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Externalized Difficulty Settings
- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz) - Removed unused INI reading settings These parameters were moved to the file DifficultySettings.xml. ** Ja2_Options.INI ** ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE INITIAL_GARRISON_PERCENTAGES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE ** Creatures_Settings.INI ** CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL ** CTHConstants.ini ** BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-132
@@ -47,9 +47,7 @@
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#include "Map Information.h"
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#ifdef DIFFICULTY_SETTING
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#include "GameInitOptionsScreen.h"
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#endif
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#include <vfs/Core/vfs.h>
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#include <vfs/Core/vfs_file_raii.h>
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@@ -868,14 +866,8 @@ void LoadGameExternalOptions()
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//tais: mercs can go on assignment; 0 = default behaviour, 1 = all mercs available at start, 2 = no mercs go on other assignments... period!
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gGameExternalOptions.fMercsOnAssignment = iniReader.ReadInteger("Recruitment Settings","MERCS_CAN_BE_ON_ASSIGNMENT",0,0,2);
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//Merc Death Settings:
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gGameExternalOptions.gfMercsDieOnAssignment = iniReader.ReadBoolean("Recruitment Settings","MERCS_CAN_DIE_ON_ASSIGNMENT",TRUE);
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gGameExternalOptions.giEasyMercDeaths = iniReader.ReadInteger("Recruitment Settings","MAX_MERC_DEATHS_EASY",1, 0, 10);
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gGameExternalOptions.giExperiencedMercDeaths = iniReader.ReadInteger("Recruitment Settings","MAX_MERC_DEATHS_EXPERIENCED",2, 0, 10);
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gGameExternalOptions.giExpertMercDeaths = iniReader.ReadInteger("Recruitment Settings","MAX_MERC_DEATHS_EXPERT",3, 0, 10);
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gGameExternalOptions.giInsaneMercDeaths = iniReader.ReadInteger("Recruitment Settings","MAX_MERC_DEATHS_INSANE",4, 0, 10);
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// CHRISL: New setting to allow Slay to remain as a hired PC
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gGameExternalOptions.fEnableSlayForever = iniReader.ReadBoolean("Recruitment Settings", "SLAY_STAYS_FOREVER", FALSE);
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@@ -1084,12 +1076,6 @@ void LoadGameExternalOptions()
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//################# Tactical Difficulty Settings #################
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// Enemy AP settings
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gGameExternalOptions.iEasyAPBonus = (INT8) iniReader.ReadInteger("Tactical Difficulty Settings","ENEMY_AP_BONUS_NOVICE",0,__max(-APBPConstants[AP_MINIMUM],-128),127);
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gGameExternalOptions.iExperiencedAPBonus = (INT8) iniReader.ReadInteger("Tactical Difficulty Settings","ENEMY_AP_BONUS_EXPERIENCED",0,__max(-APBPConstants[AP_MINIMUM],-128),127);
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gGameExternalOptions.iExpertAPBonus = (INT8) iniReader.ReadInteger("Tactical Difficulty Settings","ENEMY_AP_BONUS_EXPERT",0,__max(-APBPConstants[AP_MINIMUM],-128),127);
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gGameExternalOptions.iInsaneAPBonus = (INT8) iniReader.ReadInteger("Tactical Difficulty Settings","ENEMY_AP_BONUS_INSANE",0,__max(-APBPConstants[AP_MINIMUM],-128),127);
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gGameExternalOptions.iPlayerAPBonus = (INT8) iniReader.ReadInteger("Tactical Difficulty Settings","PLAYER_AP_BONUS",0,__max(-APBPConstants[AP_MINIMUM],-128),127);
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// Percentage bonus to total enemy CtH on every hit - applies during tactical combat only
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@@ -1763,12 +1749,6 @@ void LoadGameExternalOptions()
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// Flat modifier to Current Progress.
