProfiles.xml index eed8a23a9..4420461a1 100644 --- a/gamedir/Data-1.13/TableData/MercProfiles.xml +++ b/gamedir/Data-1.13/TableData/MercProfiles.xml @@ -1,3 +1,98 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 0 @@ -2841,7 +2936,8 @@ 4 6 6 - 13 + 9 + 13 255 255 255 diff --git a/gamedir/Data-UB/Item_Settings.ini b/gamedir/Data-UB/Item_Settings.ini index 43879bfeb..9d12b4256 100644 --- a/gamedir/Data-UB/Item_Settings.ini +++ b/gamedir/Data-UB/Item_Settings.ini @@ -12,7 +12,12 @@ ; ;****************************************************************************************************************************** - +;****************************************************************************************************************************** +; Best Laser Range +; This modifier is multiplied with tag. Valid values from 0.1 to 5.0 (higher is better). +; Default is 1.0 +BEST_LASER_RANGE_MODIFIER = 1.0 +;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -147,7 +152,7 @@ SP4T_PUNCH_MODIFIER = 1.0 SP4T_TENTACLE_MODIFIER = 1.0 ; ------- THROWING KNIFES ------- SP4T_THROWKNIFE_MODIFIER = 1.0 -;****************************************************************************************************************************** + ; Here comes the modifiers for burst fire. ; These modifiers are multiplied with the Burst AP of a weapon (). ; Valid values are from 0.1 to 5.0 (lower is better). @@ -161,7 +166,7 @@ BURST_AP_SNIPER_MODIFIER = 1.0 BURST_AP_AR_MODIFIER = 1.0 BURST_AP_LMG_MODIFIER = 1.0 BURST_AP_SHOTGUN_MODIFIER = 1.0 -;****************************************************************************************************************************** + ; Below are the modifiers for Auto Firing. ; These modifiers are multiplied with the number of shots on auto fire per 5 APs (). ; Valid values are from 0.1 to 5.0 (higher is better). @@ -177,6 +182,73 @@ AF_SP5AP_LMG_MODIFIER = 1.0 AF_SP5AP_SHOTGUN_MODIFIER = 1.0 ;****************************************************************************************************************************** +;****************************************************************************************************************************** +; APs to Reload modifiers +; +; These modifiers are multiplied with the base AP cost to reload a weapon (). +; Valid values are from 0.1 to 5.0 (lower is better). +; Default is 1.0 +AP_RELOAD_PISTOL_MODIFIER = 1.0 +AP_RELOAD_MP_MODIFIER = 1.0 +AP_RELOAD_SMG_MODIFIER = 1.0 +AP_RELOAD_RIFLE_MODIFIER = 1.0 +AP_RELOAD_SNIPER_MODIFIER = 1.0 +AP_RELOAD_AR_MODIFIER = 1.0 +AP_RELOAD_LMG_MODIFIER = 1.0 +AP_RELOAD_SHOTGUN_MODIFIER = 1.0 +AP_RELOAD_LAUNCHER_MODIFIER = 1.0 +;****************************************************************************************************************************** + +;****************************************************************************************************************************** +; APs to Reload manually modifiers +; +; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (). +; Valid values are from 0.1 to 5.0 (lower is better). +; Default is 1.0 +AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0 +AP_RELOAD_MAN_MP_MODIFIER = 1.0 +AP_RELOAD_MAN_SMG_MODIFIER = 1.0 +AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0 +AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0 +AP_RELOAD_MAN_AR_MODIFIER = 1.0 +AP_RELOAD_MAN_LMG_MODIFIER = 1.0 +AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0 +AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0 +;****************************************************************************************************************************** + +;****************************************************************************************************************************** +; Max Distance for messy death modifiers +; +; These modifiers are multiplied with the value of a weapon. +; Valid values are from 0.1 to 5.0 (higher is "better" ;-) ) +; Default is 1.0 +DIST_MESSY_PISTOL_MODIFIER = 1.0 +DIST_MESSY_MP_MODIFIER = 1.0 +DIST_MESSY_SMG_MODIFIER = 1.0 +DIST_MESSY_RIFLE_MODIFIER = 1.0 +DIST_MESSY_SNIPER_MODIFIER = 1.0 +DIST_MESSY_AR_MODIFIER = 1.0 +DIST_MESSY_LMG_MODIFIER = 1.0 +DIST_MESSY_SHOTGUN_MODIFIER = 1.0 +;****************************************************************************************************************************** + +;****************************************************************************************************************************** +; Weapon Handling modifiers +; +; These modifiers are multiplied with the weapon handling value (). +; Valid values are from 0.1 to 5.0 (lower is better). +; Default is 1.0 +HANDLING_PISTOL_MODIFIER = 1.0 +HANDLING_MP_MODIFIER = 1.0 +HANDLING_SMG_MODIFIER = 1.0 +HANDLING_RIFLE_MODIFIER = 1.0 +HANDLING_SNIPER_MODIFIER = 1.0 +HANDLING_AR_MODIFIER = 1.0 +HANDLING_LMG_MODIFIER = 1.0 +HANDLING_SHOTGUN_MODIFIER = 1.0 +HANDLING_LAUNCHER_MODIFIER = 1.0 +;****************************************************************************************************************************** + ;****************************************************************************************************************************** [Armor Settings] diff --git a/gamedir/Data/Item_Settings.ini b/gamedir/Data/Item_Settings.ini index 43879bfeb..9d12b4256 100644 --- a/gamedir/Data/Item_Settings.ini +++ b/gamedir/Data/Item_Settings.ini @@ -12,7 +12,12 @@ ; ;****************************************************************************************************************************** - +;****************************************************************************************************************************** +; Best Laser Range +; This modifier is multiplied with tag. Valid values from 0.1 to 5.0 (higher is better). +; Default is 1.0 +BEST_LASER_RANGE_MODIFIER = 1.0 +;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -147,7 +152,7 @@ SP4T_PUNCH_MODIFIER = 1.0 SP4T_TENTACLE_MODIFIER = 1.0 ; ------- THROWING KNIFES ------- SP4T_THROWKNIFE_MODIFIER = 1.0 -;****************************************************************************************************************************** + ; Here comes the modifiers for burst fire. ; These modifiers are multiplied with the Burst AP of a weapon (). ; Valid values are from 0.1 to 5.0 (lower is better). @@ -161,7 +166,7 @@ BURST_AP_SNIPER_MODIFIER = 1.0 BURST_AP_AR_MODIFIER = 1.0 BURST_AP_LMG_MODIFIER = 1.0 BURST_AP_SHOTGUN_MODIFIER = 1.0 -;****************************************************************************************************************************** + ; Below are the modifiers for Auto Firing. ; These modifiers are multiplied with the number of shots on auto fire per 5 APs (). ; Valid values are from 0.1 to 5.0 (higher is better). @@ -177,6 +182,73 @@ AF_SP5AP_LMG_MODIFIER = 1.0 AF_SP5AP_SHOTGUN_MODIFIER = 1.0 ;****************************************************************************************************************************** +;****************************************************************************************************************************** +; APs to Reload modifiers +; +; These modifiers are multiplied with the base AP cost to reload a weapon (). +; Valid values are from 0.1 to 5.0 (lower is better). +; Default is 1.0 +AP_RELOAD_PISTOL_MODIFIER = 1.0 +AP_RELOAD_MP_MODIFIER = 1.0 +AP_RELOAD_SMG_MODIFIER = 1.0 +AP_RELOAD_RIFLE_MODIFIER = 1.0 +AP_RELOAD_SNIPER_MODIFIER = 1.0 +AP_RELOAD_AR_MODIFIER = 1.0 +AP_RELOAD_LMG_MODIFIER = 1.0 +AP_RELOAD_SHOTGUN_MODIFIER = 1.0 +AP_RELOAD_LAUNCHER_MODIFIER = 1.0 +;****************************************************************************************************************************** + +;****************************************************************************************************************************** +; APs to Reload manually modifiers +; +; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (). +; Valid values are from 0.1 to 5.0 (lower is better). +; Default is 1.0 +AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0 +AP_RELOAD_MAN_MP_MODIFIER = 1.0 +AP_RELOAD_MAN_SMG_MODIFIER = 1.0 +AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0 +AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0 +AP_RELOAD_MAN_AR_MODIFIER = 1.0 +AP_RELOAD_MAN_LMG_MODIFIER = 1.0 +AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0 +AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0 +;****************************************************************************************************************************** + +;****************************************************************************************************************************** +; Max Distance for messy death modifiers +; +; These modifiers are multiplied with the value of a weapon. +; Valid values are from 0.1 to 5.0 (higher is "better" ;-) ) +; Default is 1.0 +DIST_MESSY_PISTOL_MODIFIER = 1.0 +DIST_MESSY_MP_MODIFIER = 1.0 +DIST_MESSY_SMG_MODIFIER = 1.0 +DIST_MESSY_RIFLE_MODIFIER = 1.0 +DIST_MESSY_SNIPER_MODIFIER = 1.0 +DIST_MESSY_AR_MODIFIER = 1.0 +DIST_MESSY_LMG_MODIFIER = 1.0 +DIST_MESSY_SHOTGUN_MODIFIER = 1.0 +;****************************************************************************************************************************** + +;****************************************************************************************************************************** +; Weapon Handling modifiers +; +; These modifiers are multiplied with the weapon handling value (). +; Valid values are from 0.1 to 5.0 (lower is better). +; Default is 1.0 +HANDLING_PISTOL_MODIFIER = 1.0 +HANDLING_MP_MODIFIER = 1.0 +HANDLING_SMG_MODIFIER = 1.0 +HANDLING_RIFLE_MODIFIER = 1.0 +HANDLING_SNIPER_MODIFIER = 1.0 +HANDLING_AR_MODIFIER = 1.0 +HANDLING_LMG_MODIFIER = 1.0 +HANDLING_SHOTGUN_MODIFIER = 1.0 +HANDLING_LAUNCHER_MODIFIER = 1.0 +;****************************************************************************************************************************** + ;****************************************************************************************************************************** [Armor Settings]