- DIRT_GLOBAL_MODIFIER is a global modifier to dirt generation

- second cleaning button in menu now orders entire team to clean their guns
- global overheating modifier now also multiplies attachment modifiers
- cleaning kits always use up 1% on use


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-10 01:15:19 +00:00
parent 16d0d1ea8a
commit 6c0d94dadd
17 changed files with 42 additions and 35 deletions
+1
View File
@@ -1571,6 +1571,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.fDirtSystem = iniReader.ReadBoolean("Strategic Gameplay Settings","DIRT_SYSTEM", FALSE);
gGameExternalOptions.fFullRepairCleansGun = iniReader.ReadBoolean("Strategic Gameplay Settings","FULL_REPAIR_CLEANS_GUN", FALSE);
gGameExternalOptions.usSectorDirtDivider = iniReader.ReadInteger("Strategic Gameplay Settings","SECTOR_DIRT_DIVIDER", 1000, 1, 100000);
gGameExternalOptions.iDirtGlobalModifier = iniReader.ReadFloat ("Strategic Gameplay Settings","DIRT_GLOBAL_MODIFIER", 1.25f, 0.1f, 10.0f);
// Flugente: prisoner system
gGameExternalOptions.fAllowPrisonerSystem = iniReader.ReadBoolean("Strategic Gameplay Settings","ALLOW_TAKE_PRISONERS", TRUE);