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gGameExternalOptions.bGameProgressModifier = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_MODIFIER", 0, -100, 100);
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// HEADROCK HAM 3: Four INI settings to control the number of kills you must accumulate to win one progress point, one setting per difficulty level
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gGameExternalOptions.usNumKillsPerProgressPointNovice = iniReader.ReadInteger("Strategic Progress Settings","NUM_KILLS_PER_PROGRESS_POINT_NOVICE", 7, 1, 1000);
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gGameExternalOptions.usNumKillsPerProgressPointExperienced = iniReader.ReadInteger("Strategic Progress Settings","NUM_KILLS_PER_PROGRESS_POINT_EXPERIENCED", 10, 1, 1000);
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gGameExternalOptions.usNumKillsPerProgressPointExpert = iniReader.ReadInteger("Strategic Progress Settings","NUM_KILLS_PER_PROGRESS_POINT_EXPERT", 15, 1, 1000);
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gGameExternalOptions.usNumKillsPerProgressPointInsane = iniReader.ReadInteger("Strategic Progress Settings","NUM_KILLS_PER_PROGRESS_POINT_INSANE", 60, 1, 1000);
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//Global game events
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gGameExternalOptions.ubGameProgressStartMadlabQuest = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_START_MADLAB_QUEST",35, 0, 100);
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gGameExternalOptions.ubGameProgressMikeAvailable = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_MIKE_AVAILABLE",50, 0, 100);
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@@ -1981,75 +1961,8 @@ void LoadGameExternalOptions()
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// WDS - New AI
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gGameExternalOptions.useNewAI = iniReader.ReadBoolean("Strategic Enemy AI Settings","NEW_AGGRESSIVE_AI",FALSE);
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gGameExternalOptions.iForcePercentageNovice = iniReader.ReadInteger("Strategic Enemy AI Settings","INITIAL_GARRISON_PERCENTAGES_NOVICE",70, 1, 200);
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gGameExternalOptions.iForcePercentageExperienced = iniReader.ReadInteger("Strategic Enemy AI Settings","INITIAL_GARRISON_PERCENTAGES_EXPERIENCED",100, 1, 300);
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gGameExternalOptions.iForcePercentageExpert = iniReader.ReadInteger("Strategic Enemy AI Settings","INITIAL_GARRISON_PERCENTAGES_EXPERT",150, 1, 400);
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gGameExternalOptions.iForcePercentageInsane = iniReader.ReadInteger("Strategic Enemy AI Settings","INITIAL_GARRISON_PERCENTAGES_INSANE",200, 1, 600);
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gGameExternalOptions.ubMinEnemyGroupSizeNovice = (UINT8) iniReader.ReadInteger("Strategic Enemy AI Settings","MIN_ENEMY_GROUP_SIZE_NOVICE",3, 1, CODE_MAXIMUM_NUMBER_OF_ENEMIES);
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gGameExternalOptions.ubMinEnemyGroupSizeExperienced = (UINT8) iniReader.ReadInteger("Strategic Enemy AI Settings","MIN_ENEMY_GROUP_SIZE_EXPERIENCED",4, 1, CODE_MAXIMUM_NUMBER_OF_ENEMIES);
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gGameExternalOptions.ubMinEnemyGroupSizeExpert = (UINT8) iniReader.ReadInteger("Strategic Enemy AI Settings","MIN_ENEMY_GROUP_SIZE_EXPERT",6, 1, CODE_MAXIMUM_NUMBER_OF_ENEMIES);
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gGameExternalOptions.ubMinEnemyGroupSizeInsane = (UINT8) iniReader.ReadInteger("Strategic Enemy AI Settings","MIN_ENEMY_GROUP_SIZE_INSANE",12, 1, CODE_MAXIMUM_NUMBER_OF_ENEMIES);
