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Fixed compilation errors in VS 2005: std::sqrt() -> sqrt()
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8339 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5344,7 +5344,7 @@ FLOAT GetSAMMaxDistanceToCoveredSector( UINT8 usSam )
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{
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{
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if ( ubSAMControlledSectors[y][x] & (1 << usSam) )
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if ( ubSAMControlledSectors[y][x] & (1 << usSam) )
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{
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{
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FLOAT dist = std::sqrt( FLOAT((sam_x - x)*(sam_x - x) + (sam_y - y)*(sam_y - y)) );
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FLOAT dist = sqrt( FLOAT((sam_x - x)*(sam_x - x) + (sam_y - y)*(sam_y - y)) );
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if ( maxdist < dist )
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if ( maxdist < dist )
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maxdist = dist;
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maxdist = dist;
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@@ -5375,7 +5375,7 @@ BOOLEAN DoesSamCoverSector( UINT8 usSam, UINT8 usSector, BOOLEAN* apSamIsWorking
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*apSamIsWorking = TRUE;
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*apSamIsWorking = TRUE;
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}
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}
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FLOAT dist = std::sqrt( FLOAT((SECTORX( samsector ) - SECTORX( usSector ))*(SECTORX( samsector ) - SECTORX( usSector )) + (SECTORY( samsector ) - SECTORY( usSector ))*(SECTORY( samsector ) - SECTORY( usSector ))) );
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FLOAT dist = sqrt( FLOAT((SECTORX( samsector ) - SECTORX( usSector ))*(SECTORX( samsector ) - SECTORX( usSector )) + (SECTORY( samsector ) - SECTORY( usSector ))*(SECTORY( samsector ) - SECTORY( usSector ))) );
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// determine max distance SAM has to cover
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// determine max distance SAM has to cover
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FLOAT sammaxdistance = GetSAMMaxDistanceToCoveredSector( usSam );
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FLOAT sammaxdistance = GetSAMMaxDistanceToCoveredSector( usSam );
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@@ -3,6 +3,7 @@
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#else
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#else
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#include <stdio.h>
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#include <stdio.h>
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#include <time.h>
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#include <time.h>
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#include <math.h>
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#include "sgp.h"
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#include "sgp.h"
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#include "gameloop.h"
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#include "gameloop.h"
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#include "himage.h"
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#include "himage.h"
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@@ -636,7 +637,7 @@ void DrawExplosionWarning( INT32 sGridno, INT8 usLevel, INT8 usDelay )
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{
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{
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for ( INT32 y = yl; y <= yh; ++y )
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for ( INT32 y = yl; y <= yh; ++y )
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{
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{
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FLOAT diff = std::sqrt( (FLOAT)((sScreenX - x) * (sScreenX - x) + 2 * (sScreenY - y) * (sScreenY - y)) );
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FLOAT diff = sqrt( (FLOAT)((sScreenX - x) * (sScreenX - x) + 2 * (sScreenY - y) * (sScreenY - y)) );
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if ( radius_inner <= diff && diff <= radius_outer )
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if ( radius_inner <= diff && diff <= radius_outer )
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{
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{
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