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Fix movement cost problems in 100AP. Externalized the movement cost modifiers and changed the run modifier from a divisor to a flat modifier like other forms of movement use.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2618 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+16
-24
@@ -336,10 +336,9 @@ INT16 ActionPointCost( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bDir, UINT16 u
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case ADULTMONSTER_WALKING:
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case BLOODCAT_RUN:
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// CHRISL
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sPoints = sTileCost + APBPConstants[AP_MODIFIER_RUN];
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if((UsingNewInventorySystem() == true) && pSoldier->inv[BPACKPOCKPOS].exists() == true)
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sPoints = (INT16)(DOUBLE)( (sTileCost / RUNDIVISORBPACK) );
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else
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sPoints = (INT16)(DOUBLE)( (sTileCost / RUNDIVISOR) );
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sPoints += APBPConstants[AP_MODIFIER_PACK];
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break;
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case CROW_FLY:
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@@ -351,26 +350,23 @@ INT16 ActionPointCost( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bDir, UINT16 u
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case LARVAE_WALK:
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case WALKING :
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// CHRISL
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sPoints = sTileCost + APBPConstants[AP_MODIFIER_WALK];
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if((UsingNewInventorySystem() == true) && pSoldier->inv[BPACKPOCKPOS].exists() == true)
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sPoints = (sTileCost + WALKCOSTBPACK);
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else
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sPoints = (sTileCost + WALKCOST);
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sPoints += APBPConstants[AP_MODIFIER_PACK];
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break;
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case START_SWAT:
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case SWAT_BACKWARDS:
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// CHRISL
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case SWATTING:
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sPoints = sTileCost + APBPConstants[AP_MODIFIER_SWAT];
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if((UsingNewInventorySystem() == true) && pSoldier->inv[BPACKPOCKPOS].exists() == true)
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sPoints = (sTileCost + SWATCOSTBPACK);
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else
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sPoints = (sTileCost + SWATCOST);
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sPoints += APBPConstants[AP_MODIFIER_PACK];
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break;
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case CRAWLING:
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sPoints = sTileCost + APBPConstants[AP_MODIFIER_CRAWL];
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if((UsingNewInventorySystem() == true) && pSoldier->inv[BPACKPOCKPOS].exists() == true)
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sPoints = (sTileCost + CRAWLCOSTBPACK);
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else
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sPoints = (sTileCost + CRAWLCOST);
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sPoints += APBPConstants[AP_MODIFIER_PACK];
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break;
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default:
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@@ -426,10 +422,9 @@ INT16 EstimateActionPointCost( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bDir,
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case ADULTMONSTER_WALKING:
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case BLOODCAT_RUN:
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// CHRISL
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sPoints = sTileCost + APBPConstants[AP_MODIFIER_RUN];
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if((UsingNewInventorySystem() == true) && pSoldier->inv[BPACKPOCKPOS].exists() == true)
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sPoints = (INT16)(DOUBLE)( (sTileCost / RUNDIVISORBPACK) );
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else
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sPoints = (INT16)(DOUBLE)( (sTileCost / RUNDIVISOR) );
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sPoints += APBPConstants[AP_MODIFIER_PACK];
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break;
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case CROW_FLY:
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@@ -441,26 +436,23 @@ INT16 EstimateActionPointCost( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bDir,
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case LARVAE_WALK:
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// CHRISL
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case WALKING :
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sPoints = sTileCost + APBPConstants[AP_MODIFIER_WALK];
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if((UsingNewInventorySystem() == true) && pSoldier->inv[BPACKPOCKPOS].exists() == true)
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sPoints = (sTileCost + WALKCOSTBPACK);
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else
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sPoints = (sTileCost + WALKCOST);
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sPoints += APBPConstants[AP_MODIFIER_PACK];
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break;
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case START_SWAT:
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case SWAT_BACKWARDS:
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// CHRISL
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case SWATTING:
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sPoints = sTileCost + APBPConstants[AP_MODIFIER_SWAT];
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if((UsingNewInventorySystem() == true) && pSoldier->inv[BPACKPOCKPOS].exists() == true)
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sPoints = (sTileCost + SWATCOSTBPACK);
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else
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sPoints = (sTileCost + SWATCOST);
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sPoints += APBPConstants[AP_MODIFIER_PACK];
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break;
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case CRAWLING:
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sPoints = sTileCost + APBPConstants[AP_MODIFIER_CRAWL];
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if((UsingNewInventorySystem() == true) && pSoldier->inv[BPACKPOCKPOS].exists() == true)
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sPoints = (sTileCost + CRAWLCOSTBPACK);
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else
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sPoints = (sTileCost + CRAWLCOST);
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sPoints += APBPConstants[AP_MODIFIER_PACK];
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break;
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default:
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