cleaned up trait name displays

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-04 21:10:28 +00:00
parent a7a4ce09ef
commit 6bf3775c3b
17 changed files with 187 additions and 157 deletions
-15
View File
@@ -10100,21 +10100,6 @@ void HandleDisplayingOfPlayerLostDialogue( void )
}
#endif
// Flugente: the entire new trait to string thingy is a fucked up mess. I've had it. Heres a function that simply handles that crap.
STR16 GetNewTraitStr(UINT8 aTrait)
{
if ( aTrait <= DOCTOR_NT )
;
else if ( aTrait <= SCOUTING_NT )
++aTrait;
else if ( aTrait == COVERT_NT )
aTrait = 10;
else if ( aTrait >= SCOUTING_NT + NUM_MINOR_TRAITS )
aTrait -= NUM_MINOR_TRAITS;
return gzMercSkillTextNew[ aTrait ];
}
static UINT8 prisonerdialoguetargetID = 0;
void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )