From 6798a8bf4c95527326a0458fa257e95533887015 Mon Sep 17 00:00:00 2001 From: FunkyFr3sh Date: Wed, 5 Jul 2023 05:24:44 +0200 Subject: [PATCH] update to latest cnc ddraw (#32) --- gamedir/ddraw.ini | 1658 +++++++++++++++++++++++---------------------- 1 file changed, 853 insertions(+), 805 deletions(-) diff --git a/gamedir/ddraw.ini b/gamedir/ddraw.ini index c5b35c9a3..d338ff0a2 100644 --- a/gamedir/ddraw.ini +++ b/gamedir/ddraw.ini @@ -1,805 +1,853 @@ -; cnc-ddraw - https://github.com/FunkyFr3sh/cnc-ddraw - -[ddraw] -; ### Optional settings ### -; Use the following settings to adjust the look and feel to your liking - - -; Stretch to custom resolution, 0 = defaults to the size game requests -width=0 -height=0 - -; Override the width/height settings shown above and always stretch to fullscreen -; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode -fullscreen=true - -; Run in windowed mode rather than going fullscreen -windowed=true - -; Maintain aspect ratio -maintas=false - -; Windowboxing / Integer Scaling -boxing=false - -; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap -; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' -maxfps=0 - -; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') -; Note: vsync=true can fix tearing but it will cause input lag -vsync=false - -; Automatic mouse sensitivity scaling -; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window -adjmouse=true - -; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders -; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV -shader=Shaders\cubic\catmull-rom-bilinear.glsl - -; Window position, -32000 = center to screen -posX=-32000 -posY=-32000 - -; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) -renderer=opengl - -; Developer mode (don't lock the cursor) -devmode=false - -; Show window borders in windowed mode -border=true - -; Save window position/size/state on game exit and restore it automatically on next game start -; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section -savesettings=1 - -; Should the window be resizable by the user in windowed mode? -resizable=true - -; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer -d3d9linear=true - -; Enable upscale hack for high resolution patches (Supports C&C1, Red Alert 1 and KKND Xtreme) -vhack=false - -; cnc-ddraw config program language, possible values: auto, english, chinese, german, spanish, russian, hungarian, french -configlang=auto - -; Where should screenshots be saved -screenshotdir=.\Screenshots\ - - - -; ### Compatibility settings ### -; Use the following settings in case there are any issues with the game - - -; Hide WM_ACTIVATEAPP and WM_NCACTIVATE messages to prevent problems on alt+tab -noactivateapp=true - -; Max game ticks per second, possible values: -1 = disabled, -2 = refresh rate, 0 = emulate 60hz vblank, 1-1000 = custom game speed -; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations -; Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed) -maxgameticks=-1 - -; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) -; Note: Change this value if windowed mode or upscaling isn't working properly -; Note: 'hook=2' will usually work for problematic games, but 'hook=2' should be combined with renderer=gdi -hook=4 - -; Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, -2 = same as -1 but force full redraw, 1-1000 = custom FPS -; Note: Set this to a low value such as 5 or 10 if some parts of the game are not being displayed (e.g. menus or loading screens) -minfps=0 - -; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers -; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible -nonexclusive=false - -; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact -singlecpu=false - -; Available resolutions, possible values: 0 = Small list, 1 = Very small list, 2 = Full list -; Note: Set this to 2 if your chosen resolution is not working, set to 1 if the game is crashing -resolutions=0 - -; Child window handling, possible values: 0 = Disabled, 1 = Display top left, 2 = Display top left + repaint, 3 = Hide -; Note: Disables upscaling if a child window was detected -fixchilds=2 - -; Set the precision for Direct3D9 floating-point calculations to the precision used by the calling thread -; Note: Enable this if there are desyncs in online games -fpupreserve=false - - -; Undocumented settings -d3d9_adapter=0 -opengl_core=false -d3d9on12=false -guard_lines=200 -game_handles_close=false -accuratetimers=false -fixpitch=true -fixwndprochook=false -novidmem=true -fixnotresponding=false -locktopleft=false -lock_surfaces=false -releasealt=true -gdilinear=false -allow_wmactivate=false -dinputhook=false -flipclear=false -bpp=0 -fixmousehook=true - -; ### Hotkeys ### -; Use the following settings to configure your hotkeys, 0x00 = disabled -; Virtual-Key Codes: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes - - -; Switch between windowed and fullscreen mode = [Alt] + ??? -keytogglefullscreen=0x0D - -; Maximize window without frame = [Alt] + ??? -keytogglemaximize=0x22 - -; Unlock cursor 1 = [Ctrl] + ??? -keyunlockcursor1=0x09 - -; Unlock cursor 2 = [Right Alt] + ??? -keyunlockcursor2=0xA3 - -; Screenshot -keyscreenshot=0x2C - - - -; ### Game specific settings ### -; The following settings override all settings shown above, section name = executable name - - -; Atrox -[Atrox] -renderer=gdi -hook=2 -fixchilds=0 -allow_wmactivate=true - -; Atomic Bomberman -[BM] -maxgameticks=60 - -; Age of Empires -[empires] -renderer=opengl -nonexclusive=true -adjmouse=true -resolutions=2 - -; Age of Empires: The Rise of Rome -[empiresx] -renderer=opengl -nonexclusive=true -adjmouse=true -resolutions=2 - -; Age of Empires II -[EMPIRES2] -renderer=opengl -nonexclusive=true -adjmouse=true - -; Age of Empires II: The Conquerors -[age2_x1] -renderer=opengl -nonexclusive=true -adjmouse=true - -; American Conquest / Cossacks -[DMCR] -resolutions=2 -minfps=-2 - -; Age of Wonders -[AoWSM] -windowed=true -fullscreen=false -renderer=gdi -hook=2 - -; Age of Wonders 2 -[AoW2] -windowed=true -fullscreen=false -renderer=gdi -hook=2 - -; Anstoss 3 -[anstoss3] -renderer=gdi -adjmouse=true - -; Anno 1602 -[1602] -adjmouse=true - -; Alien Nations -[AN] -adjmouse=true - -; Amerzone -[AMERZONE] -renderer=opengl - -; Atlantis -[ATLANTIS] -renderer=opengl -maxgameticks=60 - -; Airline Tycoon Deluxe -[AT] -fixchilds=0 - -; Blade & Sword -[comeon] -maxgameticks=62 -fixchilds=3 - -; Blood II - The Chosen / Shogo - Mobile Armor Division -[Client] -checkfile=.\SOUND.REZ -noactivateapp=true - -; Carmageddon -[CARMA95] -renderer=opengl -noactivateapp=true -flipclear=true - -; Carmageddon -[CARM95] -renderer=opengl -noactivateapp=true -flipclear=true - -; Carmageddon 2 -[Carma2_SW] -renderer=opengl -noactivateapp=true - -; Captain Claw -[claw] -noactivateapp=true - -; Command & Conquer: Sole Survivor -[SOLE] -maxgameticks=120 -maxfps=60 -minfps=-1 - -; Command & Conquer Gold - CnCNet -[cnc95] -maxfps=125 - -; Command & Conquer Gold -[C&C95] -maxgameticks=120 -maxfps=60 -minfps=-1 - -; Command & Conquer: Red Alert - CnCNet -[ra95-spawn] -maxfps=125 - -; Command & Conquer: Red Alert -[ra95] -maxgameticks=120 -maxfps=60 -minfps=-1 - -; Command & Conquer: Red Alert -[ra95_Mod-Launcher] -maxgameticks=120 -maxfps=60 -minfps=-1 - -; Command & Conquer: Red Alert -[ra95p] -maxfps=60 -minfps=-1 - -; Command & Conquer: Tiberian Sun / Command & Conquer: Red Alert 2 -[game] -checkfile=.