fixed bleeding value not being substracted when losing max hp which resulted into the graphic HP bar having wrong color

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9189 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-10-18 08:26:32 +00:00
parent ff172cc92f
commit 68664bed77
2 changed files with 2 additions and 0 deletions
+1
View File
@@ -1818,6 +1818,7 @@ BOOLEAN DamageSoldierFromBlast( UINT8 ubPerson, UINT8 ubOwner, INT32 sBombGridNo
if ( ubStatLoss > 0 )
{
pSoldier->stats.bLifeMax -= ubStatLoss;
pSoldier->bBleeding -= ubStatLoss;
pSoldier->ubCriticalStatDamage[DAMAGED_STAT_HEALTH] += ubStatLoss;
if (pSoldier->ubProfile != NO_PROFILE)