New background property: if <croucheddefense> is set, enemy CTH is modified if they fire on us while we are crouched against thick cover (size >= 2) in the direction of the shot.

Backgrounds.xml tag was added in GameDir r2267.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7933 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-07-25 12:49:37 +00:00
parent d682b28a31
commit 6aa4e1e6c6
15 changed files with 98 additions and 9 deletions
+6
View File
@@ -131,6 +131,7 @@ backgroundStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
strcmp(name, "ambush_radius" ) == 0 ||
strcmp(name, "dislikebackground" ) == 0 ||
strcmp(name, "smoker" ) == 0 ||
strcmp(name, "croucheddefense" ) == 0 ||
strcmp(name, "druguse") == 0 ||
strcmp(name, "xenophobic") == 0 ||
strcmp(name, "corruptionspread") == 0 ||
@@ -555,6 +556,11 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curBackground.value[BG_SMOKERTYPE] = min( 2, max( 0, (INT16)atol( pData->szCharData ) ) );
}
else if ( strcmp( name, "croucheddefense" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curBackground.value[BG_CROUCHEDDEFENSE] = min( 30, max( -30, (INT16)atol( pData->szCharData ) ) );
}
else if(strcmp(name, "druguse") == 0)
{
pData->curElement = ELEMENT;