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New background property: if <croucheddefense> is set, enemy CTH is modified if they fire on us while we are crouched against thick cover (size >= 2) in the direction of the shot.
Backgrounds.xml tag was added in GameDir r2267. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7933 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -512,7 +512,9 @@ void AssignBackgroundHelpText( UINT16 ubNumber, MOUSE_REGION* pMouseregion )
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else
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swprintf( atStr, szBackgroundText_Value[strused + 1] );
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wcscat( apStr, L" " );
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wcscat( apStr, atStr );
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wcscat( apStr, L"\n" );
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// smoke has 2 texts, so extra increase of counter is needed
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++strused;
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