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-attachments bugfix
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@477 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.476" };
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INT16 zVersionLabel[256] = { L"Release v1.13.477" };
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#endif
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#endif
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@@ -2973,7 +2973,7 @@ void ItemDescAttachmentsCallback( MOUSE_REGION * pRegion, INT32 iReason )
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else
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else
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{
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{
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// ATE: Make sure we have enough AP's to drop it if we pick it up!
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// ATE: Make sure we have enough AP's to drop it if we pick it up!
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if ( EnoughPoints( gpItemDescSoldier, ( AttachmentAPCost( gpItemPointer->usItem, gpItemDescObject->usItem ) + AP_PICKUP_ITEM ), 0, TRUE ) )
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if ( EnoughPoints( gpItemDescSoldier, ( AttachmentAPCost( gpItemDescObject->usAttachItem[uiItemPos], gpItemDescObject->usItem ) + AP_PICKUP_ITEM ), 0, TRUE ) )
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{
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{
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// Get attachment if there is one
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// Get attachment if there is one
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// The follwing function will handle if no attachment is here
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// The follwing function will handle if no attachment is here
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