\blowfish.dll -tshack=true -noactivateapp=true -adjmouse=true -maxfps=60 -minfps=-1 -maintas=false -boxing=false - -; Command & Conquer: Tiberian Sun Demo -[SUN] -noactivateapp=true -tshack=true -adjmouse=true -maxfps=60 -minfps=-1 -maintas=false -boxing=false - -; Command & Conquer: Tiberian Sun - CnCNet -[ts-spawn] -noactivateapp=true -tshack=true -adjmouse=true -maxfps=60 -minfps=-1 -maintas=false -boxing=false - -; Command & Conquer: Red Alert 2 - XWIS -[ra2] -noactivateapp=true -tshack=true -maxfps=60 -minfps=-1 -maintas=false -boxing=false - -; Command & Conquer: Red Alert 2 - XWIS -[Red Alert 2] -noactivateapp=true -tshack=true -maxfps=60 -minfps=-1 -maintas=false -boxing=false - -; Command & Conquer: Red Alert 2: Yuri's Revenge -[gamemd] -noactivateapp=true -tshack=true -maxfps=60 -minfps=-1 -maintas=false -boxing=false - -; Command & Conquer: Red Alert 2: Yuri's Revenge - ?ModExe? -[ra2md] -noactivateapp=true -tshack=true -maxfps=60 -minfps=-1 -maintas=false -boxing=false - -; Command & Conquer: Red Alert 2: Yuri's Revenge - CnCNet -[gamemd-spawn] -noactivateapp=true -tshack=true -maxfps=60 -minfps=-1 -maintas=false -boxing=false - -; Command & Conquer: Red Alert 2: Yuri's Revenge - XWIS -[Yuri's Revenge] -noactivateapp=true -tshack=true -maxfps=60 -minfps=-1 -maintas=false -boxing=false - -; Caesar III -[c3] -renderer=opengl -nonexclusive=true -adjmouse=true - -; Chris Sawyer's Locomotion -[LOCO] -adjmouse=true - -; Cultures 2 -[Cultures2] -adjmouse=true - -; Cultures 2 MP -[Cultures2MP] -adjmouse=true - -; Close Combat 2: A Bridge Too Far -[cc2] -adjmouse=true -renderer=opengl -nonexclusive=true - -; Close Combat 3: The Russian Front -[cc3] -adjmouse=true -renderer=opengl -nonexclusive=true - -; Close Combat 4: The Battle of the Bulge -[cc4] -adjmouse=true -renderer=opengl -nonexclusive=true - -; Close Combat 5: Invasion: Normandy -[cc5] -adjmouse=true -renderer=opengl -nonexclusive=true - -; Call To Power 2 -[ctp2] -maintas=false -boxing=false - -; Corsairs Gold -[corsairs] -adjmouse=true -renderer=gdi -hook=2 - -; Divine Divinity -[div] -resolutions=2 -singlecpu=false - -; Dune 2000 -[dune2000] -fpupreserve=true - -; Dune 2000 - CnCNet -[dune2000-spawn] -fpupreserve=true - -; Dragon Throne: Battle of Red Cliffs -[AdSanguo] -maxgameticks=60 -noactivateapp=true - -; Dark Reign: The Future of War -[DKReign] -renderer=opengl -maxgameticks=60 - -; Dungeon Keeper 2 -[DKII] -maxgameticks=60 -noactivateapp=true - -; Deadlock 2 -[DEADLOCK] -fixchilds=0 -adjmouse=false -maintas=false -boxing=false - -; Economic War -[EcoW] -maxgameticks=60 -fixnotresponding=true - -; Fairy Tale About Father Frost, Ivan and Nastya -[mrazik] -guard_lines=0 - -; Future Cop - L.A.P.D. -[FCopLAPD] -renderer=opengl -nonexclusive=true -adjmouse=true - -; G-Police -[GPOLICE] -maxgameticks=60 - -; Gangsters: Organized Crime -[gangsters] -adjmouse=true -renderer=opengl -nonexclusive=true - -; Grand Theft Auto -[Grand Theft Auto] -fixwndprochook=true -singlecpu=false - -; Grand Theft Auto: London 1969 -[gta_uk] -fixwndprochook=true -singlecpu=false - -; Grand Theft Auto: London 1961 -[Gta_61] -fixwndprochook=true -singlecpu=false - -; Heroes of Might and Magic II: The Succession Wars -[HEROES2W] -adjmouse=true - -; Hard Truck: Road to Victory -[htruck] -maxgameticks=25 -renderer=opengl -noactivateapp=true - -; Invictus -[Invictus] -adjmouse=true -fixwndprochook=true -renderer=opengl - -; Interstate 76 -[i76] -adjmouse=true -renderer=opengl - -; Infantry Online -[infantry] -devmode=true -resolutions=2 -infantryhack=true - -; Jagged Alliance 2 -[ja2] -singlecpu=false -fixmousehook=true -noactivateapp=true -releasealt=true -novidmem=true - -; Jagged Alliance 2: Wildfire -[WF6] -singlecpu=false -fixmousehook=true -noactivateapp=true -releasealt=true -novidmem=true - -; Jagged Alliance 2 - UC mod -[JA2_UC] -singlecpu=false -fixmousehook=true -noactivateapp=true -releasealt=true -novidmem=true - -; Jagged Alliance 2 - Vengeance Reloaded mod -[JA2_Vengeance] -singlecpu=false -fixmousehook=true -noactivateapp=true -releasealt=true -novidmem=true - -; Kings Quest 8 -[Mask] -renderer=opengl - -; Konung -[konung] -fixchilds=0 - -; Konung 2 -[Konung2] -fixchilds=0 - -; KKND Xtreme (With high resolution patch) -[KKNDgame] -vhack=true - -; KKND2: Krossfire -[KKND2] -noactivateapp=true -renderer=gdi -hook=2 - -; Lionheart -[Lionheart] -locktopleft=true - -; Majesty Gold -[Majesty] -minfps=-2 - -; Majesty Gold HD -[MajestyHD] -adjmouse=true - -; Majesty Gold HD -[MajestyHD - Old] -adjmouse=true - -; Mech Warrior 3 -[Mech3] -renderer=opengl -nonexclusive=true - -; Moorhuhn -[Moorhuhn] -renderer=opengl -dinputhook=true - -; Moorhuhn 2 -[Moorhuhn2] -dinputhook=true - -; Outlaws -[olwin] -noactivateapp=true -maxgameticks=60 -adjmouse=true -renderer=gdi - -; Pharaoh -[Pharaoh] -adjmouse=true - -; Pax Imperia -[Pax Imperia] -renderer=opengl -nonexclusive=true - -; Railroad Tycoon II -[RT2] -adjmouse=true - -; ROAD RASH -[RoadRash] -adjmouse=true - -; Septerra Core -[septerra] -hook=2 - -; Sim Copter -[SimCopter] -renderer=opengl -nonexclusive=true - -; Settlers 3 -[s3] -renderer=opengl -nonexclusive=true - -; Star Trek - Armada -[Armada] -armadahack=true -renderer=opengl -nonexclusive=true -adjmouse=true -maintas=false -boxing=false - -; Star Wars: Galactic Battlegrounds -[battlegrounds] -renderer=opengl -nonexclusive=true -adjmouse=true - -; Star Wars: Galactic Battlegrounds: Clone Campaigns -[battlegrounds_x1] -renderer=opengl -nonexclusive=true -adjmouse=true - -; Stronghold Crusader HD -[Stronghold Crusader] -adjmouse=true - -; Space Rangers -[Rangers] -locktopleft=true - -; Stronghold Crusader Extreme HD -[Stronghold_Crusader_Extreme] -adjmouse=true - -; Stronghold HD -[Stronghold] -adjmouse=true - -; Sim City 3000 -[SC3] -renderer=opengl -minfps=-2 - -; Shadow Watch -[sw] -adjmouse=true - -; Shadow Flare -[ShadowFlare] -renderer=opengl -nonexclusive=true -adjmouse=true -maintas=false -boxing=false - -; Total Annihilation (Unofficial Beta Patch v3.9.02) -[TotalA] -maxgameticks=300 -lock_surfaces=true -singlecpu=false -fixwndprochook=true - -; Total Annihilation Replay Viewer (Unofficial Beta Patch v3.9.02) -[Viewer] -maxgameticks=300 -lock_surfaces=true -singlecpu=false -fixwndprochook=true - -; Three Kingdoms: Fate of the Dragon -[sanguo] -maxgameticks=60 -noactivateapp=true - -; Twisted Metal -[TWISTED] -renderer=opengl -nonexclusive=true -maxgameticks=25 -minfps=5 - -; Twisted Metal 2 -[Tm2] -renderer=opengl -nonexclusive=true -maxgameticks=60 -adjmouse=true -fixchilds=1 -maintas=false -boxing=false - -; Tzar: The Burden of the Crown -; Note: Must set 'DIRECTXDEVICE=0' in 'Tzar.ini' -[Tzar] -adjmouse=true - -; Uprising -[uprising] -adjmouse=true - -; Uprising 2 -[Uprising 2] -renderer=opengl -adjmouse=true - -; Wizardry 8 -[Wiz8] -fixmousehook=true -noactivateapp=true -releasealt=true -novidmem=true - -; Worms Armageddon -[WA] -adjmouse=true -width=0 -height=0 -resizable=false - -; Wizards and Warriors -[deep6] -renderer=gdi -hook=2 - -; War Wind -[WW] -renderer=opengl - -; Zeus and Poseidon -[Zeus] -adjmouse=true - +; cnc-ddraw - https://github.com/FunkyFr3sh/cnc-ddraw + +[ddraw] +; ### Optional settings ### +; Use the following settings to adjust the look and feel to your