Fixed compilation errors in VS 2005: std::sqrt() -> sqrt()

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8339 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2016-11-02 13:24:17 +00:00
parent 3c836ba191
commit 6c737fefd3
2 changed files with 4 additions and 3 deletions
+2 -2
View File
@@ -5344,7 +5344,7 @@ FLOAT GetSAMMaxDistanceToCoveredSector( UINT8 usSam )
{
if ( ubSAMControlledSectors[y][x] & (1 << usSam) )
{
FLOAT dist = std::sqrt( FLOAT((sam_x - x)*(sam_x - x) + (sam_y - y)*(sam_y - y)) );
FLOAT dist = sqrt( FLOAT((sam_x - x)*(sam_x - x) + (sam_y - y)*(sam_y - y)) );
if ( maxdist < dist )
maxdist = dist;
@@ -5375,7 +5375,7 @@ BOOLEAN DoesSamCoverSector( UINT8 usSam, UINT8 usSector, BOOLEAN* apSamIsWorking
*apSamIsWorking = TRUE;
}
FLOAT dist = std::sqrt( FLOAT((SECTORX( samsector ) - SECTORX( usSector ))*(SECTORX( samsector ) - SECTORX( usSector )) + (SECTORY( samsector ) - SECTORY( usSector ))*(SECTORY( samsector ) - SECTORY( usSector ))) );
FLOAT dist = sqrt( FLOAT((SECTORX( samsector ) - SECTORX( usSector ))*(SECTORX( samsector ) - SECTORX( usSector )) + (SECTORY( samsector ) - SECTORY( usSector ))*(SECTORY( samsector ) - SECTORY( usSector ))) );
// determine max distance SAM has to cover
FLOAT sammaxdistance = GetSAMMaxDistanceToCoveredSector( usSam );