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fixed bleeding value not being substracted when losing max hp which resulted into the graphic HP bar having wrong color
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9189 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8487,6 +8487,7 @@ INT32 BulletImpact( SOLDIERTYPE *pFirer, BULLET *pBullet, SOLDIERTYPE * pTarget,
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if ( bStatLoss > 0 )
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if ( bStatLoss > 0 )
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{
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{
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pTarget->stats.bLifeMax -= bStatLoss;
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pTarget->stats.bLifeMax -= bStatLoss;
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pTarget->bBleeding -= bStatLoss;
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// SANDRO - added this for healing lost stats feature
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// SANDRO - added this for healing lost stats feature
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pTarget->ubCriticalStatDamage[DAMAGED_STAT_HEALTH] += bStatLoss;
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pTarget->ubCriticalStatDamage[DAMAGED_STAT_HEALTH] += bStatLoss;
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@@ -1818,6 +1818,7 @@ BOOLEAN DamageSoldierFromBlast( UINT8 ubPerson, UINT8 ubOwner, INT32 sBombGridNo
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if ( ubStatLoss > 0 )
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if ( ubStatLoss > 0 )
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{
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{
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pSoldier->stats.bLifeMax -= ubStatLoss;
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pSoldier->stats.bLifeMax -= ubStatLoss;
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pSoldier->bBleeding -= ubStatLoss;
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pSoldier->ubCriticalStatDamage[DAMAGED_STAT_HEALTH] += ubStatLoss;
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pSoldier->ubCriticalStatDamage[DAMAGED_STAT_HEALTH] += ubStatLoss;
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if (pSoldier->ubProfile != NO_PROFILE)
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if (pSoldier->ubProfile != NO_PROFILE)
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