liking + + +; Stretch to custom resolution, 0 = defaults to the size game requests +width=0 +height=0 + +; Override the width/height settings shown above and always stretch to fullscreen +; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode +fullscreen=true + +; Run in windowed mode rather than going fullscreen +windowed=true + +; Maintain aspect ratio +maintas=false + +; Windowboxing / Integer Scaling +boxing=false + +; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap +; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' +maxfps=0 + +; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') +; Note: vsync=true can fix tearing but it will cause input lag +vsync=false + +; Automatic mouse sensitivity scaling +; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window +adjmouse=true + +; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders +; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV +shader=Shaders\cubic\catmull-rom-bilinear.glsl + +; Window position, -32000 = center to screen +posX=-32000 +posY=-32000 + +; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) +renderer=opengl + +; Developer mode (don't lock the cursor) +devmode=false + +; Show window borders in windowed mode +border=true + +; Save window position/size/state on game exit and restore it automatically on next game start +; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section +savesettings=1 + +; Should the window be resizable by the user in windowed mode? +resizable=true + +; Upscaling filter for the direct3d9 renderer +; Possible values: 0 = nearest-neighbor, 1 = bilinear, 2 = bicubic (16/32bit color depth games only) +d3d9_filter=2 + +; Enable upscale hack for high resolution patches (Supports C&C1, Red Alert 1 and KKND Xtreme) +vhack=false + +; cnc-ddraw config program language, possible values: auto, english, chinese, german, spanish, russian, hungarian, french +configlang=auto + +; Where should screenshots be saved +screenshotdir=.\Screenshots\ + +; Switch between windowed/borderless modes with alt+enter rather than windowed/fullscreen modes +toggle_borderless=true + + + +; ### Compatibility settings ### +; Use the following settings in case there are any issues with the game + + +; Hide WM_ACTIVATEAPP and WM_NCACTIVATE messages to prevent problems on alt+tab +noactivateapp=true + +; Max game ticks per second, possible values: -1 = disabled, -2 = refresh rate, 0 = emulate 60hz vblank, 1-1000 = custom game speed +; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations +; Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed) +maxgameticks=-1 + +; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) +; Note: Change this value if windowed mode or upscaling isn't working properly +; Note: 'hook=2' will usually work for problematic games, but 'hook=2' should be combined with renderer=gdi +hook=4 + +; Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, -2 = same as -1 but force full redraw, 1-1000 = custom FPS +; Note: Set this to a low value such as 5 or 10 if some parts of the game are not being displayed (e.g. menus or loading screens) +minfps=0 + +; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers +; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible +nonexclusive=false + +; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact +singlecpu=false + +; Available resolutions, possible values: 0 = Small list, 1 = Very small list, 2 = Full list +; Note: Set this to 2 if your chosen resolution is not working, set to 1 if the game is crashing +resolutions=0 + +; Child window handling, possible values: 0 = Disabled, 1 = Display top left, 2 = Display top left + repaint, 3 = Hide +; Note: Disables