fixed bleeding value not being substracted when losing max hp which resulted into the graphic HP bar having wrong color

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9189 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-10-18 08:26:32 +00:00
parent ff172cc92f
commit 68664bed77
2 changed files with 2 additions and 0 deletions
+1
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@@ -8487,6 +8487,7 @@ INT32 BulletImpact( SOLDIERTYPE *pFirer, BULLET *pBullet, SOLDIERTYPE * pTarget,
if ( bStatLoss > 0 )
{
pTarget->stats.bLifeMax -= bStatLoss;
pTarget->bBleeding -= bStatLoss;
// SANDRO - added this for healing lost stats feature
pTarget->ubCriticalStatDamage[DAMAGED_STAT_HEALTH] += bStatLoss;