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- new option: ENEMY_JAMS in [Tactical Gameplay Settings] allows enemy gun jams
- take into account unjam AP cost for jammed weapon - improved AI_BETTER_COVER option git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8409 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -556,6 +556,9 @@ typedef struct
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// Moa - weight of filled backpack lowers our AP
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BOOLEAN fBackPackWeightLowersAP;
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// sevenfm: enemy gun jams
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BOOLEAN fEnemyJams;
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// WDS - Improve Tony's and Devin's inventory like BR's
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// silversurfer: not used anymore, see "Tactical\XML_Merchants.cpp" for "useBRSetting"
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// BOOLEAN tonyUsesBRSetting;
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