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Externalized Difficulty Settings
- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz) - Removed unused INI reading settings These parameters were moved to the file DifficultySettings.xml. ** Ja2_Options.INI ** ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE INITIAL_GARRISON_PERCENTAGES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE ** Creatures_Settings.INI ** CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL ** CTHConstants.ini ** BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -56,9 +56,7 @@
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#include "Ja25 Strategic Ai.h"
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#endif
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#ifdef DIFFICULTY_SETTING
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#include "GameInitOptionsScreen.h"
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#endif
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// THESE 3 DIFFICULTY FACTORS MUST ALWAYS ADD UP TO 100% EXACTLY!!!
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#define DIFF_FACTOR_PLAYER_PROGRESS 50
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@@ -2218,12 +2216,10 @@ INT8 CalcDifficultyModifier( UINT8 ubSoldierClass )
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bDiffModifier += (INT8)(DIFF_FACTOR_GAME_DIFFICULTY * 1.5);
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}
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break;
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#ifdef DIFFICULTY_SETTING
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default:
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// equally strong militia, enemies, creatures, bloodcats (+10)
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bDiffModifier += ( DIFF_FACTOR_GAME_DIFFICULTY / 2 );
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break;
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#endif
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}
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@@ -2483,7 +2479,6 @@ void CreateDetailedPlacementGivenBasicPlacementInfo( SOLDIERCREATE_STRUCT *pp, B
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if( PlacementType == BLOODCAT_PLACEMENT_LAIR )
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{
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#ifdef DIFFICULTY_SETTING
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UINT8 DiffLevel;
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if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_EASY )
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DiffLevel = 1;
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@@ -2499,9 +2494,7 @@ void CreateDetailedPlacementGivenBasicPlacementInfo( SOLDIERCREATE_STRUCT *pp, B
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if (DiffLevel == 0) DiffLevel = 1;
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}
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pp->bExpLevel += DiffLevel;
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#else
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pp->bExpLevel += gGameOptions.ubDifficultyLevel;
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#endif
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//pp->bExpLevel += gGameOptions.ubDifficultyLevel;
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}
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break;
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}
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@@ -2528,7 +2521,6 @@ void CreateDetailedPlacementGivenBasicPlacementInfo( SOLDIERCREATE_STRUCT *pp, B
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ubStatsLevel = pp->bExpLevel + bStatsModifier;
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#ifdef DIFFICULTY_SETTING
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UINT8 DiffLevel;
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if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_EASY )
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DiffLevel = 1;
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@@ -2544,9 +2536,8 @@ void CreateDetailedPlacementGivenBasicPlacementInfo( SOLDIERCREATE_STRUCT *pp, B
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if (DiffLevel == 0) DiffLevel = 1;
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}
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ubStatsLevel = max( DiffLevel, ubStatsLevel ); //minimum stats level of 0 -- madd->= dif level
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#else
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ubStatsLevel = max( gGameOptions.ubDifficultyLevel, ubStatsLevel ); //minimum stats level of 0 -- madd->= dif level
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#endif
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//ubStatsLevel = max( gGameOptions.ubDifficultyLevel, ubStatsLevel ); //minimum stats level of 0 -- madd->= dif level
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if ( gGameOptions.ubDifficultyLevel == DIF_LEVEL_INSANE )
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ubStatsLevel = max( 6, ubStatsLevel ); //minimum stats level of 6 in insane
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