diff --git a/Tactical/Morale.cpp b/Tactical/Morale.cpp index 02b4ca399..073cd8371 100644 --- a/Tactical/Morale.cpp +++ b/Tactical/Morale.cpp @@ -550,14 +550,15 @@ void UpdateSoldierMorale( SOLDIERTYPE * pSoldier, INT8 bMoraleEvent ) } } - if (pSoldier->pathing.bLevel == 1) + // Flugente: what the heck? why is morale lowered or increased depending on our height? This doesn't make any sense. AT ALL. + /*if (pSoldier->pathing.bLevel == 1) { bMoraleMod--; } else if (pSoldier->pathing.bLevel > 5) { bMoraleMod++; - } + }*/ if (bMoraleMod > 0) {