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Externalized Difficulty Settings
- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz) - Removed unused INI reading settings These parameters were moved to the file DifficultySettings.xml. ** Ja2_Options.INI ** ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE INITIAL_GARRISON_PERCENTAGES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE ** Creatures_Settings.INI ** CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL ** CTHConstants.ini ** BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+15
-54
@@ -288,11 +288,9 @@
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#define JA2SP_UB_RPC_TEX_AND_JOHN "RPC_TEX_AND_JOHN"
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#define JA2SP_UB_RANDOM_MANUEL_TEXT "RANDOM_MANUEL_TEXT"
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#ifdef DIFFICULTY_SETTING
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//#define NUM_DIFF_SETTINGS 4
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DIFFICULTY_SETTINGS_VALUES zDeffSetting[15];
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UINT8 MaxDifficultySettingsValues;
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#endif
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//Difficulty settings
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enum
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@@ -301,12 +299,8 @@ enum
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GIO_DIFF_MED,
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GIO_DIFF_HARD,
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GIO_DIFF_INSANE,
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#ifdef DIFFICULTY_SETTING
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GIO_DIFF_NEW = GIO_DIFF_INSANE + 245,
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#else
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NUM_DIFF_SETTINGS,
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#endif
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// NUM_DIFF_SETTINGS,
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};
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@@ -1433,11 +1427,8 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
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{
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#ifdef DIFFICULTY_SETTING
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 2 ) //2
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#else
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*2*/ )
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#endif
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 2 )
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// if ( iCurrentDifficulty < MaxDifficultySettingsValues /*2*/ )
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{
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PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
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@@ -1453,11 +1444,8 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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#ifdef DIFFICULTY_SETTING
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 2 ) //2
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#else
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*2*/ )
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#endif
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//if ( iCurrentDifficulty < MaxDifficultySettingsValues /*2*/ )
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{
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PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
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@@ -2699,11 +2687,8 @@ BOOLEAN RenderGIOScreen()
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RenderGIOSmallSelectionFrame( (GIO_DIF_SETTING_X + 36), (GIO_DIF_SETTING_Y - 3) );
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (UINT16)(GIO_DIF_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE - 12), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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#ifdef DIFFICULTY_SETTING
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDeffSetting[ iCurrentDifficulty + 1].szDeffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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#else
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentDifficulty + 9 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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#endif
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// DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentDifficulty + 9 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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//Display the IMP number Title Text
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RenderGIOSmallSelectionFrame( (GIO_IMP_SETTING_X + 36), (GIO_IMP_SETTING_Y - 3) );
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@@ -3074,11 +3059,8 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
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gGameOptions.ubGameStyle = FALSE;
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gGameUBOptions.fRandomManuelText = GetCurrentTextStyleButtonSetting();
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#ifdef DIFFICULTY_SETTING
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gGameOptions.ubDifficultyLevel = min( MaxDifficultySettingsValues-1, ( max( 1, (iCurrentDifficulty + 1)) ));
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#else
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gGameOptions.ubDifficultyLevel = min( NUM_DIFF_SETTINGS-1, ( max( 1, (iCurrentDifficulty + 1)) ));
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#endif
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//gGameOptions.ubDifficultyLevel = min( NUM_DIFF_SETTINGS-1, ( max( 1, (iCurrentDifficulty + 1)) ));
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gGameOptions.fTurnTimeLimit = FALSE;
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@@ -3188,9 +3170,8 @@ void DisplayMessageToUserAboutGameDifficulty()
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{
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UINT8 ubDiffLevel = iCurrentDifficulty;
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#ifdef DIFFICULTY_SETTING
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zDeffSetting[ubDiffLevel + 1].szConfirmText, GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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#else
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/*
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switch( ubDiffLevel )
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{
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case 0:
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@@ -3206,7 +3187,7 @@ void DisplayMessageToUserAboutGameDifficulty()
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_INSANE], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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break;
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}
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#endif
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*/
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}
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@@ -3445,12 +3426,9 @@ void RenderGIOSmallSelectionFrame(INT16 sX, INT16 sY)
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#define JA2SP_BACKGROUNDS "BACKGROUNDS"
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#define JA2SP_FOODSYSTEM "FOOD_SYSTEM"
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#ifdef DIFFICULTY_SETTING
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//#define NUM_DIFF_SETTINGS 3
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DIFFICULTY_SETTINGS_VALUES zDeffSetting[15];
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UINT8 MaxDifficultySettingsValues;
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#endif
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//Difficulty settings
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enum
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@@ -3459,12 +3437,8 @@ enum
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GIO_DIFF_MED,
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GIO_DIFF_HARD,
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GIO_DIFF_INSANE,
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#ifdef DIFFICULTY_SETTING
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GIO_DIFF_NEW = GIO_DIFF_INSANE + 245,
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#else
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NUM_DIFF_SETTINGS,
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#endif
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// NUM_DIFF_SETTINGS,
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};
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@@ -4555,11 +4529,8 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
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{
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#ifdef DIFFICULTY_SETTING
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 1 ) //3
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#else
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if ( iCurrentDifficulty < 3 )
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#endif
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//if ( iCurrentDifficulty < 3 )
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{
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PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
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@@ -4575,11 +4546,8 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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#ifdef DIFFICULTY_SETTING
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 1 ) //2
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#else
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if ( iCurrentDifficulty < 3 )
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#endif
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//if ( iCurrentDifficulty < 3 )
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{
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PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
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@@ -5788,11 +5756,8 @@ BOOLEAN RenderGIOScreen()
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RenderGIOSmallSelectionFrame( (GIO_DIF_SETTING_X + 36), (GIO_DIF_SETTING_Y - 3) );
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (UINT16)(GIO_DIF_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE - 12), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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#ifdef DIFFICULTY_SETTING
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDeffSetting[ iCurrentDifficulty + 1].szDeffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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#else
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentDifficulty + 9 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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#endif
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//DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentDifficulty + 9 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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//Display the IMP number Title Text
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RenderGIOSmallSelectionFrame( (GIO_IMP_SETTING_X + 36), (GIO_IMP_SETTING_Y - 3) );
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@@ -6148,11 +6113,8 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
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gGameOptions.fGunNut = GetCurrentGunButtonSetting();
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gGameOptions.ubGameStyle = GetCurrentGameStyleButtonSetting();
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#ifdef DIFFICULTY_SETTING
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gGameOptions.ubDifficultyLevel = min( MaxDifficultySettingsValues, ( max( 1, (iCurrentDifficulty + 1)) ));
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#else
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gGameOptions.ubDifficultyLevel = min( NUM_DIFF_SETTINGS, ( max( 1, (iCurrentDifficulty + 1)) ));
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#endif
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//gGameOptions.ubDifficultyLevel = min( NUM_DIFF_SETTINGS, ( max( 1, (iCurrentDifficulty + 1)) ));
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gGameOptions.fTurnTimeLimit = FALSE;
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@@ -6253,9 +6215,8 @@ void DisplayMessageToUserAboutGameDifficulty()
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{
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UINT8 ubDiffLevel = iCurrentDifficulty;
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#ifdef DIFFICULTY_SETTING
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zDeffSetting[ubDiffLevel + 1].szConfirmText, GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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#else
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/*
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switch( ubDiffLevel )
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{
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case 0:
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@@ -6271,7 +6232,7 @@ void DisplayMessageToUserAboutGameDifficulty()
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_INSANE], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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break;
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}
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#endif
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*/
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}
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