- DIRT_GLOBAL_MODIFIER is a global modifier to dirt generation

- second cleaning button in menu now orders entire team to clean their guns
- global overheating modifier now also multiplies attachment modifiers
- cleaning kits always use up 1% on use


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-10 01:15:19 +00:00
parent 16d0d1ea8a
commit 6c0d94dadd
17 changed files with 42 additions and 35 deletions
+1 -1
View File
@@ -11425,7 +11425,7 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
sTop = gItemDescAdvRegions[cnt-sFirstLine][1].sTop;
sHeight = gItemDescAdvRegions[cnt-sFirstLine][1].sBottom - sTop;
iFloatModifier[0] = Item[ gpItemDescObject->usItem ].dirtIncreaseFactor;
iFloatModifier[0] = Item[ gpItemDescObject->usItem ].dirtIncreaseFactor * gGameExternalOptions.iDirtGlobalModifier;
iFloatModifier[2] = GetItemDirtIncreaseFactor( gpItemDescObject, TRUE );
iFloatModifier[1] = iFloatModifier[2] - iFloatModifier[0];