mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
Alternative IMP Background Selection
- two new options in ja2options.ini ALTERNATIVE IMP CREATION - adds new additional backgrounds, exclusive to this option - which IMP backgrounds will be available at selection is determined by previously made choices for skills, character traits and disablities - if a tag in background is contradicting to content of skill/character/disability, it won't be shown at selection - what's considered contradicting is based on what's been found in code for conntent of skill/character/disability - i.e. HeatIntolerant adds a penalty for desert and tropical sectors, so don't show backgrounds that add bonus for those sectortypes instead - a new tag <alt_impcreation, has been added to backgrounds for this as well - if that tag is found, it will be considered as additional IMP background exclusive to the option REDUCED IMP CREATION - same as above, but this time only the new additional backgrounds will be avaialable at selection - same rules for possible restrictions to be shown ALTERNATIVE IMP CREATION is required for REDUCED IMP CREATION to work For ja2options.ini, a new category, "Backgrounds" was created. This will contain the two new options and the general option to enable backgrounds Accompanying changes in gamedir: INIEditorJA2Options.xml ja2options.ini backgrounds.xml
This commit is contained in:
+10
-2
@@ -992,9 +992,17 @@ void LoadGameExternalOptions()
|
||||
//Madd: set number of pItem files to be used
|
||||
gGameExternalOptions.ubNumPItems = iniReader.ReadInteger("Data File Settings","NUM_P_ITEMS", 3, 3, MAX_PITEMS);
|
||||
|
||||
//################# Backgrounds #################
|
||||
|
||||
// Flugente: backgrounds
|
||||
gGameExternalOptions.fBackGround = iniReader.ReadBoolean("Data File Settings", "BACKGROUNDS", TRUE );
|
||||
|
||||
gGameExternalOptions.fBackGround = iniReader.ReadBoolean("Backgrounds", "ENABLE_BACKGROUNDS", TRUE );
|
||||
|
||||
// Kitty: show additional IMP backgrounds and determine which IMP backgrounds are available at selection based on choices for skills, chararcter traits and disabilities
|
||||
gGameExternalOptions.fAltIMPCreation = iniReader.ReadBoolean("Backgrounds", "ALTERNATIVE_IMP_CREATION", FALSE);
|
||||
|
||||
// Kitty: only show additional IMP backgrounds enabled by AlternativeImpCreation (same rules which are shown as with AlternativeImpCreation)
|
||||
gGameExternalOptions.fReducedIMPCreation = iniReader.ReadBoolean("Backgrounds", "REDUCED_IMP_CREATION", FALSE);
|
||||
|
||||
//################# Merc Recruitment Settings #################
|
||||
|
||||
// silversurfer: read early recruitment options 1=immediately (control Omerta), 2=early (control 1, 2, 3 towns including Omerta)
|
||||
|
||||
@@ -337,6 +337,7 @@ BOOLEAN UsingBackGroundSystem();
|
||||
BOOLEAN UsingImprovedInterruptSystem();
|
||||
BOOLEAN UsingInventoryCostsAPSystem();
|
||||
|
||||
|
||||
BOOLEAN IsNIVModeValid(bool checkRes = true);
|
||||
|
||||
// Snap: Options read from an INI file in the default of custom Data directory
|
||||
@@ -1558,6 +1559,12 @@ typedef struct
|
||||
|
||||
// Flugente: backgrounds
|
||||
BOOLEAN fBackGround;
|
||||
|
||||
// Kitty: Alternative IMP Creation (choices in skills/char-traits/disabilities determine available backgrounds, plus additional available backgrounds)
|
||||
BOOLEAN fAltIMPCreation;
|
||||
|
||||
// Kitty: Reduced IMP Backgrounds (same as fAltIMPCreation, but for this only the additional backgrounds)
|
||||
BOOLEAN fReducedIMPCreation;
|
||||
|
||||
// Sandro: Alternative weapon holding (rifles fired from hip / pistols fired one-handed)
|
||||
UINT8 ubAllowAlternativeWeaponHolding;
|
||||
|
||||
Reference in New Issue
Block a user