diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index 9739fa57a..9ecadd715 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -9515,9 +9515,11 @@ UINT32 CalcChanceHTH( SOLDIERTYPE * pAttacker,SOLDIERTYPE *pDefender, INT16 ubAi else { // Changed from DG by CJC to give higher chances of hitting with a stab or punch - // sevenfm: lowered base chance - iChance = 50 + (iAttRating - iDefRating) / 3; - //iChance = 67 + (iAttRating - iDefRating) / 3; + // sevenfm: lowered chance for HTH + if (ubMode == HTH_MODE_PUNCH) + iChance = 50 + (iAttRating - iDefRating) / 3; + else + iChance = 67 + (iAttRating - iDefRating) / 3; // SANDRO - Enhanced Close Combat System - chances to hit for punches aimed at body parts if (gGameExternalOptions.fEnhancedCloseCombatSystem)