diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index d8485d221..d36a241df 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -2937,7 +2937,9 @@ void WeaponHit( UINT16 usSoldierID, UINT16 usWeaponIndex, INT16 sDamage, INT16 s MakeNoise( ubAttackerID, pTargetSoldier->sGridNo, pTargetSoldier->bLevel, gpWorldLevelData[pTargetSoldier->sGridNo].ubTerrainID, Weapon[ usWeaponIndex ].ubHitVolume, NOISE_BULLET_IMPACT ); - if ( EXPLOSIVE_GUN( usWeaponIndex ) ) + // CALLAHAN START BUGFIX + if ( EXPLOSIVE_GUN( usWeaponIndex ) || AmmoTypes[pSoldier->inv[pSoldier->ubAttackingHand ].ubGunAmmoType].explosionSize > 1) + // CALLAHAN END BUGFIX { // Reduce attacker count! //TODO: Madd --- I don't think this code will ever get called for the HE ammo -- the EXPLOSIVE_GUN check filters out regular guns