upscaling if a child window was detected +fixchilds=2 + + +; Undocumented settings +d3d9_adapter=0 +opengl_core=false +d3d9on12=false +guard_lines=200 +max_resolutions=0 +limit_bltfast=false +game_handles_close=false +accuratetimers=false +fixpitch=true +fixwndprochook=false +novidmem=true +fixnotresponding=false +locktopleft=false +lock_surfaces=false +releasealt=true +gdilinear=false +allow_wmactivate=false +dinputhook=false +flipclear=false +fixmousehook=true +bpp=0 +rgb555=false +hook_peekmessage=false +fpupreserve=true + + + +; ### Hotkeys ### +; Use the following settings to configure your hotkeys, 0x00 = disabled +; Virtual-Key Codes: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes + + +; Switch between windowed and fullscreen mode = [Alt] + ??? +keytogglefullscreen=0x0D + +; Maximize window without frame = [Alt] + ??? +keytogglemaximize=0x22 + +; Unlock cursor 1 = [Ctrl] + ??? +keyunlockcursor1=0x09 + +; Unlock cursor 2 = [Right Alt] + ??? +keyunlockcursor2=0xA3 + +; Screenshot +keyscreenshot=0x2C + + + +; ### Game specific settings ### +; The following settings override all settings shown above, section name = executable name + + +; Atrox +[Atrox] +renderer=gdi +hook=2 +fixchilds=0 +allow_wmactivate=true + +; Atomic Bomberman +[BM] +maxgameticks=60 + +; Age of Empires +[empires] +renderer=opengl +nonexclusive=true +adjmouse=true +resolutions=2 + +; Age of Empires: The Rise of Rome +[empiresx] +renderer=opengl +nonexclusive=true +adjmouse=true +resolutions=2 + +; Age of Empires II +[EMPIRES2] +renderer=opengl +nonexclusive=true +adjmouse=true + +; Age of Empires II: The Conquerors +[age2_x1] +renderer=opengl +nonexclusive=true +adjmouse=true + +; American Conquest / Cossacks +[DMCR] +resolutions=2 +guard_lines=300 +minfps=-2 + +; Age of Wonders +[AoWSM] +windowed=true +fullscreen=false +renderer=gdi +hook=2 + +; Age of Wonders 2 +[AoW2] +windowed=true +fullscreen=false +renderer=gdi +hook=2 + +; Anstoss 3 +[anstoss3] +renderer=gdi +adjmouse=true + +; Anno 1602 +[1602] +adjmouse=true + +; Alien Nations +[AN] +adjmouse=true + +; Amerzone +[AMERZONE] +fpupreserve=true + +; Atlantis +[ATLANTIS] +renderer=opengl +maxgameticks=60 + +; Airline Tycoon Deluxe +[AT] +fixchilds=0 + +; Baldur's Gate II +; Note: 'Use 3D Acceleration' must be disabled and 'Full Screen' must be enabled in BGConfig.exe +[BGMain] +resolutions=2 + +; Blade & Sword +[comeon] +maxgameticks=62 +fixchilds=3 + +; Blood II - The Chosen / Shogo - Mobile Armor Division +[Client] +checkfile=.\SOUND.REZ +noactivateapp=true + +; Carmageddon +[CARMA95] +fpupreserve=true +noactivateapp=true +flipclear=true + +; Carmageddon +[CARM95] +fpupreserve=true +noactivateapp=true +flipclear=true + +; Carmageddon 2 +[Carma2_SW] +fpupreserve=true +noactivateapp=true + +; Captain Claw +[claw] +noactivateapp=true +fpupreserve=true +renderer=opengl +nonexclusive=true + +; Command & Conquer: Sole Survivor +[SOLE] +maxgameticks=120 +maxfps=60 +minfps=-1 + +; Command & Conquer Gold - CnCNet +[cnc95] +maxfps=125 + +; Command & Conquer Gold +[C&C95] +maxgameticks=120 +maxfps=60 +minfps=-1 + +; Command & Conquer: Red Alert - CnCNet +[ra95-spawn] +maxfps=125 + +; Command & Conquer: Red Alert +[ra95] +maxgameticks=120 +maxfps=60 +minfps=-1 + +; Command & Conquer: Red Alert +[ra95_Mod-Launcher] +maxgameticks=120 +maxfps=60 +minfps=-1 + +; Command & Conquer: Red Alert +[ra95p] +maxfps=60 +minfps=-1 + +; Command & Conquer: Tiberian Sun / Command & Conquer: Red Alert 2 +[game] +checkfile=.