We can now use interactive actions to alter decals on walls, so it is possible to simulate taking off an object from the scenery and add it as an item.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363513&#msg_363513

Requires GameDir >= r2601

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9141 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-07-13 19:50:49 +00:00
parent 174b870afe
commit 6cad680b02
17 changed files with 244 additions and 69 deletions
+8 -3
View File
@@ -294,7 +294,7 @@ void UpdateBullets( )
{
// ALRIGHTY, CHECK WHAT TYPE OF BULLET WE ARE
if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_KNIFE | BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME /*| BULLET_FLAG_TRACER*/ ) )
if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_KNIFE | BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_WHITESMOKE /*| BULLET_FLAG_TRACER*/ ) )
{
}
else
@@ -350,7 +350,7 @@ void UpdateBullets( )
}
}
// Are we a missle?
else if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) )
else if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_WHITESMOKE | BULLET_FLAG_CREATURE_SPIT ) )
{
}
/*
@@ -474,7 +474,7 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
ANITILE_PARAMS AniParams;
// If we are a small missle, don't show
if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT /*| BULLET_FLAG_TRACER*/ ) )
if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_WHITESMOKE /*| BULLET_FLAG_TRACER*/ ) )
{
if ( pBullet->iLoop < 5 )
{
@@ -532,6 +532,11 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
strcpy( AniParams.zCachedFile, "TILECACHE\\FLMTHR2.STI" );
AniParams.sDelay = (INT16)( 100 );
}
else if ( pBullet->usFlags & BULLET_FLAG_WHITESMOKE )
{
strcpy( AniParams.zCachedFile, "TILECACHE\\white_smoke_trail.sti" );
AniParams.sDelay = (INT16)( 100 );
}
//else if ( pBullet->usFlags & ( BULLET_FLAG_TRACER ) )
// HEADROCK HAM B2.5: Created new bullet flag that tells us whether this specific bullet is a tracer.
// The condition now reads that flag and creates a lightshow only for tracer bullets. This flag is only