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https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
cleaned up trait name displays
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -3001,17 +3001,8 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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else
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{
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for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ubCnt++ )
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{
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// Flugente: as the whole trait display is fubar, we have to to a special treatment here for new traits
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UINT8 display1 = ubTempSkillArray[ubCnt];
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if ( display1 > SCOUTING_NT + NEWTRAIT_MERCSKILL_EXPERTOFFSET )
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display1 -= NUM_MINOR_TRAITS;
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else if ( display1 >= AMBIDEXTROUS_NT && display1 <= SCOUTING_NT )
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display1++;
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else if ( display1 == NEWTRAIT_MERCSKILL_EXPERTOFFSET )
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display1 -= NUM_MINOR_TRAITS;
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swprintf( sTemp, L"%s\n", gzMercSkillTextNew[ display1 ] );
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{
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swprintf( sTemp, L"%s\n", gzMercSkillTextNew[ ubTempSkillArray[ubCnt] ] );
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wcscat( pStr, sTemp );
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}
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}
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@@ -5677,17 +5668,8 @@ void RenderTEAMPanel( BOOLEAN fDirty )
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else
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{
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for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ubCnt++ )
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{
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// Flugente: as the whole trait display is fubar, we have to to a special treatment here for new traits
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UINT8 display1 = ubTempSkillArray[ubCnt];
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if ( display1 > SCOUTING_NT + NEWTRAIT_MERCSKILL_EXPERTOFFSET )
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display1 -= NUM_MINOR_TRAITS;
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else if ( display1 >= AMBIDEXTROUS_NT && display1 <= SCOUTING_NT )
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display1++;
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else if ( display1 == NEWTRAIT_MERCSKILL_EXPERTOFFSET )
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display1 -= NUM_MINOR_TRAITS;
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swprintf( sTemp, L"%s\n", gzMercSkillTextNew[ display1 ] );
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{
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swprintf( sTemp, L"%s\n", gzMercSkillTextNew[ ubTempSkillArray[ubCnt] ] );
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wcscat( pStr, sTemp );
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}
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}
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@@ -10100,21 +10100,6 @@ void HandleDisplayingOfPlayerLostDialogue( void )
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}
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#endif
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// Flugente: the entire new trait to string thingy is a fucked up mess. I've had it. Heres a function that simply handles that crap.
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STR16 GetNewTraitStr(UINT8 aTrait)
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{
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if ( aTrait <= DOCTOR_NT )
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;
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else if ( aTrait <= SCOUTING_NT )
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++aTrait;
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else if ( aTrait == COVERT_NT )
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aTrait = 10;
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else if ( aTrait >= SCOUTING_NT + NUM_MINOR_TRAITS )
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aTrait -= NUM_MINOR_TRAITS;
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return gzMercSkillTextNew[ aTrait ];
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}
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static UINT8 prisonerdialoguetargetID = 0;
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void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )
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@@ -404,8 +404,6 @@ extern UINT8 NumEnemyInSector();
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extern UINT8 NumZombiesInSector();
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#endif
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STR16 GetNewTraitStr(UINT8 aTrait); // Flugente: deal with the insane new trait to string stuff
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void HandleSurrenderOffer( SOLDIERTYPE* pSoldier ); // Flugente: offer the enemy the chance to surrender
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// setting fForce to TRUE allows dropping of gear in combat (used in auto-resolve instances)
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@@ -236,33 +236,33 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
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if (( pSoldier->stats.ubSkillTraits[0] == pSoldier->stats.ubSkillTraits[1] ) && pSoldier->stats.ubSkillTraits[0] != 0 )
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{
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CHAR16 pStrAux[50];
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swprintf( pStrAux, L"(%s)", GetNewTraitStr(pSoldier->stats.ubSkillTraits[0]));
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swprintf( pStrAux, L"(%s)", gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[0] ]);
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_1], pStrInfo, pStrAux );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, GetNewTraitStr(pSoldier->stats.ubSkillTraits[1] + NEWTRAIT_MERCSKILL_EXPERTOFFSET) );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, GetNewTraitStr(pSoldier->stats.ubSkillTraits[2]) );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[1] + NEWTRAIT_MERCSKILL_EXPERTOFFSET ] );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[2] ] );
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//swprintf( pStrInfo, L"%s\n", pStrInfo );
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}
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else if (( pSoldier->stats.ubSkillTraits[1] == pSoldier->stats.ubSkillTraits[2] ) && pSoldier->stats.ubSkillTraits[1] != 0 )
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{
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CHAR16 pStrAux[50];
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swprintf( pStrAux, L"(%s)", GetNewTraitStr(pSoldier->stats.ubSkillTraits[1]));
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swprintf( pStrAux, L"(%s)", gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[1] ]);
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_1], pStrInfo, pStrAux );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, GetNewTraitStr(pSoldier->stats.ubSkillTraits[2] + NEWTRAIT_MERCSKILL_EXPERTOFFSET) );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, GetNewTraitStr(pSoldier->stats.ubSkillTraits[0]) );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[2] + NEWTRAIT_MERCSKILL_EXPERTOFFSET ] );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[0] ] );
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}
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else if (( pSoldier->stats.ubSkillTraits[0] == pSoldier->stats.ubSkillTraits[2] ) && pSoldier->stats.ubSkillTraits[0] != 0 )
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{
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CHAR16 pStrAux[50];
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swprintf( pStrAux, L"(%s)", GetNewTraitStr(pSoldier->stats.ubSkillTraits[0]));
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swprintf( pStrAux, L"(%s)", gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[0] ]);
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_1], pStrInfo, pStrAux );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, GetNewTraitStr(pSoldier->stats.ubSkillTraits[2] + NEWTRAIT_MERCSKILL_EXPERTOFFSET) );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, GetNewTraitStr(pSoldier->stats.ubSkillTraits[1]) );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[2] + NEWTRAIT_MERCSKILL_EXPERTOFFSET ] );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[1] ] );
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}
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else
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{
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_1], pStrInfo, GetNewTraitStr(pSoldier->stats.ubSkillTraits[0]) );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, GetNewTraitStr(pSoldier->stats.ubSkillTraits[1]) );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, GetNewTraitStr(pSoldier->stats.ubSkillTraits[2]) );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_1], pStrInfo, gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[0] ] );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[1] ] );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, gzMercSkillTextNew[ pSoldier->stats.ubSkillTraits[2] ] );
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}
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}
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else
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