If ALLOW_BANDAGING_DURING_TRAVEL is set to TRUE, travelling mercs will bandage themselves if they bleed. This behaviour is off by default.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7772 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-03-07 15:53:25 +00:00
parent 62f0461f96
commit 68869f77b2
19 changed files with 610 additions and 444 deletions
+2
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@@ -1116,6 +1116,8 @@ enum
QUICK_ITEM_NOT_FOUND,
QUICK_ITEM_CANNOT_TAKE,
ATTEMPT_BANDAGE_DURING_TRAVEL,
TEXT_NUM_TACTICAL_STR
};
+2
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@@ -3389,6 +3389,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"没有空手来拿新物品",
L"未发现物品",
L"无法把物品转移到主手上",
L"Attempting to bandage travelling mercs...", //TODO.Translate
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2
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@@ -3387,6 +3387,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"No free hand for new item",
L"Item not found",
L"Cannot take item to main hand",
L"Attempting to bandage travelling mercs...", //TODO.Translate
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2
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@@ -3388,6 +3388,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"No free hand for new item",
L"Item not found",
L"Cannot take item to main hand",
L"Attempting to bandage travelling mercs...",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2
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@@ -3392,6 +3392,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Aucune main libre pour un nouvel objet",
L"Objet non trouvé",
L"Vous ne pouvez pas prendre d'objet avec la main principale",
L"Attempting to bandage travelling mercs...", //TODO.Translate
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2
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@@ -3394,6 +3394,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"No free hand for new item",
L"Item not found",
L"Cannot take item to main hand",
L"Attempting to bandage travelling mercs...", //TODO.Translate
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2
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@@ -3382,6 +3382,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"No free hand for new item",
L"Item not found",
L"Cannot take item to main hand",
L"Attempting to bandage travelling mercs...", //TODO.Translate
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2
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@@ -3397,6 +3397,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"No free hand for new item",
L"Item not found",
L"Cannot take item to main hand",
L"Attempting to bandage travelling mercs...", //TODO.Translate
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2
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@@ -3385,6 +3385,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Нет свободной руки для предмета",
L"Предмет не обнаружен",
L"Невозможно взять предмет в руку",
L"Attempting to bandage travelling mercs...", //TODO.Translate
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.