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gGameExternalOptions.iPercentElitesBonusExperienced = iniReader.ReadInteger("Strategic Enemy AI Settings","PERCENT_EXTRA_ELITES_EXPERIENCED",0, 0, 100);
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gGameExternalOptions.iPercentElitesBonusExpert = iniReader.ReadInteger("Strategic Enemy AI Settings","PERCENT_EXTRA_ELITES_EXPERT",25, 0, 100);
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gGameExternalOptions.iPercentElitesBonusInsane = iniReader.ReadInteger("Strategic Enemy AI Settings","PERCENT_EXTRA_ELITES_INSANE",50, 0, 100);
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gGameExternalOptions.gfEasyUnlimitedTroops = iniReader.ReadBoolean("Strategic Enemy AI Settings","UNLIMITED_POOL_OF_TROOPS_NOVICE",FALSE);
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gGameExternalOptions.gfNormalUnlimitedTroops = iniReader.ReadBoolean("Strategic Enemy AI Settings","UNLIMITED_POOL_OF_TROOPS_EXPERIENCED",FALSE);
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gGameExternalOptions.gfHardUnlimitedTroops = iniReader.ReadBoolean("Strategic Enemy AI Settings","UNLIMITED_POOL_OF_TROOPS_EXPERT",FALSE);
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gGameExternalOptions.gfInsaneUnlimitedTroops = iniReader.ReadBoolean("Strategic Enemy AI Settings","UNLIMITED_POOL_OF_TROOPS_INSANE",TRUE);
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gGameExternalOptions.iReinforcementPoolNovice = iniReader.ReadInteger("Strategic Enemy AI Settings","QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE",150, 25, 1000000);
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gGameExternalOptions.iReinforcementPoolExperienced = iniReader.ReadInteger("Strategic Enemy AI Settings","QUEENS_INITIAL_POOL_OF_TROOPS_EXPERIENCED",200, 25, 1000000);
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gGameExternalOptions.iReinforcementPoolExpert = iniReader.ReadInteger("Strategic Enemy AI Settings","QUEENS_INITIAL_POOL_OF_TROOPS_EXPERT",400, 25, 1000000);
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gGameExternalOptions.iReinforcementPoolInsane = iniReader.ReadInteger("Strategic Enemy AI Settings","QUEENS_INITIAL_POOL_OF_TROOPS_INSANE",8000, 25, 1000000);
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gGameExternalOptions.guiBaseQueenPoolIncrement = iniReader.ReadInteger("Strategic Enemy AI Settings","QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL",60, 1, 100);
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gGameExternalOptions.ubEasyEnemyStartingAlertLevel = iniReader.ReadInteger("Strategic Enemy AI Settings","ENEMY_STARTING_ALERT_LEVEL_NOVICE", 5, 1, 100);
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gGameExternalOptions.ubNormalEnemyStartingAlertLevel = iniReader.ReadInteger("Strategic Enemy AI Settings","ENEMY_STARTING_ALERT_LEVEL_EXPERIENCED", 20, 1, 100);
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gGameExternalOptions.ubHardEnemyStartingAlertLevel = iniReader.ReadInteger("Strategic Enemy AI Settings","ENEMY_STARTING_ALERT_LEVEL_EXPERT", 60, 1, 100);
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gGameExternalOptions.ubInsaneEnemyStartingAlertLevel = iniReader.ReadInteger("Strategic Enemy AI Settings","ENEMY_STARTING_ALERT_LEVEL_INSANE", 80, 1, 100);
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gGameExternalOptions.ubEasyEnemyStartingAlertDecay = iniReader.ReadInteger("Strategic Enemy AI Settings","ENEMY_ALERT_DECAY_NOVICE", 75, 1, 100);
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gGameExternalOptions.ubNormalEnemyStartingAlertDecay = iniReader.ReadInteger("Strategic Enemy AI Settings","ENEMY_ALERT_DECAY_EXPERIENCED", 50, 1, 100);
