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Skill Tooltip on Merc Portrait (by Buggler)
- Skills/Traits tooltip over merc portrait in Tactical & Strategic screen - Fixed Traits tooltip on 'more' popup in personnel screen - Increased Energy Bar Color Contrast - Swapped Mechanical & Explosive Skill in Tactical & Strategic screen to standardize across all screens including AIM, MERC & Personnel screen Optional Skill Tooltip On Merc Portrait (by Buggler) - Option to show skill/traits tooltip on merc portrait in AIM/MERC hire screen - Enhanced merc inventory tooltip to show full BR info in AIM/MERC hire screen - Fixed BR heavy weapon AP tooltip display bug - Fixed MERC Exp Lv statistic color git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5802 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1834,8 +1834,8 @@ STR16 pShortAttributeStrings[] =
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L"智慧", // wisdom
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L"级别", // experience level
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L"枪法", // marksmanship skill
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L"爆破", // explosive skill
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L"机械", // mechanical skill
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L"爆破", // explosive skill
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L"医疗", // medical skill
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};
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@@ -4214,7 +4214,7 @@ STR16 MercInfo[] =
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L"已雇佣", //"Hired",
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L"日薪: ", //"Salary:",
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L"每日", //"per Day",
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L"可选装备: ", //"Optional Gear:",
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L"装备: ", //"Gear:",
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L"合计: ", //"Total:",
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L"阵亡", //"Deceased",
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@@ -1830,8 +1830,8 @@ STR16 pShortAttributeStrings[] =
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L"Wij", // wisdom
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L"Niv", // experience level
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L"Tre", // marksmanship skill
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L"Exp", // explosive skill
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L"Tec", // mechanical skill
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L"Exp", // explosive skill
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L"Med", // medical skill
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};
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@@ -4216,7 +4216,7 @@ STR16 MercInfo[] =
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L"Ingehuurd",
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L"Salaris:",
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L"Per Dag",
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L"Aanv. Uitrusting:",
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L"Gear:", //TODO.Translate
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L"Totaal:",
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L"Overleden",
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@@ -4653,7 +4653,7 @@ STR16 CharacterInfo[] =
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L"Extra Info", // Title for the additional info for the merc's bio
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L"Actieve Leden", //20 // Title of the page
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L"Aanv. Uitrusting:", // Displays the optional gear cost
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L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's
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L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's //TODO.Translate
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L"MEDISCHE aanbetaling nodig", // If the merc required a medical deposit, this is displayed
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L"Uitrusting 1", // Text on Starting Gear Selection Button 1 // TODO.Translate
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L"Uitrusting 2", // Text on Starting Gear Selection Button 2
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@@ -1834,8 +1834,8 @@ STR16 pShortAttributeStrings[] =
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L"Wis", // wisdom
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L"Lvl", // experience level
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L"Mrk", // marksmanship skill
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L"Exp", // explosive skill
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L"Mec", // mechanical skill
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L"Exp", // explosive skill
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L"Med", // medical skill
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};
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@@ -2906,7 +2906,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean gun",
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@@ -4213,7 +4213,7 @@ STR16 MercInfo[] =
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L"Hired",
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L"Salary:",
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L"per Day",
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L"Optional Gear:",
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L"Gear:",
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L"Total:",
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L"Deceased",
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@@ -7503,7 +7503,7 @@ STR16 szPrisonerTextStr[]=
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L"Prisoners have been released!",
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L"The army now occupies the prison in %s, the prisoners were freed!",
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L"The enemy refuses to surrender!",
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L"The enemy refuses to take you as prisoners - they prefer you dead!",
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L"The enemy refuses to take you as prisoners - they prefer you dead!", // TODO.Translate
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L"This behaviour is set OFF in your ini settings.",
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};
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@@ -1838,8 +1838,8 @@ STR16 pShortAttributeStrings[] =
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L"Sag", // sagesse
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L"Niv", // experience level
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L"Tir", // marksmanship skill
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L"Exp", // explosive skill
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L"Méc", // mechanical skill
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L"Exp", // explosive skill
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L"Méd", // medical skill
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};
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@@ -4211,7 +4211,7 @@ STR16 MercInfo[] =
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L"Engagé",
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L"Salaire :",
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L"Par jour",
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L"Matériel optionnel :", // TODO.Translate
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L"Gear :", // TODO.Translate
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L"Total :", // TODO.Translate
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L"Décédé(e)",
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@@ -4648,7 +4648,7 @@ STR16 CharacterInfo[] =
