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- DIRT_GLOBAL_MODIFIER is a global modifier to dirt generation
- second cleaning button in menu now orders entire team to clean their guns - global overheating modifier now also multiplies attachment modifiers - cleaning kits always use up 1% on use git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1164,7 +1164,7 @@ typedef struct
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BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?
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UINT8 ubOverheatThermometerRedOffset; // amount of red colour while temperature is below threshold
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FLOAT iCooldownModificatorLonelyBarrel; // Cooldown modificator for barrels left alone in the landscape ;-)
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FLOAT iOverheatTemperatureGlobalModfier; // a global modifier to the singel shot temperature value, if one feels that all values should be lower/higher
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FLOAT iOverheatTemperatureGlobalModfier; // a global modifier to the single shot temperature value, if one feels that all values should be lower/higher
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// Flugente: Weapon Mounting
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BOOLEAN fWeaponResting; // Should it be possible to rest your weapon on structures in crouched position?
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@@ -1184,6 +1184,7 @@ typedef struct
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BOOLEAN fDirtSystem; // allow dirt on items increase the chance for weapon jamming
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BOOLEAN fFullRepairCleansGun; // repairing a gun up to its current repair threshold also cleans the gun
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UINT32 usSectorDirtDivider; // divide a guns dirt factor by this to get dirt increase for every turn
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FLOAT iDirtGlobalModifier; // a global modifier to dirt generation, if one feels that all values should be lower/higher
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// Flugente: prisoner related settings
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BOOLEAN fAllowPrisonerSystem;
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