diff --git a/GameVersion.cpp b/GameVersion.cpp index f5c3eced..821f1398 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -15,9 +15,9 @@ #ifdef JA2EDITOR #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8155 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8188 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8155 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8188 (Development Build)" }; #endif // ------------------------------ @@ -27,11 +27,11 @@ //DEBUG BUILD VERSION #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8155 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8188 (Development Build)" }; #elif defined (JA113DEMO) - CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8155 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8188 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8155 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8188 (Development Build)" }; #endif #elif defined CRIPPLED_VERSION @@ -46,16 +46,16 @@ //RELEASE BUILD VERSION #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8155 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8188 (Development Build)" }; #elif defined (JA113DEMO) - CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8155 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8188 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Release v1.13.8155 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release v1.13.8188 (Development Build)" }; #endif #endif -CHAR8 czVersionNumber[16] = { "Build 16.04.18" }; //YY.MM.DD +CHAR8 czVersionNumber[16] = { "Build 16.05.04" }; //YY.MM.DD CHAR16 zTrackingNumber[16] = { L"Z" }; // SAVE_GAME_VERSION is defined in header, change it there diff --git a/SaveLoadGame.cpp b/SaveLoadGame.cpp index 7c9da07d..d273241c 100644 --- a/SaveLoadGame.cpp +++ b/SaveLoadGame.cpp @@ -6550,6 +6550,9 @@ BOOLEAN LoadSavedGame( int ubSavedGameID ) } } + // Reinforcement parameter is not stored in the savegame so we have to reset it here. + gGameExternalOptions.gfAllowReinforcements = zDiffSetting[gGameOptions.ubDifficultyLevel].bAllowReinforcements; + return( TRUE ); }