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ATTENTION! This needs at least GameDir 1777!
Fix and Enhancement for Repair Ease display in UDB - Repair Ease is now displayed for all items and not only for weapons because other items use the <bRepairEase> tag too - fixed tooltip display for explosives, half the values didn't show tooltips There are new icons for repair ease display (ID 34 and 35 in ItemInfoWeaponIcons.sti). The old icon was changed to green color (ID 10). The colors are used to show if the item is repairable and by whom: - green for items that can be repaired by anyone - yellow for items that need a technician or NPC to repair them beyond repair threshold - red for items that have <Repairable> tag set to 0 in items.xml git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6417 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7023,7 +7023,7 @@ STR16 szUDBGenWeaponsStatsExplanationsTooltipText[]=
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L"\n \n该属性起作用时,武器发射不会产生枪焰。\n \n \n敌人不能通过枪焰判断你的位置,但是他们仍然可\n能听到你。",
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L"\n \n该参数显示了武器开火时枪声传播的\n范围(格数)。\n \n此范围内的敌人均有可能听到枪声。\n \n该数值越低越好。",
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L"\n \n决定了该武器使用时损耗的快慢。\n \n该数值越高越好。",
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L"\n \n决定了修理该武器的难易。\n \n该数值越高越好。",
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L"\n \nDetermines how difficult it is to repair this weapon\nand who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only Technicians and special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.", // TODO.Translate
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L"\n \n瞄准镜提供瞄准命中率加成的最短距离。\n(再近就无效了)",
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L"\n \n激光瞄准器提供的命中率修正。",
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L"\n \n端枪准备开火所需的AP。\n \n举起该武器后,连续发射不会再消耗\n举枪AP。\n \n但是,除转向和开火之外的其他动作均会放\n下武器。\n \n该数值越低越好。",
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@@ -7042,6 +7042,7 @@ STR16 szUDBGenArmorStatsTooltipText[]=
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L"|防|护|值",
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L"|覆|盖|率",
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L"|损|坏|率",
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L"|修|理|难|度",
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};
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STR16 szUDBGenArmorStatsExplanationsTooltipText[]=
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@@ -7049,6 +7050,7 @@ STR16 szUDBGenArmorStatsExplanationsTooltipText[]=
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L"\n \n这是护具最重要的属性,决定了其可以吸收多\n少伤害。然而,穿甲攻击以及其他的随机因素\n都可能对最终的伤害值产生影响。\n \n该数值越高越好。",
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L"\n \n决定该护具对身体的防护面积。\n \n如果该值低于100%,则攻击有可能\n对未被护具保护的部分身体造成最大伤害。\n该值越高越好。",
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L"\n \n显示护具被击中时的磨损速率,\n与其吸收的伤害成比例。\n该值越低越好。",
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L"\n \nDetermines how difficult it is to repair this armor\nand who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only Technicians and special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
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};
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STR16 szUDBGenAmmoStatsTooltipText[]=
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@@ -7097,6 +7099,7 @@ STR16 szUDBGenExplosiveStatsTooltipText[]=
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// HEADROCK HAM 5: End Fragmentations
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L"|噪|音",
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L"|挥|发|性",
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L"|修|理|难|度",
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};
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STR16 szUDBGenExplosiveStatsExplanationsTooltipText[]=
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@@ -7125,7 +7128,17 @@ STR16 szUDBGenExplosiveStatsExplanationsTooltipText[]=
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// HEADROCK HAM 5: End Fragmentations
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L"\n \n这是爆破品爆炸时发出的声音能够被佣兵和敌\n军听到的距离(格数)。\n \n听到爆炸声的敌人会察觉到你。\n \n该数值越低越好。",
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L"\n \n这个数值代表该爆破品受到伤害时(如其他爆破品在\n近处爆炸)自身爆炸的几率(100以内)。\n \n因此携带高挥发性爆破品进入战斗极其危险,\n应当极力避免。\n \n数值范围:0~100,越低越好。",
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L"\n \nDetermines how difficult it is to repair these explosives.\n \ngreen = Anybody can repair them.\n \nred = This item can't be repaired.\n \nHigher is better.",
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};
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STR16 szUDBGenCommonStatsTooltipText[]=
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{
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L"|修|理|难|度",
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};
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STR16 szUDBGenCommonStatsExplanationsTooltipText[]=
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{
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L"\n \nDetermines how difficult it is to repair this item.\n \ngreen = Anybody can repair it.\n \nred = This item can't be repaired.\n \nHigher is better.",
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};
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STR16 szUDBGenSecondaryStatsTooltipText[]=
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