- New command: On [Alt] + [N], all team members in the sector try to put on gas masks

- Fix: gasmask status was not always evaluated correctly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8315 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-10-14 21:07:49 +00:00
parent a0c2b0a39a
commit 68294910b8
7 changed files with 45 additions and 69 deletions
+4 -10
View File
@@ -2332,12 +2332,7 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
if ( (gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->pathing.bLevel] & ANY_SMOKE_EFFECT /* && PreRandom( 4 ) == 0*/ ) || gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->pathing.bLevel] & MAPELEMENT_EXT_BURNABLEGAS )
{
EXPLOSIVETYPE * pExplosive = NULL;
INT8 bPosOfMask;
bPosOfMask = FindGasMask (pSoldier);
if(!DoesSoldierWearGasMask(pSoldier))//dnl ch40 200909
bPosOfMask = NO_SLOT;
BOOLEAN fWearsGasMask = DoesSoldierWearGasMask( pSoldier );
// WANNE: Only apply the following code for soldiers and not the ROBOT!!
// TODO: Madd: This next section is pretty lame because it can't figure out which explosive was used to actually cause a gas effect
@@ -2351,10 +2346,9 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
// as long as you have been affected once. This is now handled by function DishOutGasDamage() that is used below.
if ( !AM_A_ROBOT( pSoldier ) )
{
if ( gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->pathing.bLevel] & MAPELEMENT_EXT_SMOKE )
{
if ( bPosOfMask == NO_SLOT ) //&& !(pSoldier->flags.fHitByGasFlags & HIT_BY_SMOKEGAS) )//dnl ch40 200909
if ( !fWearsGasMask ) //&& !(pSoldier->flags.fHitByGasFlags & HIT_BY_SMOKEGAS) )//dnl ch40 200909
{
pExplosive = &( Explosive[ Item[ GetFirstExplosiveOfType(EXPLOSV_SMOKE) ].ubClassIndex ]);
}
@@ -2363,7 +2357,7 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Overhead pExplosive: %d", pExplosive->ubType );
if ( gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->pathing.bLevel] & MAPELEMENT_EXT_TEARGAS )
{
if ( bPosOfMask == NO_SLOT ) //&& !(pSoldier->flags.fHitByGasFlags & HIT_BY_TEARGAS) )
if ( !fWearsGasMask ) //&& !(pSoldier->flags.fHitByGasFlags & HIT_BY_TEARGAS) )
{
pExplosive = &( Explosive[ Item[ GetFirstExplosiveOfType(EXPLOSV_TEARGAS) ].ubClassIndex ]);
}
@@ -2372,7 +2366,7 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Overhead pExplosive: %d", pExplosive->ubType );
if ( gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->pathing.bLevel] & MAPELEMENT_EXT_MUSTARDGAS )
{
if ( bPosOfMask == NO_SLOT ) //&& !(pSoldier->flags.fHitByGasFlags & HIT_BY_MUSTARDGAS) )
if ( !fWearsGasMask ) //&& !(pSoldier->flags.fHitByGasFlags & HIT_BY_MUSTARDGAS) )
{
pExplosive = &(Explosive[ Item[ GetFirstExplosiveOfType(EXPLOSV_MUSTGAS) ].ubClassIndex ]);
}