Altered the pName field from Pockets.xml to a CHAR16 value so it will support multilingual code.

Updated the Pockets.xml reader function so that we can include a german.pockets.xml and russian.pockets.xml (and any other language we eventually choose to support) just like we have with Items.xml.
I moved the "Sold Item" and "Delete Item" phrases to the language specific cpp files.
I updated the SHIFT+N hotkey so that it will now work from the strategic screen.  On tactical it handles the entire team.  On strategic, it handles only the one merc who is currently active.
I fixed a problem with the ALT+W cheat key so that it cycles properly.
I fixed a problem with the backpack buttons where the button key wasn't being properly deleted.  This could sometimes cause an "overload" which would result in a crash.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-03-09 17:26:55 +00:00
parent 43ca24dda8
commit 6d31772abd
17 changed files with 191 additions and 67 deletions
+8
View File
@@ -619,6 +619,7 @@ extern UINT16 gusNewItemIndex;
extern BOOLEAN gfDeductPoints;
extern void CleanUpStack( OBJECTTYPE * pObj, OBJECTTYPE * pCursorObj );
extern void SwapGoggles(SOLDIERTYPE *pTeamSoldier);
UINT32 guiCHARLIST;
UINT32 guiCHARINFO;
@@ -6366,6 +6367,13 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
}
#endif
break;
case 'N':
if ( bSelectedInfoChar != -1 && fShowInventoryFlag )
{
SOLDIERTYPE *pSoldier = MercPtrs[ gCharactersList[ bSelectedInfoChar ].usSolID ];
SwapGoggles(pSoldier);
}
break;
case 'o':
if( fAlt )
{ // toggle if Orta & Tixa have been found