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If ALLOW_BANDAGING_DURING_TRAVEL is set to TRUE, travelling mercs will bandage themselves if they bleed. This behaviour is off by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7772 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1116,6 +1116,8 @@ enum
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QUICK_ITEM_NOT_FOUND,
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QUICK_ITEM_CANNOT_TAKE,
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ATTEMPT_BANDAGE_DURING_TRAVEL,
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TEXT_NUM_TACTICAL_STR
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};
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@@ -3389,6 +3389,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"没有空手来拿新物品",
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L"未发现物品",
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L"无法把物品转移到主手上",
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L"Attempting to bandage travelling mercs...", //TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3387,6 +3387,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"No free hand for new item",
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L"Item not found",
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L"Cannot take item to main hand",
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L"Attempting to bandage travelling mercs...", //TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3388,6 +3388,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"No free hand for new item",
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L"Item not found",
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L"Cannot take item to main hand",
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L"Attempting to bandage travelling mercs...",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3392,6 +3392,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Aucune main libre pour un nouvel objet",
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L"Objet non trouvé",
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L"Vous ne pouvez pas prendre d'objet avec la main principale",
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L"Attempting to bandage travelling mercs...", //TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3394,6 +3394,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"No free hand for new item",
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L"Item not found",
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L"Cannot take item to main hand",
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L"Attempting to bandage travelling mercs...", //TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3382,6 +3382,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"No free hand for new item",
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L"Item not found",
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L"Cannot take item to main hand",
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L"Attempting to bandage travelling mercs...", //TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3397,6 +3397,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"No free hand for new item",
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L"Item not found",
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L"Cannot take item to main hand",
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L"Attempting to bandage travelling mercs...", //TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3385,6 +3385,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Нет свободной руки для предмета",
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L"Предмет не обнаружен",
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L"Невозможно взять предмет в руку",
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L"Attempting to bandage travelling mercs...", //TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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