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diff --git a/gamedir/Data-1.13/BattleSNDS/215_OK1.MP3 b/gamedir/Data-1.13/BattleSNDS/215_OK1.MP3
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diff --git a/gamedir/Data-1.13/BattleSNDS/215_OK2.MP3 b/gamedir/Data-1.13/BattleSNDS/215_OK2.MP3
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diff --git a/gamedir/Data-1.13/MercEdt/215.EDT b/gamedir/Data-1.13/MercEdt/215.EDT
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diff --git a/gamedir/Data-1.13/Scripts/Overhead.lua b/gamedir/Data-1.13/Scripts/Overhead.lua
index 66b757b67..d47c886a1 100644
--- a/gamedir/Data-1.13/Scripts/Overhead.lua
+++ b/gamedir/Data-1.13/Scripts/Overhead.lua
@@ -68,18 +68,57 @@ Quests =
Profil =
{
+ BARRY = 0,
+ BLOOD = 1,
LYNX = 2,
+ GRIZZLY = 3,
+ VICKI = 4,
+ TREVOR = 5,
GRUNTY = 6,
+ IVAN = 7,
+ STEROID = 8,
+ IGOR = 9,
+ SHADOW = 10,
+ RED = 11,
+ REAPER = 12,
+ FIDEL = 13,
+ FOX = 14,
SIDNEY = 15,
+ GUS = 16,
BUNS = 17,
ICE = 18,
+ SPIDER = 19,
+ CLIFF = 20,
+ BULL = 21,
HITMAN = 22,
+ BUZZ = 23,
RAIDER = 24,
RAVEN = 25,
+ STATIC = 26,
+ LEN = 27,
+ DANNY = 28,
+ MAGIC = 29,
STEPHEN = 30,
+ SCULLY = 31,
+ MALICE = 32,
+ DRQ = 33,
+ NAILS = 34,
THOR = 35,
SCOPE = 36,
+ WOLF = 37,
+ MD = 38,
+ MELTDOWN = 39,
+ BIFF = 40,
+ HAYWIRE = 41,
+ GASKET = 42,
+ RAZOR = 43,
+ FLO = 44,
GUMPY = 45,
+ LARRY = 46,
+ LARRY_STONED = 47,
+ COUGAR = 48,
+ NUMB = 49,
+ BUBBA = 50,
MIGUEL = 57,
CARLOS = 58,
IRA = 59,
@@ -181,7 +220,8 @@ Profil =
CARL = 158,
LAURA = 175,
RUDOLF = 177,
- NO_PROFILE = 200,
+ SKITZ = 179,
+ BUNS_CHAOTIC = 215,
MOUSE = 245,
STELLA = 248,
}
@@ -2785,8 +2825,9 @@ DialogueActionEvent =
ADE_SEX = 11, -- does exactly what you think it does
ADE_WEATHERCHANGE = 12, -- the weather has changed in the current sector, and we can warn the player about that, aData1 is of Weather
ADE_SKILL_RESULT = 13, -- we used a skill, and comment on the result, aData1 is of Skill, aData2 indicates whether it was a success (1) or failure (0)
- ADE_GRENADEWARNING = 14, -- a delayed enemy grenade was dropped nearby, and we can shout a warning
+ ADE_GRENADEWARNING = 14, -- a delayed enemy grenade was dropped nearby, and we can shout a warning, aData1 is the itemnumber of the grenade
ADE_CONSUMEITEM = 15, -- we applied an item to us, aData1 is the item index
+ ADE_NPC_DEATH = 16, -- someone died, aData1 is the profile of the dead NPC, aData2 the profile of the killer, aData3 the bodytype of the dead
}
-- functions used here:
@@ -2809,64 +2850,77 @@ DialogueActionEvent =
-- aData1, aData2, aData3 are additional data, see event description on what they do in each event
function HandleAdditionalDialogue(sSectorX, sSectorY, bSectorZ, ubProfile, iFaceIndex, usEventNr, aData1, aData2, aData3 )
- if ( ubProfile == Profil.BUNS ) then
+ if ( ubProfile == Profil.BUNS_CHAOTIC ) then
- -- merc is the 1st one to explore this room, aData1 indicates the room in this event
- if ( usEventNr == DialogueActionEvent.ADE_DISCOVER_ROOM ) then
-
- -- surface sectors
- if ( bSectorZ == 0 ) then
-
- -- Omerta
- if ( (sSectorY == SectorY.MAP_ROW_A) and ( (sSectorX == 9) or (sSectorX == 10) ) ) then
-
- -- We use a random comment on the derelict houses in Omerta whenever we enter a room. As there are quite a few of those, don't always do so, otherwise this can be annoying
- choicenr = math.random(1, 25)
-
- if ( choicenr == 1 ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns//emptyhouse.ogg", "Hello? Anyone there? Hmm. It seems that this place is as quiet as a tomb.")