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L"Info. complémentaires", // Title for the additional info for the merc's bio
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L"Membres actifs", //20 // Title of the page
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L"Matériel optionnel :", // Displays the optional gear cost
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L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's
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L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's //TODO.Translate
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L"Dépôt Médical", // If the merc required a medical deposit, this is displayed
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L"Kit 1", // Text on Starting Gear Selection Button 1
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L"Kit 2", // Text on Starting Gear Selection Button 2
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@@ -5143,7 +5143,7 @@ STR16 zOptionsToggleText[] =
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Invert mouse wheel", // TODO.Translate
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L"Invert mouse wheel",
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Forcer envois Bobby Ray", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -5258,7 +5258,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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L"When ON, inverts mouse wheel directions.", // TODO.Translate
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L"When ON, inverts mouse wheel directions.",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Forcer tous les envois en attente de Bobby Ray",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -1835,8 +1835,8 @@ STR16 pShortAttributeStrings[] =
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L"Wsh", // wisdom
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L"Erf", // experience level
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L"Trf", // marksmanship skill
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L"Spr", // explosive skill
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L"Tec", // mechanical skill
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L"Spr", // explosive skill
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L"Med", // medical skill
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};
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@@ -4140,7 +4140,7 @@ STR16 MercInfo[] =
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L"Angestellt",
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L"Sold:",
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L"Pro Tag",
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L"Zusätzl. Ausrüst:",
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L"Ausr.:",
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L"Gesamt:",
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L"Verstorben",
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@@ -4993,7 +4993,7 @@ STR16 zOptionsToggleText[] =
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#endif
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L"Inventar Popup-Menüs", // the_bob : enable popups for picking items from sector inv
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L"Übrige Feinde markieren",
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L"Tascheninhalt anzeigen",
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L"Tascheninhalt anzeigen",
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L"Mausradrichtung umkehren",
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Erzwinge BR Lieferung", // force all pending Bobby Ray shipments
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@@ -5012,7 +5012,7 @@ STR16 zOptionsToggleText[] =
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};
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//This is the help text associated with the above toggles.
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STR16 zOptionsScreenHelpText[] =
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STR16 zOptionsScreenHelpText[] =
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{
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// HEADROCK HAM 4: Added more tooltip text to some toggles, in order to explain them better.
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@@ -5109,7 +5109,7 @@ STR16 zOptionsScreenHelpText[] =
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#endif
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L"Wenn diese Funktion aktiviert ist, und Sie mit der linken Maustaste auf einen freien Söldner-Inventarplatz klicken (während das Sektor-Inventar angezeigt wird), wird ein hilfreiches Popup-Menü eingeblendet.",
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L"Wenn diese Funktion aktiviert ist, wird die ungefähre Postion der verbleibenden Feinde auf der Übersichtskarte schraffiert",
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L"Wenn diese Funktion aktiviert ist, wird in der erweiterten Beschreibung von Taschen statt den Anbauteilen deren Inhalt angezeigt.",
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L"Wenn diese Funktion aktiviert ist, wird in der erweiterten Beschreibung von Tashen statt den Anbauteilen deren Inhalt angezeigt.",
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L"Wenn diese Funktion aktiviert ist, wird die Mausradrichtung umgekehrt",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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@@ -7330,8 +7330,8 @@ STR16 szPrisonerTextStr[]=
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L"Gefangene freigelassen!",
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L"Die Armee hat das Gefängnis in %s besetzt, die Gefangenen wurden befreit!",
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L"Der Gegner weigert sich aufzugeben!",
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L"Der Gegner will uns tot sehen!",
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L"Dieses Feature ist in der ini auf AUS gesetzt.",
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L"The enemy refuses to take you as prisoners - they prefer you dead!", // TODO.Translate
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L"This behaviour is set OFF in your ini settings.",
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};
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STR16 szMTATextStr[]= // TODO.Translate
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@@ -1826,8 +1826,8 @@ STR16 pShortAttributeStrings[] =
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L"Sag", // wisdom
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L"Liv", // experience level
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L"Tir", // marksmanship skill
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L"Esp", // explosive skill
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L"Mec", // mechanical skill
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L"Esp", // explosive skill
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L"PS", // medical skill
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};
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@@ -4204,7 +4204,7 @@ STR16 MercInfo[] =
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L"Assoldato",
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L"Salario:",
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L"Al giorno",
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L"Dispositivo opzionale:",
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L"Gear:", //TODO.Translate
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L"Totale:",
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L"Deceduto",
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@@ -4640,7 +4640,7 @@ STR16 CharacterInfo[] =
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L"Ulteriori informazioni", // Title for the additional info for the merc's bio
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L"Membri attivi", //20 // Title of the page
