diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index 98a7a4eb..5354f617 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -641,6 +641,13 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) // Set UI Busy UnSetUIBusy( pSoldier->ubID ); + + // 0verhaul + // I hate this kludgy stuff. We need to simplify the animation system so that things can be centralized + // and handled properly. + pSoldier->usPathIndex++; + // Kludge done + return( TRUE ); } }