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gGameExternalOptions.ubHardEnemyStartingAlertDecay = iniReader.ReadInteger("Strategic Enemy AI Settings","ENEMY_ALERT_DECAY_EXPERT", 25, 1, 100);
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gGameExternalOptions.ubInsaneEnemyStartingAlertDecay = iniReader.ReadInteger("Strategic Enemy AI Settings","ENEMY_ALERT_DECAY_INSANE", 10, 1, 100);
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gGameExternalOptions.ubEasyNumAwareBattles = iniReader.ReadInteger("Strategic Enemy AI Settings","NUM_AWARE_BATTLES_NOVICE", 1, 1, 10);
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gGameExternalOptions.ubNormalNumAwareBattles = iniReader.ReadInteger("Strategic Enemy AI Settings","NUM_AWARE_BATTLES_EXPERIENCED", 2, 1, 10);
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gGameExternalOptions.ubHardNumAwareBattles = iniReader.ReadInteger("Strategic Enemy AI Settings","NUM_AWARE_BATTLES_EXPERT", 3, 1, 10);
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gGameExternalOptions.ubInsaneNumAwareBattles = iniReader.ReadInteger("Strategic Enemy AI Settings","NUM_AWARE_BATTLES_INSANE", 4, 1, 10);
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gGameExternalOptions.ubEasyTimeEvaluateInMinutes = iniReader.ReadInteger("Strategic Enemy AI Settings","BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE", 480, 10, NUM_MIN_IN_DAY);
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gGameExternalOptions.ubNormalTimeEvaluateInMinutes = iniReader.ReadInteger("Strategic Enemy AI Settings","BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_EXPERIENCED", 360, 10, NUM_MIN_IN_DAY);
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gGameExternalOptions.ubHardTimeEvaluateInMinutes = iniReader.ReadInteger("Strategic Enemy AI Settings","BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_EXPERT", 180, 10, NUM_MIN_IN_DAY);
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gGameExternalOptions.ubInsaneTimeEvaluateInMinutes = iniReader.ReadInteger("Strategic Enemy AI Settings","BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_INSANE", 90, 10, NUM_MIN_IN_DAY);
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gGameExternalOptions.ubEasyTimeEvaluateVariance = iniReader.ReadInteger("Strategic Enemy AI Settings","EVALUATION_DELAY_VARIANCE_NOVICE", 240, 10, NUM_MIN_IN_DAY);
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gGameExternalOptions.ubNormalTimeEvaluateVariance = iniReader.ReadInteger("Strategic Enemy AI Settings","EVALUATION_DELAY_VARIANCE_EXPERIENCED", 180, 10, NUM_MIN_IN_DAY);
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gGameExternalOptions.ubHardTimeEvaluateVariance = iniReader.ReadInteger("Strategic Enemy AI Settings","EVALUATION_DELAY_VARIANCE_EXPERT", 120, 10, NUM_MIN_IN_DAY);
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gGameExternalOptions.ubInsaneTimeEvaluateVariance = iniReader.ReadInteger("Strategic Enemy AI Settings","EVALUATION_DELAY_VARIANCE_INSANE", 60, 10, NUM_MIN_IN_DAY);
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gGameExternalOptions.ubEasyGracePeriodInHours = iniReader.ReadInteger("Strategic Enemy AI Settings","GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE", 144, 1, 288);
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gGameExternalOptions.ubNormalGracePeriodInHours = iniReader.ReadInteger("Strategic Enemy AI Settings","GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_EXPERIENCED", 96, 1, 288);
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gGameExternalOptions.ubHardGracePeriodInHours = iniReader.ReadInteger("Strategic Enemy AI Settings","GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_EXPERT", 48, 1, 288);
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gGameExternalOptions.ubInsaneGracePeriodInHours = iniReader.ReadInteger("Strategic Enemy AI Settings","GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_INSANE", 6, 1, 288);
