diff --git a/gamedir/Data-1.13/Scripts/strategicmap.lua b/gamedir/Data-1.13/Scripts/strategicmap.lua index 1b534755d..e9fa38a6b 100644 --- a/gamedir/Data-1.13/Scripts/strategicmap.lua +++ b/gamedir/Data-1.13/Scripts/strategicmap.lua @@ -1135,8 +1135,12 @@ function GetIntelAndQuestMapData( aLevel ) SetIntelAndQuestMapDataForSector(15, 10, -1, MapSymbols.QUESTIONMARK_BLUE, "Destroy bloodcat nest", "") end - - if ( gubQuest( Quests.QUEST_CHOPPER_PILOT ) == qStatus.QUESTINPROGRESS ) then + + if ( gubQuest( Quests.QUEST_ESCORT_SKYRIDER ) == qStatus.QUESTINPROGRESS ) then + + SetIntelAndQuestMapDataForSector(13, 2, -1, MapSymbols.HELI, "Escort Skyrider here", "") + + elseif ( gubQuest( Quests.QUEST_ESCORT_SKYRIDER ) == qStatus.QUESTNOTSTARTED and gubQuest( Quests.QUEST_CHOPPER_PILOT ) == qStatus.QUESTINPROGRESS ) then -- list all possible sectors where Skyrider might hide SetIntelAndQuestMapDataForSector(15, 2, -1, MapSymbols.QUESTIONMARK_BLUE, "Find chopper pilot", "") @@ -1146,11 +1150,7 @@ function GetIntelAndQuestMapData( aLevel ) end - if ( gubQuest( Quests.QUEST_ESCORT_SKYRIDER ) == qStatus.QUESTINPROGRESS ) then - - SetIntelAndQuestMapDataForSector(13, 2, -1, MapSymbols.HELI, "Escort Skyrider here", "") - - end + if ( gubQuest( Quests.QUEST_FREE_DYNAMO ) == qStatus.QUESTINPROGRESS ) then