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L"Dispositivo opzionale:", // Displays the optional gear cost
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L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's
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L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's //TODO.Translate
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L"Deposito MEDICO richiesto", // If the merc required a medical deposit, this is displayed
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L"Kit 1", // Text on Starting Gear Selection Button 1 // TODO.Translate
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L"Kit 2", // Text on Starting Gear Selection Button 2
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@@ -1841,8 +1841,8 @@ STR16 pShortAttributeStrings[] =
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L"Int", // wisdom
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L"DoŚ", // experience level
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L"Str", // marksmanship skill
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L"Wyb", // explosive skill
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L"Mec", // mechanical skill
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L"Wyb", // explosive skill
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L"Med", // medical skill
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};
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@@ -4212,7 +4212,7 @@ STR16 MercInfo[] =
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L"Najęty",
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L"Koszt:",
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L"Dziennie",
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L"Opcjonalne wyposażenie:",
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L"Gear:", //TODO.Translate
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L"Razem:",
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L"Nie żyje",
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@@ -4649,7 +4649,7 @@ STR16 CharacterInfo[] =
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L"Dodatkowe informacje", // Title for the additional info for the merc's bio
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L"Aktywni członkowie", //20 // Title of the page
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L"Opcjonalne wyposażenie:", // Displays the optional gear cost
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L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's
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L"gear", //"gear", //tais: Displays the optional gear cost in nsgi, this moved and can have only a small room, so just make it "gear" without extra's //TODO.Translate
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L"Wymagany jest zastaw na życie", // If the merc required a medical deposit, this is displayed
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L"Zestaw nr 1", // Text on Starting Gear Selection Button 1
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L"Zestaw nr 2", // Text on Starting Gear Selection Button 2
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@@ -1834,8 +1834,8 @@ STR16 pShortAttributeStrings[] =
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L"Инт", // wisdom
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L"Опт", // experience level
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L"Мет", // marksmanship skill
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L"Взр", // explosive skill
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L"Мех", // mechanical skill
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L"Взр", // explosive skill
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L"Мед", // medical skill
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};
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@@ -4203,7 +4203,7 @@ STR16 MercInfo[] =
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L"Нанят",
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L"Oплaтa",
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L"в день",
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L"Снаряжение:",
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L"Снаряж.:",
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L"Всего:",
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L"Погиб",
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+10
-10
@@ -1834,8 +1834,8 @@ STR16 pShortAttributeStrings[] =
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L"Wis", // wisdom
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L"Lvl", // experience level
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L"Mrk", // marksmanship skill
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L"Exp", // explosive skill
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L"Mec", // mechanical skill
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L"Exp", // explosive skill
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L"Med", // medical skill
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};
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@@ -2931,7 +2931,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"What do you want to do?",
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L"Demand surrender",
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L"Offer surrender",
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L"Talk",
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L"Talk",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -4217,7 +4217,7 @@ STR16 MercInfo[] =
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L"Hired",
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L"Salary:",
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L"per Day",
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L"Optional Gear:",
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L"Gear:",
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L"Total:",
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L"Deceased",
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@@ -5149,8 +5149,8 @@ STR16 zOptionsToggleText[] =
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#endif
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Invert mouse wheel", // TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Invert mouse wheel", // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -5265,8 +5265,8 @@ STR16 zOptionsScreenHelpText[] =
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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L"When ON, inverts mouse wheel directions.", // TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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L"When ON, inverts mouse wheel directions.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -7519,9 +7519,9 @@ STR16 szPrisonerTextStr[]=
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L"Prisoners were sent to %s!",
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L"Prisoners have been released!",
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L"The army now occupies the prison in %s, the prisoners were freed!",
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L"The enemy refuses to surrender!",
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L"The enemy refuses to take you as prisoners - they prefer you dead!", // TODO.Translate
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L"This behaviour is set OFF in your ini settings.",
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L"The enemy refuses to surrender!",
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L"The enemy refuses to take you as prisoners - they prefer you dead!", // TODO.Translate
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L"This behaviour is set OFF in your ini settings.",
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};
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STR16 szMTATextStr[]= // TODO.Translate
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