\blowfish.dll +tshack=true +noactivateapp=true +adjmouse=true +maxfps=60 +minfps=-1 +maintas=false +boxing=false + +; Command & Conquer: Tiberian Sun Demo +[SUN] +noactivateapp=true +tshack=true +adjmouse=true +maxfps=60 +minfps=-1 +maintas=false +boxing=false + +; Command & Conquer: Tiberian Sun - CnCNet +[ts-spawn] +noactivateapp=true +tshack=true +adjmouse=true +maxfps=60 +minfps=-1 +maintas=false +boxing=false + +; Command & Conquer: Red Alert 2 - XWIS +[ra2] +noactivateapp=true +tshack=true +maxfps=60 +minfps=-1 +maintas=false +boxing=false + +; Command & Conquer: Red Alert 2 - XWIS +[Red Alert 2] +noactivateapp=true +tshack=true +maxfps=60 +minfps=-1 +maintas=false +boxing=false + +; Command & Conquer: Red Alert 2: Yuri's Revenge +[gamemd] +noactivateapp=true +tshack=true +maxfps=60 +minfps=-1 +maintas=false +boxing=false + +; Command & Conquer: Red Alert 2: Yuri's Revenge - ?ModExe? +[ra2md] +noactivateapp=true +tshack=true +maxfps=60 +minfps=-1 +maintas=false +boxing=false + +; Command & Conquer: Red Alert 2: Yuri's Revenge - CnCNet +[gamemd-spawn] +noactivateapp=true +tshack=true +maxfps=60 +minfps=-1 +maintas=false +boxing=false + +; Command & Conquer: Red Alert 2: Yuri's Revenge - XWIS +[Yuri's Revenge] +noactivateapp=true +tshack=true +maxfps=60 +minfps=-1 +maintas=false +boxing=false + +; Caesar III +[c3] +renderer=opengl +nonexclusive=true +adjmouse=true + +; Chris Sawyer's Locomotion +[LOCO] +adjmouse=true + +; Cultures 2 +[Cultures2] +adjmouse=true + +; Cultures 2 MP +[Cultures2MP] +adjmouse=true + +; Close Combat 2: A Bridge Too Far +[cc2] +adjmouse=true +renderer=opengl +nonexclusive=true + +; Close Combat 3: The Russian Front +[cc3] +adjmouse=true +renderer=opengl +nonexclusive=true + +; Close Combat 4: The Battle of the Bulge +[cc4] +adjmouse=true +renderer=opengl +nonexclusive=true + +; Close Combat 5: Invasion: Normandy +[cc5] +adjmouse=true +renderer=opengl +nonexclusive=true + +; Call To Power 2 +[ctp2] +maintas=false +boxing=false + +; Corsairs Gold +[corsairs] +adjmouse=true +renderer=gdi +hook=2 + +; Divine Divinity +[div] +resolutions=2 +singlecpu=false + +; Dune 2000 +[dune2000] +fpupreserve=true + +; Dune 2000 - CnCNet +[dune2000-spawn] +fpupreserve=true + +; Dragon Throne: Battle of Red Cliffs +[AdSanguo] +maxgameticks=60 +noactivateapp=true +limit_bltfast=true + +; Dark Reign: The Future of War +[DKReign] +renderer=opengl +maxgameticks=60 + +; Dungeon Keeper 2 +[DKII] +maxgameticks=60 +noactivateapp=true + +; Deadlock 2 +[DEADLOCK] +fixchilds=0 +adjmouse=false +maintas=false +boxing=false + +; Escape Velocity Nova +[EV Nova] +renderer=opengl +devmode=true +hook_peekmessage=true +rgb555=true +keytogglefullscreen=0x46 +adjmouse=true + +; Economic War +[EcoW] +maxgameticks=60 +fixnotresponding=true + +; Fallout +[falloutw] +dinputhook=true + +; Fallout 2 +[FALLOUT2] +dinputhook=true + +; Fairy Tale About Father Frost, Ivan and Nastya +[mrazik] +guard_lines=0 + +; Future Cop - L.A.P.D. +[FCopLAPD] +renderer=opengl +nonexclusive=true +adjmouse=true + +; G-Police +[GPOLICE] +maxgameticks=60 + +; Gangsters: Organized Crime +[gangsters] +adjmouse=true +renderer=opengl +nonexclusive=true + +; Grand Theft Auto +[Grand Theft Auto] +fixwndprochook=true +singlecpu=false + +; Grand Theft Auto: London 1969 +[gta_uk] +fixwndprochook=true +singlecpu=false + +; Grand Theft Auto: London 1961 +[Gta_61] +fixwndprochook=true +singlecpu=false + +; Heroes of Might and Magic II: The Succession Wars +[HEROES2W] +adjmouse=true + +; Hard Truck: Road to Victory +[htruck] +maxgameticks=25 +renderer=opengl +noactivateapp=true + +; Invictus +[Invictus] +adjmouse=true +fixwndprochook=true +renderer=opengl + +; Interstate 76 +[i76] +adjmouse=true +fpupreserve=true + +; Infantry Online +[infantry] +devmode=true +resolutions=2 +infantryhack=true +max_resolutions=90 + +; Jagged Alliance 2 +[ja2] +singlecpu=false +fixmousehook=true +noactivateapp=true +releasealt=true +novidmem=true + +; Jagged Alliance 2: Wildfire +[WF6] +singlecpu=false +fixmousehook=true +noactivateapp=true +releasealt=true +novidmem=true + +; Jagged Alliance 2 - UC mod +[JA2_UC] +singlecpu=false +fixmousehook=true +noactivateapp=true +releasealt=true +novidmem=true + +; Jagged Alliance 2 - Vengeance Reloaded mod +[JA2_Vengeance] +singlecpu=false +fixmousehook=true +noactivateapp=true +releasealt=true +novidmem=true + +; Kings Quest 8 +[Mask] +renderer=opengl + +; Konung +[konung] +fixchilds=0 + +; Konung 2 +[Konung2] +fixchilds=0 + +; KKND Xtreme (With high resolution patch) +[KKNDgame] +vhack=true + +; KKND2: Krossfire +[KKND2] +noactivateapp=true +renderer=gdi +hook=2 + +; Lionheart +[Lionheart] +locktopleft=true + +; Majesty Gold +[Majesty] +minfps=-2 + +; Majesty Gold HD +[MajestyHD] +adjmouse=true + +; Majesty Gold HD +[MajestyHD - Old] +adjmouse=true + +; Mech Warrior 3 +[Mech3] +fpupreserve=true +nonexclusive=true + +; Moorhuhn +[Moorhuhn] +dinputhook=true + +; Moorhuhn 2 +[Moorhuhn2] +dinputhook=true +releasealt=true + +; New Robinson +[ROBY] +adjmouse=true +hook_peekmessage=true + +; Outlaws +[olwin] +noactivateapp=true +maxgameticks=60 +adjmouse=true +renderer=gdi + +; Pharaoh +[Pharaoh] +adjmouse=true + +; Pax Imperia +[Pax Imperia] +renderer=opengl +nonexclusive=true + +; Railroad Tycoon II +[RT2] +adjmouse=true + +; ROAD RASH +[RoadRash] +adjmouse=true +fixchilds=1 + +; Septerra Core +[septerra] +hook=2 + +; Sim Copter +[SimCopter] +renderer=opengl +nonexclusive=true + +; Settlers 3 +[s3] +renderer=opengl +nonexclusive=true + +; Star Trek - Armada +[Armada] +armadahack=true +renderer=opengl +nonexclusive=true +adjmouse=true +maintas=false +boxing=false + +; Star Wars: Galactic Battlegrounds +[battlegrounds] +renderer=opengl +nonexclusive=true +adjmouse=true + +; Star Wars: Galactic Battlegrounds: Clone Campaigns +[battlegrounds_x1] +renderer=opengl +nonexclusive=true +adjmouse=true + +; Starcraft +[StarCraft] +game_handles_close=true + +; Stronghold Crusader HD +[Stronghold Crusader] +adjmouse=true + +; Space Rangers +[Rangers] +locktopleft=true + +; Stronghold Crusader Extreme HD +[Stronghold_Crusader_Extreme] +adjmouse=true + +; Stronghold HD +[Stronghold] +adjmouse=true + +; Sim City 3000 +[SC3] +fpupreserve=true +minfps=-2 + +; Shadow Watch +[sw] +adjmouse=true + +; Shadow Flare +[ShadowFlare] +renderer=opengl +nonexclusive=true +adjmouse=true +maintas=false +boxing=false + +; Theme Park World +[TP] +fixwndprochook=true + +; Total Annihilation (Unofficial Beta Patch v3.9.02) +[TotalA] +lock_surfaces=true +singlecpu=false +fixwndprochook=true + +; Total Annihilation Replay Viewer (Unofficial Beta Patch v3.9.02) +[Viewer] +lock_surfaces=true +singlecpu=false +fixwndprochook=true + +; Three Kingdoms: Fate of the Dragon +[sanguo] +maxgameticks=60 +noactivateapp=true +limit_bltfast=true + +; Twisted Metal +[TWISTED] +renderer=opengl +nonexclusive=true +maxgameticks=25 +minfps=5 + +; Twisted Metal 2 +[Tm2] +renderer=opengl +nonexclusive=true +maxgameticks=60 +adjmouse=true +fixchilds=1 +maintas=false +boxing=false + +; Tzar: The Burden of the Crown +; Note: Must set 'DIRECTXDEVICE=0' in 'Tzar.ini' +[Tzar] +adjmouse=true + +; Uprising +[uprising] +adjmouse=true + +; Uprising 2 +[Uprising 2] +renderer=opengl +adjmouse=true + +; Wizardry 8 +[Wiz8] +fixmousehook=true +noactivateapp=true +releasealt=true +novidmem=true + +; Worms Armageddon +[WA] +adjmouse=true +width=0 +height=0 +resizable=false + +; Wizards and Warriors +[deep6] +renderer=gdi +hook=2 + +; War Wind +[WW] +renderer=opengl + +; Zeus and Poseidon +[Zeus] +adjmouse=true +