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- fixed bug with CAMO_REMOVING = TRUE
Too much of a camo kit was used when the character was wearing an outfit with different camo bonus. - fixed bug with DYNAMIC_IMP_PROFILE_COST = TRUE The game was always one step behind in cost display but charged the correct price. Now charged price and display match. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6565 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -9194,6 +9194,8 @@ BOOLEAN ApplyCammo( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAP
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{
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pSoldier->bCamo = __min( 100, pSoldier->bCamo + iJungleCamoAdded );
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}
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// update with amount that we really used
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bPointsToUse = __min( bPointsToUse, (iJungleCamoAdded + 1) / 2 );
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}
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// Second, check if we have an item with major URBAN camobonus
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else if ( (Item[pObj->usItem].urbanCamobonus > Item[pObj->usItem].camobonus) &&
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@@ -9234,6 +9236,8 @@ BOOLEAN ApplyCammo( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAP
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{
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pSoldier->urbanCamo = __min( 100, pSoldier->urbanCamo + iUrbanCamoAdded );
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}
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// update with amount that we really used
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bPointsToUse = __min( bPointsToUse, (iUrbanCamoAdded + 1) / 2 );
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}
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// Third, check if we have an item with major DESERT camobonus
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else if ( (Item[pObj->usItem].desertCamobonus > Item[pObj->usItem].camobonus) &&
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@@ -9274,6 +9278,8 @@ BOOLEAN ApplyCammo( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAP
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{
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pSoldier->desertCamo = __min( 100, pSoldier->desertCamo + iDesertCamoAdded );
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}
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// update with amount that we really used
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bPointsToUse = __min( bPointsToUse, (iDesertCamoAdded + 1) / 2 );
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}
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// Fourth, check if we have an item with major SNOW camobonus
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else if ( (Item[pObj->usItem].snowCamobonus > Item[pObj->usItem].camobonus) &&
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@@ -9314,6 +9320,8 @@ BOOLEAN ApplyCammo( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAP
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{
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pSoldier->snowCamo = __min( 100, pSoldier->snowCamo + iSnowCamoAdded );
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}
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// update with amount that we really used
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bPointsToUse = __min( bPointsToUse, (iSnowCamoAdded + 1) / 2 );
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}
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else // the item has no major camo, return
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return( FALSE );
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