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-added ammo weight fixes from Pulmu, including dynamic ammo weight option in ini file
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@401 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1629,6 +1629,11 @@ void DeductAmmo( SOLDIERTYPE *pSoldier, INT8 bInvPos )
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if ( pObj->ubGunShotsLeft != 0 )
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{
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pObj->ubGunShotsLeft--;
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//Pulmu: Update weight after firing gun to account for bullets fired
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if( gGameExternalOptions.fAmmoDynamicWeight == TRUE && pObj->ubGunShotsLeft > 0)
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{
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pSoldier->inv[HANDPOS].ubWeight = CalculateObjectWeight( &(pSoldier->inv[HANDPOS]));
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}
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}
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}
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else
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