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- DIRT_GLOBAL_MODIFIER is a global modifier to dirt generation
- second cleaning button in menu now orders entire team to clean their guns - global overheating modifier now also multiplies attachment modifiers - cleaning kits always use up 1% on use git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2922,8 +2922,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: selection of a function to call in tactical
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L"你想要做的是什么?",
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L"装满水壶",
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L"清理枪支污垢",
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L"清理所有枪支污垢",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Team)",
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L"脱掉衣服",
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// added by Flugente: decide what to do with the corpses
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@@ -2919,8 +2919,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean gun",
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L"Clean all guns",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Team)",
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L"Take off clothes",
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// added by Flugente: decide what to do with the corpses
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@@ -2921,8 +2921,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: selection of a function to call in tactical
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean gun",
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L"Clean all guns",
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L"Clean guns (Merc)",
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L"Clean guns (Team)",
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L"Take off clothes",
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// added by Flugente: decide what to do with the corpses
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@@ -2926,8 +2926,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean gun",
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L"Clean all guns",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Team)",
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L"Take off clothes",
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// added by Flugente: decide what to do with the corpses
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@@ -2924,8 +2924,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: selection of a function to call in tactical
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L"Was möchten Sie tun?",
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L"Feldflasche auffüllen",
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L"Waffe reinigen",
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L"Alle Waffen reinigen",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Team)",
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L"Kleidung ausziehen",
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// added by Flugente: decide what to do with the corpses
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@@ -2913,8 +2913,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean gun",
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L"Clean all guns",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Team)",
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L"Take off clothes",
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// added by Flugente: decide what to do with the corpses
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@@ -2930,8 +2930,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean gun",
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L"Clean all guns",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Team)",
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L"Take off clothes",
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// added by Flugente: decide what to do with the corpses
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@@ -2921,8 +2921,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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L"Что будем делать?",
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L"Наполнить фляги",
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L"Почистить оружие",
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L"Почистить всё оружие",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Team)",
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L"Снять одежду",
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// added by Flugente: decide what to do with the corpses
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@@ -2923,8 +2923,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean gun",
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L"Clean all guns",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Team)",
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L"Take off clothes",
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// added by Flugente: decide what to do with the corpses
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