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gGameExternalOptions.ubEasyPatrolGracePeriodInDays = iniReader.ReadInteger("Strategic Enemy AI Settings","GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE", 16, 1, 100);
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gGameExternalOptions.ubNormalPatrolGracePeriodInDays = iniReader.ReadInteger("Strategic Enemy AI Settings","GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_EXPERIENCED", 12, 1, 100);
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gGameExternalOptions.ubHardPatrolGracePeriodInDays = iniReader.ReadInteger("Strategic Enemy AI Settings","GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_EXPERT", 8, 1, 100);
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gGameExternalOptions.ubInsanePatrolGracePeriodInDays = iniReader.ReadInteger("Strategic Enemy AI Settings","GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_INSANE", 2, 1, 100);
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gGameExternalOptions.gfEasyAggressiveQueen = iniReader.ReadBoolean("Strategic Enemy AI Settings","AGGRESSIVE_QUEEN_AI_NOVICE",FALSE);
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gGameExternalOptions.gfNormalAggressiveQueen = iniReader.ReadBoolean("Strategic Enemy AI Settings","AGGRESSIVE_QUEEN_AI_EXPERIENCED",FALSE);
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gGameExternalOptions.gfHardAggressiveQueen = iniReader.ReadBoolean("Strategic Enemy AI Settings","AGGRESSIVE_QUEEN_AI_EXPERT",FALSE);
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gGameExternalOptions.gfInsaneAggressiveQueen = iniReader.ReadBoolean("Strategic Enemy AI Settings","AGGRESSIVE_QUEEN_AI_INSANE",TRUE);
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gGameExternalOptions.gfInvestigateSector = iniReader.ReadBoolean("Strategic Enemy AI Settings","ENEMY_INVESTIGATE_SECTOR",FALSE);
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gGameExternalOptions.gfReassignPendingReinforcements = iniReader.ReadBoolean("Strategic Enemy AI Settings","REASSIGN_PENDING_REINFORCEMENTS",TRUE);
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//################# Militia Training Settings ##################
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@@ -3366,10 +3279,6 @@ void LoadCTHConstants()
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gGameCTHConstants.BASE_HEAVY_WEAPON = iniReader.ReadFloat("Base CTH","BASE_HEAVY_WEAPON",2.0, -1000.0, 1000.0);
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gGameCTHConstants.BASE_DIFFICULTY[0] = -100.0;
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gGameCTHConstants.BASE_DIFFICULTY[1] = iniReader.ReadFloat("Base CTH","BASE_DIFFICULTY_NOVICE",-30.0, -1000.0, 1000.0);
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gGameCTHConstants.BASE_DIFFICULTY[2] = iniReader.ReadFloat("Base CTH","BASE_DIFFICULTY_EXPERIENCED",0.0, -1000.0, 1000.0);
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gGameCTHConstants.BASE_DIFFICULTY[3] = iniReader.ReadFloat("Base CTH","BASE_DIFFICULTY_EXPERT",20.0, -1000.0, 1000.0);
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gGameCTHConstants.BASE_DIFFICULTY[4] = iniReader.ReadFloat("Base CTH","BASE_DIFFICULTY_INSANE",50.0, -1000.0, 1000.0);
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gGameCTHConstants.BASE_DIFFICULTY[5] = 100.0;
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////////////////////////////////////////////////////////////
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@@ -3410,10 +3319,6 @@ void LoadCTHConstants()
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gGameCTHConstants.AIM_HEAVY_WEAPON = iniReader.ReadFloat("Aiming CTH","AIM_HEAVY_WEAPON",2.0, -1000.0, 1000.0);
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gGameCTHConstants.AIM_DIFFICULTY[0] = -100.0;
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gGameCTHConstants.AIM_DIFFICULTY[1] = iniReader.ReadFloat("Aiming CTH","AIM_DIFFICULTY_NOVICE",-30.0, -1000.0, 1000.0);
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gGameCTHConstants.AIM_DIFFICULTY[2] = iniReader.ReadFloat("Aiming CTH","AIM_DIFFICULTY_EXPERIENCED",0.0, -1000.0, 1000.0);
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gGameCTHConstants.AIM_DIFFICULTY[3] = iniReader.ReadFloat("Aiming CTH","AIM_DIFFICULTY_EXPERT",20.0, -1000.0, 1000.0);
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gGameCTHConstants.AIM_DIFFICULTY[4] = iniReader.ReadFloat("Aiming CTH","AIM_DIFFICULTY_INSANE",50.0, -1000.0, 1000.0);
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gGameCTHConstants.AIM_DIFFICULTY[5] = 100.0;
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////////////////////////////////////////////////////////////
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@@ -3708,37 +3613,6 @@ void LoadCreaturesSettings()
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gCreaturesSettings.ubCrepitusFeedingSectorX = iniReader.ReadInteger("Creatures Settings", "CREPITUS_FEEDING_SECTOR_X", 9);
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gCreaturesSettings.ubCrepitusFeedingSectorY = iniReader.ReadInteger("Creatures Settings", "CREPITUS_FEEDING_SECTOR_Y", 10);
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gCreaturesSettings.ubCrepitusFeedingSectorZ = iniReader.ReadInteger("Creatures Settings", "CREPITUS_FEEDING_SECTOR_Z", 2);
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gCreaturesSettings.usCreatureSpreadTimeNovice = iniReader.ReadInteger("Creatures Settings","CREATURE_SPREAD_TIME_NOVICE", 510, 5, 14400);
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gCreaturesSettings.usCreatureSpreadTimeExperienced = iniReader.ReadInteger("Creatures Settings","CREATURE_SPREAD_TIME_EXPERIENCED", 450, 5, 14400);
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gCreaturesSettings.usCreatureSpreadTimeExpert = iniReader.ReadInteger("Creatures Settings","CREATURE_SPREAD_TIME_EXPERT", 390, 5, 14400);
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gCreaturesSettings.usCreatureSpreadTimeInsane = iniReader.ReadInteger("Creatures Settings","CREATURE_SPREAD_TIME_INSANE", 150, 5, 14400);
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gCreaturesSettings.ubQueenReproductionBaseNovice = iniReader.ReadInteger("Creatures Settings","QUEEN_REPRODUCTION_BASE_NOVICE", 6, 1, 30);
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gCreaturesSettings.ubQueenReproductionBaseExperienced = iniReader.ReadInteger("Creatures Settings","QUEEN_REPRODUCTION_BASE_EXPERIENCED", 7, 1, 30);
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gCreaturesSettings.ubQueenReproductionBaseExpert = iniReader.ReadInteger("Creatures Settings","QUEEN_REPRODUCTION_BASE_EXPERT", 9, 1, 30);
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gCreaturesSettings.ubQueenReproductionBaseInsane = iniReader.ReadInteger("Creatures Settings","QUEEN_REPRODUCTION_BASE_INSANE", 15, 1, 30);
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gCreaturesSettings.ubQueenReproductionBonusNovice = iniReader.ReadInteger("Creatures Settings","QUEEN_REPRODUCTION_BONUS_NOVICE", 1, 0, 10);
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gCreaturesSettings.ubQueenReproductionBonusExperienced = iniReader.ReadInteger("Creatures Settings","QUEEN_REPRODUCTION_BONUS_EXPERIENCED", 2, 0, 10);
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gCreaturesSettings.ubQueenReproductionBonusExpert = iniReader.ReadInteger("Creatures Settings","QUEEN_REPRODUCTION_BONUS_EXPERT", 3, 0, 10);
