Added range modifier for throwing knives

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-06-01 21:02:07 +00:00
parent ec90c52bd2
commit 6c9d75480f
4 changed files with 15 additions and 0 deletions
+11
View File
@@ -6737,6 +6737,8 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
iRangeValue = (UINT16)( (FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierGun[ Weapon[ gpItemDescObject->usItem ].ubWeaponType ] / 10.0f );
else if ( Item[ gpItemDescObject->usItem ].usItemClass & IC_LAUNCHER )
iRangeValue = (UINT16)( (FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierLauncher / 10.0f );
else if ( Item[gpItemDescObject->usItem].usItemClass & IC_THROWING_KNIFE )
iRangeValue = (UINT16)((FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierThrowingKnife / 10.0f);
// Get Final Range value
UINT16 iFinalRangeValue = (UINT16)( GunRange( gpItemDescObject, gpItemDescSoldier ) / 10.0f );
@@ -6757,11 +6759,15 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
{
// Get base Range value
UINT16 iComparedRangeValue = Weapon[ gpComparedItemDescObject->usItem ].usRange;
// apply Ini modifiers
if ( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_GUN )
iComparedRangeValue = (UINT16)( (FLOAT)iComparedRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierGun[ Weapon[ gpComparedItemDescObject->usItem ].ubWeaponType ] / 10.0f );
else if ( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_LAUNCHER )
iComparedRangeValue = (UINT16)( (FLOAT)iComparedRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierLauncher / 10.0f );
else if ( Item[gpComparedItemDescObject->usItem].usItemClass & IC_THROWING_KNIFE )
iComparedRangeValue = (UINT16)((FLOAT)iComparedRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierThrowingKnife / 10.0f);
// Get Final Range value
UINT16 iComparedFinalRangeValue = (UINT16)( GunRange( gpComparedItemDescObject, gpItemDescSoldier ) / 10.0f );
// Get difference
@@ -6780,13 +6786,18 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
ubNumLine = 2;
else
ubNumLine = 0;
// Get base Range value
UINT16 iRangeValue = Weapon[ gpComparedItemDescObject->usItem ].usRange;
// apply Ini modifiers
if ( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_GUN )
iRangeValue = (UINT16)( (FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierGun[ Weapon[ gpComparedItemDescObject->usItem ].ubWeaponType ] / 10.0f );
else if ( Item[ gpComparedItemDescObject->usItem ].usItemClass & IC_LAUNCHER )
iRangeValue = (UINT16)( (FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierLauncher / 10.0f );
else if ( Item[gpComparedItemDescObject->usItem].usItemClass & IC_THROWING_KNIFE )
iRangeValue = (UINT16)((FLOAT)iRangeValue * (FLOAT)(gGameExternalOptions.iGunRangeModifier / 100) * gItemSettings.fRangeModifierThrowingKnife / 10.0f);
// Get Final Range value
UINT16 iFinalRangeValue = (UINT16)( GunRange( gpComparedItemDescObject, NULL ) / 10.0f );
// Get difference