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Added range modifier for throwing knives
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6737,6 +6737,8 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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iRangeValue = (UINT16)( (FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierGun[ Weapon[ gpItemDescObject->usItem ].ubWeaponType ] / 10.0f );
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else if ( Item[ gpItemDescObject->usItem ].usItemClass & IC_LAUNCHER )
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iRangeValue = (UINT16)( (FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierLauncher / 10.0f );
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else if ( Item[gpItemDescObject->usItem].usItemClass & IC_THROWING_KNIFE )
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iRangeValue = (UINT16)((FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierThrowingKnife / 10.0f);
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// Get Final Range value
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UINT16 iFinalRangeValue = (UINT16)( GunRange( gpItemDescObject, gpItemDescSoldier ) / 10.0f );
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@@ -6757,11 +6759,15 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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{
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// Get base Range value
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UINT16 iComparedRangeValue = Weapon[ gpComparedItemDescObject->usItem ].usRange;
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// apply Ini modifiers
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if ( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_GUN )
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iComparedRangeValue = (UINT16)( (FLOAT)iComparedRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierGun[ Weapon[ gpComparedItemDescObject->usItem ].ubWeaponType ] / 10.0f );
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else if ( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_LAUNCHER )
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iComparedRangeValue = (UINT16)( (FLOAT)iComparedRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierLauncher / 10.0f );
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else if ( Item[gpComparedItemDescObject->usItem].usItemClass & IC_THROWING_KNIFE )
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iComparedRangeValue = (UINT16)((FLOAT)iComparedRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierThrowingKnife / 10.0f);
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// Get Final Range value
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UINT16 iComparedFinalRangeValue = (UINT16)( GunRange( gpComparedItemDescObject, gpItemDescSoldier ) / 10.0f );
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// Get difference
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@@ -6780,13 +6786,18 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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ubNumLine = 2;
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else
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ubNumLine = 0;
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// Get base Range value
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UINT16 iRangeValue = Weapon[ gpComparedItemDescObject->usItem ].usRange;
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// apply Ini modifiers
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if ( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_GUN )
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iRangeValue = (UINT16)( (FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierGun[ Weapon[ gpComparedItemDescObject->usItem ].ubWeaponType ] / 10.0f );
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else if ( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_LAUNCHER )
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iRangeValue = (UINT16)( (FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierLauncher / 10.0f );
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else if ( Item[gpComparedItemDescObject->usItem].usItemClass & IC_THROWING_KNIFE )
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iRangeValue = (UINT16)((FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierThrowingKnife / 10.0f);
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// Get Final Range value
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UINT16 iFinalRangeValue = (UINT16)( GunRange( gpComparedItemDescObject, NULL ) / 10.0f );
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// Get difference
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