- new option: ENEMY_JAMS in [Tactical Gameplay Settings] allows enemy gun jams

- take into account unjam AP cost for jammed weapon
- improved AI_BETTER_COVER option

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8409 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2017-06-21 07:40:36 +00:00
parent 3c4da04532
commit 6ce47c4cef
8 changed files with 163 additions and 12 deletions
+3
View File
@@ -297,6 +297,9 @@ BOOLEAN SightCoverAtSpot( SOLDIERTYPE *pSoldier, INT32 sSpot );
BOOLEAN FindBombNearby( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDistance );
BOOLEAN AnyCoverFromSpot( INT32 sSpot, INT8 bLevel, INT32 sThreatLoc, INT8 bThreatLevel );
UINT8 CountSeenEnemiesLastTurn( SOLDIERTYPE *pSoldier );
#define MAX_FLANKS_RED 25
#define MAX_FLANKS_YELLOW 25