- end
-
- end
-
- end
-
-- we can 'react' on what lines other people use
-- this happens when we are in the same sector, awake and concious
-- aData1 indicates the profile number in this event
-- aData2 indicates the specific voice line we react to
- elseif ( usEventNr == DialogueActionEvent.ADE_DIALOGUE_REACTION ) then
+ if ( usEventNr == DialogueActionEvent.ADE_DIALOGUE_REACTION ) then
if ( aData1 == Profil.FRED ) then
- if ( aData2 == 12 ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns//fred0.ogg", "Pleasant fellow, I suppose, but too honest for his own good.")
+ if ( aData2 == 12 ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns_chaotic//nicebutharmless.MP3", "Pleasant fellow, I suppose, but too honest for his own good.")
end
- elseif ( aData1 == Profil.JOEY ) then
+ elseif ( aData1 == Profil.ELLIOT ) then
- if ( aData2 == 0 ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns//joey0.ogg", "Ah, clever little fellow. Do not turn your back on this one.")
+ if ( aData2 == 0 ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns_chaotic//elliot.mp3", "Death doesn't seem to have kept him from talking.")
end
+
+ end
+
+ elseif ( usEventNr == DialogueActionEvent.ADE_SECTOR_COMMENTARY ) then
+
+ -- surface sectors
+ if ( bSectorZ == 0 ) then
+
+ -- Alma base
+ if ( (sSectorX == 13) and (sSectorY == SectorY.MAP_ROW_H) ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns_chaotic//almabase.mp3", "This must be where the savant has set up shop. Very impressive.")
- elseif ( aData1 == Profil.PABLO ) then
-
- if ( aData2 == 2 ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns//pablo2.ogg", "Lying pig.")
- end
-
- elseif ( aData1 == Profil.ARMAND ) then
-
- if ( aData2 == 14 ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns//armand0.ogg", "A very distinguished gentleman. I only hope he's telling the truth.")
+ -- Hicks farm
+ elseif ( (sSectorX == 10) and (sSectorY == SectorY.MAP_ROW_F) ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns_chaotic//hicksfarm.ogg", "Nothing but crude brutes. The savant would not ally with them... at least... I hope not.")
+
end
end
- -- we applied an item to us, aData1 is the item index
- elseif ( usEventNr == DialogueActionEvent.ADE_CONSUMEITEM ) then
+ -- aData1 is the itemnumber of the grenade
+ elseif ( usEventNr == DialogueActionEvent.ADE_GRENADEWARNING ) then
+
+ SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns_chaotic//grenadewarning.ogg", "Be careful, it would probably burn your legs right off!")
+
+ -- someone died, aData1 is the profile of the dead NPC, aData2 the profile of the killer, aData3 the bodytype of the dead
+ elseif ( usEventNr == DialogueActionEvent.ADE_NPC_DEATH ) then
+
+ if ( aData2 == Profil.BUNS_CHAOTIC ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns_chaotic//friendlyfire.MP3", "So sorry. I slipped.")
