From 6a0d02e9b93f089675a9ca7d7958aff323602eb6 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Fri, 15 Nov 2024 01:03:21 +0200 Subject: [PATCH] Change type from BOOLEAN(!) to SoldierID --- Tactical/Overhead.cpp | 2 +- Tactical/Soldier Ani.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index 33f5dd89..8c413bff 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -6783,7 +6783,7 @@ void SetEnemyPresence( ) } -extern BOOLEAN gfLastMercTalkedAboutKillingID; +extern SoldierID gfLastMercTalkedAboutKillingID; BOOLEAN SoldierHasSeenEnemiesLastFewTurns( SOLDIERTYPE *pTeamSoldier ) { diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index 49bcea84..1b86246b 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -78,7 +78,7 @@ class SOLDIERTYPE; //#define TIME_FOR_RANDOM_ANIM_CHECK 10 #define TIME_FOR_RANDOM_ANIM_CHECK 1 -BOOLEAN gfLastMercTalkedAboutKillingID = NOBODY; +SoldierID gfLastMercTalkedAboutKillingID = NOBODY; extern void AddFuelToVehicle( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pVehicle );