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- DIRT_GLOBAL_MODIFIER is a global modifier to dirt generation
- second cleaning button in menu now orders entire team to clean their guns - global overheating modifier now also multiplies attachment modifiers - cleaning kits always use up 1% on use git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1571,6 +1571,7 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fDirtSystem = iniReader.ReadBoolean("Strategic Gameplay Settings","DIRT_SYSTEM", FALSE);
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gGameExternalOptions.fFullRepairCleansGun = iniReader.ReadBoolean("Strategic Gameplay Settings","FULL_REPAIR_CLEANS_GUN", FALSE);
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gGameExternalOptions.usSectorDirtDivider = iniReader.ReadInteger("Strategic Gameplay Settings","SECTOR_DIRT_DIVIDER", 1000, 1, 100000);
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gGameExternalOptions.iDirtGlobalModifier = iniReader.ReadFloat ("Strategic Gameplay Settings","DIRT_GLOBAL_MODIFIER", 1.25f, 0.1f, 10.0f);
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// Flugente: prisoner system
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gGameExternalOptions.fAllowPrisonerSystem = iniReader.ReadBoolean("Strategic Gameplay Settings","ALLOW_TAKE_PRISONERS", TRUE);
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