+
+ elseif ( (aData1 == Profil.BUZZ) or
+ (aData1 == Profil.MELTDOWN) or
+ (aData1 == Profil.ANNIE) or
+ (aData1 == Profil.MADAME) or
+ (aData1 == Profil.DOREEN) ) then
+
+ SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns_chaotic//likedfemaledeath.MP3", "Her blood will be avenged.")
+
+ elseif ( (aData1 == Profil.REAPER) or
+ (aData1 == Profil.HAYWIRE) or
+ (aData1 == Profil.RAZOR) or
+ (aData1 == Profil.SLAY) or
+ (aData1 == Profil.CARMEN) or
+ (aData1 == Profil.JOE) or
+ (aData1 == Profil.CHRIS) or
+ (aData1 == Profil.KINGPIN) or
+ (aData1 == Profil.MIKE) or
+ (aData1 == Profil.SKITZ) ) then
+
+ SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns_chaotic//likedmaledeath.MP3", "Very sad. But he was weak.")
- if ( aData1 == 1752 ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns//painkillers.ogg", "Not so bad now.")
- elseif ( aData1 == 235 ) then SetAdditionalDialogue(ubProfile, iFaceIndex, "Speech//Additional//Buns//regenbooster.ogg", "I am better now.")
end
end
end
+
end
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diff --git a/gamedir/Data-1.13/Speech/Special/buns_ptsd_deactivation.MP3 b/gamedir/Data-1.13/Speech/Special/buns_ptsd_deactivation.MP3
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diff --git a/gamedir/Data-1.13/TableData/AIMAvailability.xml b/gamedir/Data-1.13/TableData/AIMAvailability.xml
index 2086f8a8f..8e3dc1af3 100644
--- a/gamedir/Data-1.13/TableData/AIMAvailability.xml
+++ b/gamedir/Data-1.13/TableData/AIMAvailability.xml
@@ -1291,9 +1291,9 @@
215
-
+ Buns
-1
- -1
+ 17
216
diff --git a/gamedir/Data-1.13/TableData/Backgrounds.xml b/gamedir/Data-1.13/TableData/Backgrounds.xml
index e3777b79a..33bc2887d 100644
--- a/gamedir/Data-1.13/TableData/Backgrounds.xml
+++ b/gamedir/Data-1.13/TableData/Backgrounds.xml
@@ -416,24 +416,12 @@
17
Nurse/Soldier/Shooter
Nurse/Soldier/Shooter
- That combination will definitely spice up your resume.
- 2
- 2
- 3
- 8
- 7
+ That combination definitely spices up your resume.
-10
- 5
- 8
- 3
- 3
30
- 2
+ 10
+ 6
5
- 4
- -3
- 3
- 10
3
2
1
@@ -4102,11 +4090,20 @@
1
+
215
- Placeholder
- Placeholder
- Not needed!
+ Split personality
+ Split personality
+ Since contracting PTSD, Buns involuntarily switches to a second
personality under high stress. Her alternate persona is highly aggressive.
