-added ammo weight fixes from Pulmu, including dynamic ammo weight option in ini file

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@401 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-08-04 15:48:16 +00:00
parent d7ea36a736
commit 67811ac431
5 changed files with 75 additions and 14 deletions
+5
View File
@@ -1629,6 +1629,11 @@ void DeductAmmo( SOLDIERTYPE *pSoldier, INT8 bInvPos )
if ( pObj->ubGunShotsLeft != 0 )
{
pObj->ubGunShotsLeft--;
//Pulmu: Update weight after firing gun to account for bullets fired
if( gGameExternalOptions.fAmmoDynamicWeight == TRUE && pObj->ubGunShotsLeft > 0)
{
pSoldier->inv[HANDPOS].ubWeight = CalculateObjectWeight( &(pSoldier->inv[HANDPOS]));
}
}
}
else