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gCreaturesSettings.ubQueenReproductionBonusInsane = iniReader.ReadInteger("Creatures Settings","QUEEN_REPRODUCTION_BONUS_INSANE", 5, 0, 10);
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gCreaturesSettings.ubQueenInitBonusSpreadsNovice = iniReader.ReadInteger("Creatures Settings","QUEEN_INIT_BONUS_SPREAD_NOVICE", 1, 0, 10);
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gCreaturesSettings.ubQueenInitBonusSpreadsExperienced = iniReader.ReadInteger("Creatures Settings","QUEEN_INIT_BONUS_SPREAD_EXPERIENCED", 2, 0, 10);
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gCreaturesSettings.ubQueenInitBonusSpreadsExpert = iniReader.ReadInteger("Creatures Settings","QUEEN_INIT_BONUS_SPREAD_EXPERT", 3, 0, 10);
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gCreaturesSettings.ubQueenInitBonusSpreadsInsane = iniReader.ReadInteger("Creatures Settings","QUEEN_INIT_BONUS_SPREAD_INSANE", 5, 0, 10);
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gCreaturesSettings.bCreaturePopulationModifierNovice = iniReader.ReadInteger("Creatures Settings","CREATURE_POPULATION_MODIFIER_NOVICE", 0, -5, 5);
|
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gCreaturesSettings.bCreaturePopulationModifierExperienced = iniReader.ReadInteger("Creatures Settings","CREATURE_POPULATION_MODIFIER_EXPERIENCED", 0, -5, 5);
|
||||
gCreaturesSettings.bCreaturePopulationModifierExpert = iniReader.ReadInteger("Creatures Settings","CREATURE_POPULATION_MODIFIER_EXPERT", 0, -5, 5);
|
||||
gCreaturesSettings.bCreaturePopulationModifierInsane = iniReader.ReadInteger("Creatures Settings","CREATURE_POPULATION_MODIFIER_INSANE", 0, -5, 5);
|
||||
|
||||
gCreaturesSettings.bCreatureTownAggressivenessNovice = iniReader.ReadInteger("Creatures Settings","CREATURE_TOWN_AGGRESSIVENESS_NOVICE", -10, -100, 100);
|
||||
gCreaturesSettings.bCreatureTownAggressivenessExperienced = iniReader.ReadInteger("Creatures Settings","CREATURE_TOWN_AGGRESSIVENESS_EXPERIENCED", 0, -100, 100);
|
||||
gCreaturesSettings.bCreatureTownAggressivenessExpert = iniReader.ReadInteger("Creatures Settings","CREATURE_TOWN_AGGRESSIVENESS_EXPERT", 10, -100, 100);
|
||||
gCreaturesSettings.bCreatureTownAggressivenessInsane = iniReader.ReadInteger("Creatures Settings","CREATURE_TOWN_AGGRESSIVENESS_INSANE", 50, -100, 100);
|
||||
|
||||
}
|
||||
|
||||
void FreeGameExternalOptions()
|
||||
@@ -4049,19 +3923,14 @@ void DisplayGameSettings( )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s (%S)", pMessageStrings[ MSG_VERSION ], zVersionLabel, czVersionNumber );
|
||||
|
||||
//Display the difficulty level
|
||||
#ifdef DIFFICULTY_SETTING
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s", gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], zDeffSetting[gGameOptions.ubDifficultyLevel].szDeffName );
|
||||
#else
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s", gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], gzGIOScreenText[ gGameOptions.ubDifficultyLevel + GIO_EASY_TEXT - 1 ] );
|
||||
#endif
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s", gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], gzGIOScreenText[ gGameOptions.ubDifficultyLevel + GIO_EASY_TEXT - 1 ] );
|
||||
|
||||
#ifdef DIFFICULTY_SETTING
|
||||
//Test Settings
|
||||
if ( gGameExternalOptions.gfAllowReinforcements == TRUE )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s", L"AllowReinforcements", L"YES");
|
||||
else
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s", L"AllowReinforcements", L"NO");
|
||||
#endif
|
||||
|
||||
//Bobby Ray option 1
|
||||
if ( gGameOptions.ubBobbyRayQuality >= BR_GOOD && gGameOptions.ubBobbyRayQuality < BR_GREAT )
|
||||
|
||||
Reference in New Issue
Block a user