+ 6
+ 20
+ 10
+ 20
+ 10
+ 5
+ -25
+ 1
1
1
diff --git a/gamedir/Data-1.13/TableData/Disease.xml b/gamedir/Data-1.13/TableData/Disease.xml
index b55850b69..9f30167f1 100644
--- a/gamedir/Data-1.13/TableData/Disease.xml
+++ b/gamedir/Data-1.13/TableData/Disease.xml
@@ -28,6 +28,7 @@
0
0
1
+ 0
0
0
0
@@ -71,6 +72,7 @@
0
0
1
+ 0
0
0
0
@@ -114,6 +116,7 @@
0
0
0
+ 0
0
-10
0
@@ -157,6 +160,7 @@
0
0
0
+ 0
0
-30
0
@@ -200,6 +204,7 @@
0
0
1
+ 0
0
0
-7
@@ -243,6 +248,7 @@
0
0
1
+ 0
0
0
0
@@ -287,6 +293,7 @@
0
0
1
+ 0
0
0
0
@@ -330,6 +337,7 @@
0
0
1
+ 0
-10
0
0
@@ -373,6 +381,7 @@
1
0
1
+ 0
0
0
0
@@ -416,6 +425,7 @@
0
0
0
+ 0
-5
-5
0
@@ -459,6 +469,7 @@
1
1
0
+ 0
0
0
0
@@ -494,7 +505,7 @@
0
0
50
- 10
+ 40
0
0
0
@@ -502,6 +513,7 @@
0
1
0
+ 1
0
0
0
@@ -545,6 +557,7 @@
1
1
0
+ 0
-50
0
0
@@ -588,6 +601,7 @@
1
1
0
+ 0
0
-20
0
@@ -631,6 +645,7 @@
1
1
0
+ 0
0
0
-20
@@ -646,6 +661,7 @@
1.0
+
15
Drug Addiction
|D|r|u|g |A|d|d|i|c|t|i|o|n
@@ -674,6 +690,7 @@
1
1
1
+ 0
-20
-40
-20
@@ -717,6 +734,7 @@
1
1
0
+ 0
-20
0
0
@@ -761,6 +779,7 @@
1
1
0
+ 0
0
0
0
diff --git a/gamedir/Data-1.13/TableData/HiddenNames.xml b/gamedir/Data-1.13/TableData/HiddenNames.xml
index fe62175a4..7930f8c28 100644
--- a/gamedir/Data-1.13/TableData/HiddenNames.xml
+++ b/gamedir/Data-1.13/TableData/HiddenNames.xml
@@ -1076,7 +1076,7 @@
215
-
+ Buns
0
diff --git a/gamedir/Data-1.13/TableData/Inventory/MercStartingGear.xml b/gamedir/Data-1.13/TableData/Inventory/MercStartingGear.xml
index 47014b72a..265271d36 100644
--- a/gamedir/Data-1.13/TableData/Inventory/MercStartingGear.xml
+++ b/gamedir/Data-1.13/TableData/Inventory/MercStartingGear.xml
@@ -23612,6 +23612,7 @@
+
215
diff --git a/gamedir/Data-1.13/TableData/MercOpinions.xml b/gamedir/Data-1.13/TableData/MercOpinions.xml
index e59e475d6..5ca7ae6d6 100644
--- a/gamedir/Data-1.13/TableData/MercOpinions.xml
+++ b/gamedir/Data-1.13/TableData/MercOpinions.xml
@@ -221,7 +221,7 @@
0
0
0
- 0
+ -5
0
0
0
@@ -484,7 +484,7 @@
0
0
0
- 0
+ -3
0
0
0
@@ -747,7 +747,7 @@
0
0
0
- 0
+ -6
0
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diff --git a/gamedir/Data-1.13/TableData/MercProfiles.xml b/gamedir/Data-1.13/TableData/MercProfiles.xml
index f31983af5..b816daffa 100644
--- a/gamedir/Data-1.13/TableData/MercProfiles.xml
+++ b/gamedir/Data-1.13/TableData/MercProfiles.xml
@@ -136,7 +136,7 @@
-
+
@@ -192,7 +192,10 @@
IRAQI, // 40
SYRIAN,
BELGIAN,
- PORTOGUESE, -->
+ PORTOGUESE,
+ BELARUSIAN_NAT,
+ SERBIAN_NAT, // 45
+ PAISTANI_NAT, -->
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diff --git a/gamedir/Data-1.13/TableData/MercQuote.xml b/gamedir/Data-1.13/TableData/MercQuote.xml
index dda5f51d5..31400de59 100644
--- a/gamedir/Data-1.13/TableData/MercQuote.xml
+++ b/gamedir/Data-1.13/TableData/MercQuote.xml
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diff --git a/gamedir/Data-1.13/TableData/Sounds/SoundsProfiles.xml b/gamedir/Data-1.13/TableData/Sounds/SoundsProfiles.xml
index 868d95710..daad997f6 100644
--- a/gamedir/Data-1.13/TableData/Sounds/SoundsProfiles.xml
+++ b/gamedir/Data-1.13/TableData/Sounds/SoundsProfiles.xml
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