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if NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT is true, in turnbased combat, mercs do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.). This saves AP if we decide to immediately continue moving to another location.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5763 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -733,6 +733,7 @@ typedef struct
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FLOAT uShotHeadPenalty;
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FLOAT fShotHeadDivisor;
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INT16 iPenaltyShootUnSeen;
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BOOLEAN fNoStandingAnimAdjustInCombat; // Flugente: in turnbased combat, do not adjust animation after arriving at target location
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//Inventory AP Weight Divisor
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FLOAT uWeightDivisor;
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