- DIRT_GLOBAL_MODIFIER is a global modifier to dirt generation

- second cleaning button in menu now orders entire team to clean their guns
- global overheating modifier now also multiplies attachment modifiers
- cleaning kits always use up 1% on use


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-10 01:15:19 +00:00
parent 16d0d1ea8a
commit 6c0d94dadd
17 changed files with 42 additions and 35 deletions
+2 -1
View File
@@ -1164,7 +1164,7 @@ typedef struct
BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?
UINT8 ubOverheatThermometerRedOffset; // amount of red colour while temperature is below threshold
FLOAT iCooldownModificatorLonelyBarrel; // Cooldown modificator for barrels left alone in the landscape ;-)
FLOAT iOverheatTemperatureGlobalModfier; // a global modifier to the singel shot temperature value, if one feels that all values should be lower/higher
FLOAT iOverheatTemperatureGlobalModfier; // a global modifier to the single shot temperature value, if one feels that all values should be lower/higher
// Flugente: Weapon Mounting
BOOLEAN fWeaponResting; // Should it be possible to rest your weapon on structures in crouched position?
@@ -1184,6 +1184,7 @@ typedef struct
BOOLEAN fDirtSystem; // allow dirt on items increase the chance for weapon jamming
BOOLEAN fFullRepairCleansGun; // repairing a gun up to its current repair threshold also cleans the gun
UINT32 usSectorDirtDivider; // divide a guns dirt factor by this to get dirt increase for every turn
FLOAT iDirtGlobalModifier; // a global modifier to dirt generation, if one feels that all values should be lower/higher
// Flugente: prisoner related settings
BOOLEAN fAllowPrisonerSystem;