Altered the pName field from Pockets.xml to a CHAR16 value so it will support multilingual code.

Updated the Pockets.xml reader function so that we can include a german.pockets.xml and russian.pockets.xml (and any other language we eventually choose to support) just like we have with Items.xml.
I moved the "Sold Item" and "Delete Item" phrases to the language specific cpp files.
I updated the SHIFT+N hotkey so that it will now work from the strategic screen.  On tactical it handles the entire team.  On strategic, it handles only the one merc who is currently active.
I fixed a problem with the ALT+W cheat key so that it cycles properly.
I fixed a problem with the backpack buttons where the button key wasn't being properly deleted.  This could sometimes cause an "overload" which would result in a crash.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-03-09 17:26:55 +00:00
parent 43ca24dda8
commit 6d31772abd
17 changed files with 191 additions and 67 deletions
@@ -1387,10 +1387,10 @@ void BeginInventoryPoolPtr( OBJECTTYPE *pInventorySlot )
if ( _KeyDown ( 89 )) //Lalien: delete all items of this type on Ctrl+Y
{
DeleteItemsOfType( gItemPointer.usItem );
ScreenMsg( FONT_MCOLOR_LTRED, MSG_INTERFACE, L"Deleted all items of this type" );
ScreenMsg( FONT_MCOLOR_LTRED, MSG_INTERFACE, New113Message[MSG113_DELETE_ALL] );
}
else {
ScreenMsg( FONT_MCOLOR_LTRED, MSG_INTERFACE, L"Deleted item" );
ScreenMsg( FONT_MCOLOR_LTRED, MSG_INTERFACE, New113Message[MSG113_DELETED] );
}
if ( fShowMapInventoryPool )
HandleButtonStatesWhileMapInventoryActive();
@@ -1420,10 +1420,10 @@ void BeginInventoryPoolPtr( OBJECTTYPE *pInventorySlot )
if ( _KeyDown ( 89 )) //Lalien: sell all items of this type on Alt+Y
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Sold all items of this type" );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_SOLD_ALL] );
}
else {
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Sold item" );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_SOLD] );
}
AddTransactionToPlayersBook( SOLD_ITEMS, 0, GetWorldTotalMin(), iPrice );